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Arc Raizen

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  1. OVERDRIVE COMBO TIME! Very WIP for the time being since OD combos are so open-ended, meaning there's many more options for routes and therefore a lot more to test. I'll update this from time to time when I get new stuff. Organization wise, since OD combos vary based on health, I'll separate the combos into Midscreen, Near Corner, and Corner combos, and group combos in those sections by the starting move, ordered further by health. Not the neatest thing, but it gets the job done...sorta. Overdrive - Midscreen: 100% Health - 5B > 5C > OD > 5C > 236A~D > 214B~D > 66 > 3C > 214A~C~C > 66 > 5B > (6A > j.CB > j.CB > j.623C~D) / (236236D) [4616/4885 dmg, 33/27 heat] 100% Health - 5B > 5C > OD > 5C > 236A~D > 214B~D > (66) > 41236C > 6A > 6B > 214A~C~C > 66 > 5B > (6A > j.B > j.B > j.623C~D) / (236236D) [4659/5159 dmg, 33/29 heat] 100% Health - 5B > 5C > OD > 5C > 236A~D > 214B~D > 66 > 2C > 2D > 6B > 214A~C~C > 66 > 5B > (6A > j.B > j.B > j.623C~D) / (236236D) [4566/5132 dmg, 32/29 heat] 100% Health - 5B > 5C > OD > 5C > 236A~D > 3C > 623C~D > 66 > 5C > 214A~C~C > 66 > 5B > (6A > j.B > j.B > j.623C~D) / (236236D) [4621/5232 dmg, 32/30 heat] <91% Health - 5B > 5C > OD > 5C > 623C~D |> 66B > 236A~D > 3C > 214A~C~C > 66 > 5B > (6A > j.B > j.B > j.623C~D) / (236236D) [4740/5351 dmg, 33/30 heat] (slight wait while charging 236A~D to get maximum damage) <63% Health - 5B > 5C > OD > 5C > 623C~D |> 66B > 236A~D > 214A~B > 3C > 214A~C > 66 > 5B > (6A > j.B > j.B > j.623C~D) / (236236D) [4876/5460 dmg, 34/31 heat] (super tight, try below for an easier route; slight wait while charging 236A~D to get maximum damage) <63% Health - 5B > 5C > OD > 5C > 236A~D > 214B~D > 3C > 623C~D > 66B > 214A~C > 66 > 5B > (6A > j.B > j.B > j.623C~D) / (236236D) [4775/5359 dmg, 33/31 heat] <45% Health - 5B > 5C > OD > 5C > 214A~D > 5C > 623C~D |> 66B > 236A~D > 214B~D > 66 > 2C > 2D > 66 > 5CC > (j.B > j.B > j.623C~D ) / (236236D) [4942/5754 dmg, 35/33 heat] (can't find way to meaningfully increase damage at low health...yet) 100% Health - 6BC > OD > 214A~D > 5C > 236A~D > 214B~D > 41236C > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [3932/4492 dmg, 28/24 heat] 100% Health - 6BC > OD > 214A~D > 5C > 236A~D > 214B~D > 3C > 214A~C~C > 66 > 5B > (6A > j.B > j.B > j.623C~D) / (236236D) [4117/4711 dmg, 29/26 heat] <91% Health - 6BC > 2C > OD > 66 > 2C > 214B~D > 3C > 236A~D > 66B > 214A~C~C > 66 > 5B > 236236D [4899 dmg, 27 heat] (slight wait while charging 236A~D to get maximum damage, no way to get Corona Upper ender, must do lvl 2 charge on first hit of 236236D to work) 100% Health - Anti-Air 6A > j.B > OD > j.623C~D |> 66B > 236A~D > 66A > 6B > 214A~C~B > 66 > 5B > (6A > j.B > j.B > j.623C~D) / (236236D) [4251/4983 dmg, 30/28 heat] <63% Health - Anti-Air - 6A > j.B > OD > j.623C~D |> 66B > 236A~D > 214B~D > 41236C > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [4264/4955 dmg, 30/28 heat] <63% Health - Anti-Air - 6A > j.B > OD > j.623C~D |> 66B > 236A~D > 214B~D > 3C > 214A~C > 66 > 5B > (6A > j.CB > j.B > j.623C~D) / (236236D) [4364/5036 dmg, 30/28 heat] <91% Health - CH 5C > 2C > OD > 66 > 2C > 214B~D > 66 > 3C > 236A~D > 66B > 214A~C > 66 > 5B > (6A > j.CB > j.B > j.623C~D) / (236236D) [5349/5691 dmg, 38/32 heat] <35% Health - CH 5C > 2C > OD > 66 > 2C > 214B~D > 66 > 3C > 236A~D > 66 > 2C > 623C~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5449/6122 dmg, 46/43 heat] (some heat gain due to low health) 100% Health - CH 5C > 6B > OD > 5C > 214A~D > 5C > 236A~D > 214B~D > 66 > 2C > 2D > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [4972/5560 dmg, 35/32 heat] (slightly delay 2D for easier time connecting 5CC) 100% Health - CH 5C > 6B > OD > 5C > 214A~D > 5C > 236A~D > 214B~D > (66) > 41236C > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [4986/5387 dmg, 35/31 heat] 100% Health - CH 5C > 6B > OD > 5C > 214A~D > 5C > 236A~D > 214B~D > 3C > 214A~C~C > 66 > 5B > (6A > j.B > j.B > j.623C~D) / (236236D) [5154/5654 dmg, 36/33 heat] <45% Health- CH 5C > 6B > OD > 5C > 214A~D > 5C > 623C~D > 66B > 236A~D > 214B~D > 66 > 2C > 2D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5347/6159 dmg, 38/36 heat] (slight wait while charging 236A~D to get maximum damage, slightly delay 2D for easier time connecting 5CC) 100% Health - 41236C > 6A > 6B > OD > 623C~D > 66B > 236A~D > 66B > 6A > j.CB > j.B > j.623C~D [4267/4859 dmg, 30/27 heat] 100% Health - CH 41236C > OD > 623C~D > 66B > 236A~D > 66B > 214A~C > 66 > 5B > 6A > (j.B > j.B > j.623C~D) / (236236D) [4600/5130 dmg, 31/29 heat] (can also be done From Corner without CH) <73% Heatlh - CH 41236C > OD > 623C~D > 66B > 236A~D > 214B~D > 66 > 2C > 2D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4796/5544 dmg, 34/32 heat] (can also be done From Corner without CH) Overdrive - Near Corner: 100% Health - 5B > 5C > OD > 66 > 5C > 236A~D > 214B~D > 214A~D > 3C > 214A~C~C > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [4774/5318 dmg, 34/30 heat] <91% Health - 6BC > 2C > OD > 66 > 2C > 214B~D > 3C > 236A~D > 66B > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4283/5037 dmg, 30/28 heat] (slight wait while charging 236A~D to get maximum damage) 100% Health - 41236C > 6A > 6B > OD > 623C~D > 66B > 236A~D > 66B > 214A~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4495/5263 dmg, 32/30 heat] Overdrive - Corner: 100% Health - 5B > 5C > OD > 5C > 236A~D > 2C > 214B~D > 6A > 6B > 214A~C~C > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [4673/5280 dmg, 33/30 heat] 100% Health - 5B > 5C > OD > 5C > 236A~D > 2C > 623C~D > 6B > 214A~C~C > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [4705/5371 dmg, 33/31 heat] <82% Health - 5B > 5C > OD > 5C > 236A~D > 2C > 214B~D > 214A~D > 3C > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4841/5484 dmg, 34/31 heat]<35% Health 5B > 5C > OD > 5C > 236A~D > 2C > 214B~D > 214A~D > 623C~D > 6B > 214A~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4982/5728 dmg, 44/41 heat] (some heat gain due to low health) 100% Health - 6BC > OD > 214A~D > 5C > 236A~D > 6A > 6B > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [3905/4644 dmg, 27/25 heat] 100% Health 6BC > 2C > OD > 214A~D > 236A~D > 6A > 6B > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4075/4804 dmg, 29/27 heat] 100% Health 6BC > OD > 623C~D > 2C > 214B~D > 3C > 214A~C~C > 5BB > (j.B > j.B > j.623C~D) / (236236D) [4087/4822 dmg, 29/27 heat] <91% Health 6BC > OD > 214A~D > 5C > 236A~D > 2C > 214B~D > 3C > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4241/4990 dmg, 30/28 heat] <91% Health - 6BC > 2C > OD > 214A~D > 3C > 236A~D > 214B~D > 3C > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4332/5081 dmg, 31/29 heat] 100% Health - CH 2C > OD > 214B~D > 214A~D > 236A~D > 44 > 6A > 6B > 214A~C~C > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [5274/5794 dmg, 37/34 heat] <91% Health - CH 2C > OD > 214B~D > 214A~D > 6B > 236A~D > 4 > 5C > 214A~C~C > 5DD > (j.CB > j.B > j.623C~D) / (236236D) [5354/5874 dmg, 38/34 heat] 100% Health - CH 5C > 2C > OD > 214D > 3C > 236A~D > 44 > 6A > 6B > 214A~C~C > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [5277/5831 dmg, 37/34 heat] 100% Health - CH 5C > 2C > CT > 2C > OD > 214A~D > 3C > 236A~D > 44 > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [5454/5806 dmg, 31/25 heat] <91% Health - CH 5C > 2C > OD > 2C > 214B~D > 3C > 236A~D > 44 > 6A > 6B > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5433/6084 dmg, 38/36 heat] <91% Health - CH 5C > 2C > OD > 214A~D > 3C > 236A~D > 214B~D > 6A > 6B > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [5513/6156 dmg, 39/36 heat] <91% Health - CH 5C > 2C > CT > 2C > OD > 2C > 214B~D > 3C > 236A~D > 44 > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [5691/6029 dmg, 33/28 heat] <91% Health - CH 5C > 2C > CT > 2C > OD > 2C > 214B~D > 3C > 236A~D > 4 > 6B > 214A~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5935/6520 dmg, 34/31 heat] (very character specific) <82% Health - CH 5C > 2C > CT > 2C > OD > 214A~D > 3C > 236A~D > 623C~D > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [5792/6341 dmg, 33/30 heat] <54% Health - CH 5C > 2C > OD > 2C > 214B~D > 3C > 236A~D > 623C~D > 2C > 214A~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5691/6386 dmg, 40/38 heat] <54% Health - CH 5C > 2C > CT > 2C > OD > 2C > 214B~D > 3C > 236A~D > 623C~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5916/6590 dmg, 34/32 heat] <35% Health - CH 5C > 2C > OD > 214A~D > 2C > 214B~D > 3C > 236A~D > 623C~D > 2C > 214A~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5784/6501 dmg, 49/46 heat] (some heat game due to low health) <35% Health - CH 5C > 2C > CT > 2C > OD > 214A~D > 2C > 214B~D > 3C > 236A~D > 623C~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [6195/6890 dmg, 42/40 heat] (some heat gain due to low health) Edit 1/2/18 - Added several CH 5C > 6B combos
  2. Fatal Counter Time! No parry fatals yet, though. I found some extremely tight routes that I didn't bother writing down because you'd be insane to try them instead of the listed ones that have barely less damage. Fatal Counter - Midscreen: CH 214B~D > 66 > 2C > 214A~A > 6A > 6B > 2D(2) > 236A > 6A > 2D > 66B > 214A~C~B > 66 > 5CC > (j.B > j.B > j.623C~D) / (236236D) [3938/4724 dmg, 27/26 heat] CH 214B~D > 66 > 2C > 214A~A > 6A > 6B > 2D(2) > 236A > 6A > 2D > 6B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [3856/4428 dmg, 27/23 heat] CH 214B~D > 66 > 2C > 214A~A > 6A > 6B > 214A~C~B > 5C > 6C > 2D(2) > 214A~A > 6A > sjc > j.CB > j.CB > j.623C~D [4221 dmg, 30 heat] (6C midscreen is dead) CH 214B~D > 66 > 2C > 214A~A > 6A > 6B > 214A~C~C > 66 > 5B > 6A > 2D > 6B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [4471/5014 dmg, 32/28 heat] CH 214B~D > 3C > 214A~C~C > 66 > 5B > 6A > 2D > 6B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [4335/4768 dmg, 31/26 heat] (side switch possible based on 3C timing) CH 214B~D > 41236C > 6A > 6B > 214A~C~C > 66 > 5B > 6A > 2D > 6B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [4529/5062 dmg, 32/28 heat] CH 214A~D > 66 > 5C > 236A~D > 66 > 5C > 6C > 214A~C~B > 66 > 5CC > 2C > 2D > 66B > 6A > (j.CB > j.CB > j.623C~D) / (26236D) [4384/5109 dmg, 31/29 heat] (6C midscreen is dead) CH 214A~D > 66 > 5C > 236A~D > 66 > 5CC > 2C > 2D > 66B > 214A~C~C > 66 > 5B > (6A > j.CB > j.CB > j.623C~D) / (236236D) [4376/4996 dmg, 31/28 heat] CH 214A~D > 66 > 5C > 236A~D > 66 > 5CC > 2C > 214A~A > 66A > 6B > 2D > 6B > (6A > j.CB > j.CB > j.623C~D) / (214A~C~C > 66 > 5B > 236236D [4230/5139 dmg, 30/29 heat] CH 214A~D > 66 > 5C > 236A~D > 66 > 5CC > 2C > 214A~A > 66A > 6B > 214A~C~C > 66 > 5B > 6A > 2D > 6B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [4493/5318 dmg, 32/30 heat] (might get slightly less damange if Inf Rush misses a hit) CH 236A~D > 66 > 6A > 6B > 214A~C~C > 66 > 5B > 6A > 2D > 6B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [4295/4727 dmg, 30/26 heat] CH 236A~D > 66 > 2C > 214A~A > 66A > 6B > 214A~C~C > 5B > 6A > 2D > 6B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [4539/5019 dmg, 32/28 heat] CH 214A~C~D > 2366A~D > 66 > 5C > 6C > 214A~C~B > 66 > 5CC > 2C > 2D > 66B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [4313/4999 dmg, 31/29 heat] DEAD CH 214A~C~D > 66B > 236A~D > 66 > 5CC > 2C > 214A~A > 66A > 6B > 214A~C > 66 > 5B > 6A > 2D > 6B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [4573/5342 dmg, 33/31 heat] Fatal Counter - Corner: CH 214B~D > 6B > 214A~C~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (623C~D) / (236236D)) [4376/4727/5581 dmg, 31/33/32 heat] CH 214B~D > 236B > 66 > 5CC > 2C > 214A~D > 66 > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4262/4519/5423 dmg, 30/32/31 heat] (think this is dead now, might have to test again) CH 214B~D > 2C > 214A~D > 66A > 6BC > 2C > 236A~D > 5CC > 2C > 2D > (5D > Orb Oki) / (6B > 6A > (j.CB > j.B > j.623C~D) / (236236D)) [4424/4730/5505 dmg, 31/33/32 heat] (Hard to hit confirm since 2C needs to be really early. Swap 214A~D and 236D for a much easier hit confirm but small damage loss.) CH 214B~D > 2C > 214A~D > 5C > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (236236D) [4459/5644 dmg, 31/32 heat] (no way to get Corona Upper ender, super super tight at the end) CH 214B~D > 214A~C > 5CC > 2C > 236A~D > 6A > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (623C~D) / (236236D)) [4075/4398/5266 dmg, 29/31/30 heat] CH 214B~D > 3C > 214A~C~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (623C~D) / (236236D)) [4443/4794/5648 dmg, 31/34/33 heat] CH 214B~D > 3C > 214A~C > 5CC > 2C > 236A~D > 6A > 2D > 2C > 5D > 2C > 214A~D > (Orb Oki) [4541 dmg, 32 heat] (no way to extend further) CH 214B~D > 41236C > 6A > 6BC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4091/4548/5323 dmg, 30/32/30 heat] CH 214B~D > 41236C > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > 236236D) [4266/5484 dmg, 30/31 heat] (no way to get Corona Upper ender) CH 214A~D > 5C > 236A~D > 5CC > 2C > 214A~A > 6A > 6B > 214A~C > 5CC > 2C > 2D > (5D > Orb Oki) / (6B > 6A > (j.CB > j.B > j.623C~D) / (236236D)) [4270/4509/5342 dmg, 30/32/30 heat] CH 214A~D > 5C > 236A~D > 5C > 214A~C~C > 5CC > 2C > 2D > 2C > 5D > 2C > 214A~D > (Orb Oki) / (236236D) [4304/5447 dmg, 30/31 heat] (no way to get Corona Upper ender, try below for an easier route) CH 214A~D > 5C > 236A~D > 5C > 214A~C > 5CC > 2C > 2D > 6B > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (623C~D) / (236236D)) [4263/4497/5413 dmg, 30/32/31 heat] CH 236A~D > 6A > 6B > 214A~C > 5CC > 2D > 6B > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > 236236D) [4187/5393 dmg, 30/31 heat] (no way to get Corona Upper ender) CH 236A~D > 6B > 214A~C~C > 5CC > 2D > 6B > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (623C~D) / (236236D)) [4334/4687/5540 dmg, 31/33/32 heat] (no way to get Corona Upper ender) CH 236A~D > 5C > 214A~C > 5CC > 2C > 214A~D > 5CC > 2D > 2D > 6B > 6A > (5D > Orb Oki) / (j.CB > j.CB > j.623C~D) / (236236D) [5093/5397/6007 dmg, 38/40/37 heat] (this is a point blank melee 236A~D) CH 236A~D > 5C > 214A~C~C > 5CC > 2C > 2D > 6B > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4956/5367/6168 dmg, 37/40/38 heat CH 214A~C~D > 6B > 236A~D > 5CC > 2C > 214A~A > 6A > 6B > 214A~C~B > 5CC > 2C > 214A~D > (6A > 5D > Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4223/4406/5244 dmg, 31/32/31 heat] CH 214A~C~D > 6B > 236A~D > 5CC > 2C > 214A~D > 5C > 214A~C > 5CC > 2C > 2D > (5D > Orb Oki) / (6B > 6A > (j.B > j.B > j.623C~D) / (236236D) [4507/4731/5580 dmg, 33/34 heat] (the first 6B needs to be as fast as possible, try below for easier confirm) CH 214A~C~D > 6B > 236A~D > 5C > 214A~C~C > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (623C~D) / (236236D)) [4463/4725/5626 dmg, 32/34/33 heat] From Corner - CH 214C~D > 66 > 6A > j.B > j.D |> 66 > 6A > 6B > 214A~C > 5CC > 5D > 2C > 214A~D > Orb Oki [3640 dmg, 26 heat] (side switch to oki in the rare case you defensively LA from the corner and get a fatal) Edit 1/1/18: Added several CH 236A~D combo and CH 214B~D > 3C combos
  3. Throw Combo Time! Not nearly as many throw combos, at least for now. Throw - Midscreen: 5B+C > 214A~A > 66 > 5C > 214A~C > 66 > 5B > 6A > 2D > 6B > 6A > j.CB > j.CB > j.623C~D [3253 dmg, 23 heat] 5B+C > 214A~A > 66 > 5B > 6A > 2D > 2C > 214A~A > 6A > 6B > 214A~C~C > 5CC > j.B > j.B > j.623C~D [3271 dmg, 23 heat] 5B+C > 214B > j.C |> 6A > 2D > 2C > 214A~A > 6A > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [3235 dmg, 23 heat] (side-switch possible depending on j.C/6A timing) 5B+C > 214A~C~C > 66 > 5B > 6A > 2D > 6B > 6A > j.CB > j.CB > j.623C~D [3320 dmg, 23 heat] (hilarious side switches possible) 4B+C > 41236C > 5CC > 2C > 2D > 6B > 6A > j.CB > j.CB > j.623C~D [3252 dmg, 23 heat] 4B+C > 41236C > 5CC > 2C > 2D > 6B > 214A~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [3365 dmg, 24 heat] 4B+C > 41236C > 6A > 6B > 214A~C~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [3499 dmg, 25 heat] 4B+C > 2B > 6A > 2D > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [2775 dmg, 19 heat] (Side swap if you really want it, dash pretty long to side swap) Throw - Corner: 5B+C > 214A~D > 5B > 5CC > j.B > j.D |> 6A > 6B > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [3309/4182 dmg, 23/22 heat] 5B+C > 214A~D > 66 > 5CC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > j.B > j.B > j.623C~D) [3130/3440 dmg, 22/24 heat] 5B+C > 214A~A > 5CC > 2C > 236A~D > 6A > 2D > 6B > 214A~C~C > 5CC > j.B > j.B > j.623C~D [3367 dmg, 24 heat] 5B+C > 214A~A > 6A > 6BC > 2C > 214A~D > 5CC > 2C > 2D > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [3265/3429/4316 dmg, 23/24/23 heat] 5B+C > 214A~A > 6A > 6BC > 2C > 236A~D > 6A > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3203/3460/4351 dmg, 23/24/23 heat] 5B+C > 214A~A > 5C > 6C > 236A~D(2) > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3226/3435/4354 dmg, 23/24/23 heat] 5B+C > 214A~C~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3347/3612/4498 dmg, 24/25/24 heat] Throw - From Corner: 5B+C > 214A~C~B > (2A/5A) > 5B > 6A > 2D > 6B > 6A > j.CB > j.CB > j.623C~D [2963 dmg, 21 heat] (Side-switch to return opponent to corner if you accidentally forward grab) 4B+C > 41236C > 6A > 6BC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3339/3641/4506 dmg, 23/26/24 heat] 4B+C > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3266/3567/4433 dmg, 23/25/24 heat]
  4. Corner combo time! Corner: 2A > 5B > 5C > 6C > 5D > 66 > 2B > 6A > 2D > 2C > 214A~D > (Orb Oki) / (5CC > j.CB > j.B > j.623C~D) [2405/2920 dmg, 17/20 heat] 2A > 5B > 5C > 6C > 5D(2) > 236A~D > 66 > 5CC > 2C > 214A~D > (Orb Oki) / (5CC > j.CB > j.CB > j.623C~D) [2596/3121 dmg, 18/22 heat] 2A > 5B > 5C > 6C > 236A~D(2) > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > j.B > j.B > j.623C~D) [3020/3286 dmg, 21/22 heat] 2A > 5B > 5C > 6C > 236A~D(2) > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > j.B > j.B > j.623C~D) [3050/3351 dmg, 21/24 heat] 2A > 5B > 6A > 5B > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > (2C > 5D > Orb Oki) > (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [3020/3264/4076 dmg, 20/23/21 heat] 2A > 5B > 6A > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3124/3506/4324 dmg, 22/25/23 heat] 2A > 5C > 6C > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3258/3640/4458 dmg, 23/26/24 heat] 5B > 5C > 214A~C > 5C > 6C > 236A~D(2) > (66) > 5CC > 2C > 2D > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [4074/4294/5129 dmg, 29/30/29 heat] (universal 4k oki combo) 5B > 5C > 214A~C~C > 5CC > 2C > 2D > 2C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3802/4240/5026 dmg, 27/30/28 heat] 5B > 5C > 214A~C~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3906/4329/5124 dmg, 28/31/29 heat] 5B > 5C > 6C > 5D > 66 > 2C > 214A~D > 5CC > 2C > 236A~D > 5CC > (j.CB > j.CB > j.623C~D) / (23626D) [4066/4720 dmg, 29/26 heat] 5B > 5C > 6C > 5D > 66 > 2C > 214A~D > 5CC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j. B > j.623C~D) / (236236D)) [3754/4076/4929 dmg, 26/28/27 heat] 5B > 5C > 6C > 5D > 66 > 2C > 236A~D > 66A > (2D/5D) > 2C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.CB > j.B > j.623C~D) / (236236D)) [3567/3942/4764 dmg, 25/27/26 heat] (substitute 5D for 2D optionally, 5D easier but less damage) 5B > 5C > 6C > 5D > 214A~C > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3486/3868/4686 dmg, 24/27/25 heat] 5B > 5C > 6C > 5D > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3710/4049/4892 dmg, 26/28/27 heat] 5B > 5C > 6C > 5D(2) > 236A~D > 66 > 5CC > j.B > j.D |> 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3320/3595/4475 dmg, 23/25/24 heat] 5B > 5C > 6C > 5D(2) > 236A~D > 66 > 5CC > 2C > 214A~D > 5B > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [3801/4467 dmg, 27/24 heat] 5B > 5C > 6C > 5D(2) > 236A~D > 66 > 5CC > 2C > 2D > 6B > (6A > 5D > Orb Oki) / (214A~C~C > 5CC > (j.B > j.B > 623C~D) / (23626D) [3337/3895/4713 dmg, 23/27/26 heat] 5B > 5C > 6C > 5D(2)> 236A~D > 66 > 5CC > 2C > 2D > 2C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3490/3798/4659 dmg, 24/26/25 heat] 5B > 5C > 6C > 236A~D(2) > 5A > 5B > 6A > 2D > j.B > j.D |> 66A > 5D > 2C > 214A~D > (Orb Oki) > (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3518/3731/4648 dmg, 25/26/25 heat] 5B > 5C > 6C > 236A~D(2) > 5A > 5C > 6C > 5D > (66) > 2C > 214A~D > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [3871/4583 dmg, 27/25 heat] 5B > 5C > 6C > 236A~D(2) > 5A > 5C > 6C > 214B > j.B > j.D |> 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D)) / (236236D) [3528/3795/4681 dmg, 25/27/26 heat] (if you miss 6A timing, do below instead) 5B > 5C > 6C > 236A~D(2) > 5A > 5C > 6C > 214B > j.B > j.D |> 66A > 5D > (Orb Oki) / (66 > 2B > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [3341/3655/4542 dmg, 23/26/25 heat] (super doesn't hit all characters, either do only one 5C or lvl2 the first hit of super) 5B > 5C > 6C > 236A~D(2) > 66 > 5CC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) > (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3644/3979/4825 dmg, 25/27/26 heat] 5B > 5C > 6C > 236A~D(2) > 66 > 5CC > 2C > 214C > j.B > j.D > 66A > 5D > 2C > 214A~D > (Orb Oki) > (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3762/4046/4921 dmg, 27/29/27 heat] 5B > 5C > 6C > 236A~D(2) > 66 > 5CC > 2C > 2D > 6B > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4158/4948 dmg, 29/28 heat] 5B > 5C > 6C > 236A~D(2) > 66 > 5CC > 2C > 2D > 2C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3809/4155/4994 dmg, 27/29/28 heat] 5B > 5C > 6C > 236A~D(2) > 5CC > 2C > 214A~D > 5CC > 2C > 2D > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [4017/4187/5068 dmg, 28/30/28 heat] 5B > 5C > 6C > 236A~D(2) > 5C > 214A~C > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4035/4338/5202 dmg, 28/31/29 heat] 5B > 5C > 6C > 214A~C > 5CC > 2C > 214C > j.B > j.D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3732/4093/4923 dmg, 26/29/27 heat] (if you miss 6A timing, do below instead) 5B > 5C > 6C > 214A~C~C > 5CC > 2C > 214C > j.B > j.D > 66A > 5D > (Orb Oki) / (66 > 2B > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [3482/3906/4739 dmg, 25/28/26 heat] (super doesn't hit all characters, either do only one 5C or lvl2 the first hit of super) 5B > 5C > 6C > 214A~C~C > 5CC > 2D > 2D > 2C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3916/4306/5119 dmg, 28/30/29 heat] 5B > 5C > 6C > 214A~C~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4004/4380/5201 dmg, 28/31/29 heat] (the Rachel combo) 6BC > 2C > 2D > 6A > 6B > 214A~C~C > 5CC > (j.CB > j.B < j.623C~D) / (236236D) [3407/4041 dmg, 24/21 heat] 6BC > 2C > 214A~A > 5B > 6A > 2D > 6B > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [3369/4095 dmg, 23/21 heat] 6BC > 2C > 214A~A > 6A > 6BC > 2C > 2D > 6B > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [3520/4324 dmg, 25/23 heat] 6BC > 2C > 214A~A > 6A > 6C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.CB > j.CB > j.623C~D) / (236236D)) [2770/3523/4083 dmg, 19/25/21 heat] 6BC > 2C > 214A~C > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3373/3775/4582 dmg, 24/27/25 heat] 6BC > 2C > 214A~D > 5CC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3438/3804/4632 dmg, 24/27/25 heat] 6BC > 2C > 236A~D > 5B > 5C > 6C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.CB > j.B > j.623C~D) / (236236D)) [3177/3678/4410 dmg, 22/26/24 heat] 6B > 6A > 6C > 5D(2) > 236A~D > 66A > 6B > 214A~C~B > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [3478/4129 dmg, 24/22 heat] (236A whiffs becuase of 6C trajectory change) 6B > 6A > 6C > 5D(2) > 236A~D > 66 > 5CC > 2C > 214A~D > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [3539/4210 dmg, 25/22 heat] (236A whiffs becuase of 6C trajectory change) 6B > 6A > 6C > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > (2C > 5D > Orb Oki) > (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [3551/3820/4608 dmg, 25/27/25 heat] 6B > 6A > 6C > 214A~C > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3411/3832/4628 dmg, 24/27/25 heat] 6B > 6A > 6C > 214A~C~C > 5CC > 2C > 2D > 5D > 2C > 5D > (Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [3445/3712/4502 dmg, 24/26/24 heat] 6B > 6A > 6C > 236A~D(2) > 66 > 5CC > 2C > 2D > 6B > 214A~C~C > 5CC > (j.B > j.B > j.623C~D) / (236236D) [3818/4659 dmg, 27/25 heat] 6B > 6A > 6C > 236A~D(2) > 66 > 5CC> 2C > 2D > 2C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3573/3876/4740 dmg, 25/27/26 heat] 6B > 214A~C~C > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D)) / (236236D)) [3384/3856/4622 dmg, 24/27/25 heat] (6BC also works, better confirm, just gives less damage) 6B > 214A~C~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > j.B > j.B > j.623C~D) / (236236D) [3645/4062/4860 dmg, 26/29/27 heat] (6BC also works, better confirm, just gives less damage) 2C > 214A~A > 5B > 5C > 6C > 5D > 3C > 214A~C~C > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [4024/4518 dmg, 28/24 heat] 2C > 214A~A > 5B > 6A > 2D > j.B > j.D |> 6A > 6B > 214A~C~C > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [3656/4405 dmg, 26/24 heat] 2C > 214A~A > 5C > 6C > 5D > 2C > 214A~D > 5CC > 2C > 236A~D > 6A > 5D > (2C > 5D > Orb Oki) / (66 > 2C > 236236D) [3931/4943 dmg, 27/27 heat] 2C > 214A~D > 5CC > 2C > 214A~D > 5CC > 2C > 214A~D > 5CC > (j.CB > j.CB > j.623C~D) / (236236) [4059/4640 dmg, 27/24 heat] (lolwut) 2C > 214A~D > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.CB > j.B > j.623C~D) / (236236D)) [3707/4266/4963 dmg, 26/30/27 heat] 2C > 214A~D > 5CC > 2C > 236A~D > 6A > 6B > 214A~C~C > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [4541/5187 dmg, 32/29 heat] 2C > 214A~D > 5CC > 2C > 236A~D > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) /(236236D)) [4054/4363/5224 dmg, 28/31/29 heat] 2C > 214A~D > 5C > 214A~C~C > 5CC > 2D > 236A~D > 6A > 5D > (Orb Oki) / (2B > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [4355/4762/5604 dmg, 31/34/32 heat] (if Makoto's fist in 236A~D misses, do below) 2C > 214A~D > 5C > 214A~C~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) [4337/4707/5532 dmg, 30/33/31 heat] 2C > 214A~D > 5C > 214A~C > 5CC > 2C > 2D > 2C > 5D > 2C > 214A~D > Orb Oki [4113/4546/5334 dmg, 29/32/30 heat] 2C > 214A~C~C > 5CC > 2C > 2D > 2C> 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3956/4413/5188 dmg, 28/31/29 heat] 2C > 214A~C~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) > (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4062/4505/5288 dmg, 29/32/30 heat] 2C > 214A~A > 6A > 6B > 214A~C~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4344/4729/5545 dmg, 31/33/32 heat] 2C > 214A~A > 6A > 6B > 236A~D(2) > 5CC > 2C > 2D > 2C > 5D > 2C > 214A~D (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4141/4495/5329 dmg, 29/32/30 heat] 2C > CT > 2C > 214A~D > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4478/4952/5717 dmg, 18/22/20 heat] 3C > 214A~C~C > 5C > 6C > 5D > 66 > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3267/3567/4433 dmg, 23/25/24 heat] 3C > 214A~C > 5CC > 2C > 2D > 6BC > 2C > 5D > 2C > 214A~D > (Orb Oki) > (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3677/4033/4866 dmg, 26/28/27 heat] 3C > 214A~C~C > 5CC > 2C > 2D > 2C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3795/4212/5010 dmg, 27/30/28 heat] 41236C > 6A > 6BC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3467/3955/4711 dmg, 24/28/26 heat] 41236C > 214A~C~C > 5CC > 2D > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3529/3980/4759 dmg, 25/28/26 heat] 41236C > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3662/4116/4892 dmg, 26/29/27 heat] Note: All CH 5C combos also worth with CH 5B, but given 110 less damage and 1 less heat overall. CH 5C > 2C > 2D > 6B > 6A > 236B > 66 > 5C > 6C > 214A~C > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [4422/4953 dmg, 31/28 heat] CH 5C > 2C > 2D > 6B > 6A > 236B > 66 > 5CC > 2C > 236A~D > 6A > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [4216/4465/5272 dmg, 30/32/30 heat] CH 5C > 2C > 2D > 6B > 6A > 236B > 66 > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3940/4331/5143 dmg, 27/30/29 heat] CH 5C > 2C > 214A~D > 5CC > 2C > 236A~D > 5CC > 2C > 2D > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) /(236236D)) [4316/4538/5371 dmg, 30/32/31 heat] CH 5C > 2C > 214A~D > 5C > 214A~C > 5CC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4484/4897/5697 dmg, 31/34/33 heat] CH 5C > 2C > 214A~A > 6A > 6B > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4495/4925/5716 dmg, 32/35/33 heat] CH 5C > 2C > 214A~A > 6A > 6B > 236A~D(2) > 5CC > 2C > 2D > 2C > 5D > 2C > 214A~D (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4412/4762/5599 dmg, 31/34/32 heat] CH 5C > 2C > CT > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4690/5185/5938 dmg, 22/25/23 heat] CH 5C > 2C > CT > 2C > 214A~D > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4744/5212/5980 dmg, 20/24/22 heat] CH 3C > 41236C > 6A > 6B > 214A~C > 5CC > 2C > 2D > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [3800/4084/4859 dmg, 27/29/27 heat] CH 3C > 41236C > 6A > 6BC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3710/4143/4931 dmg, 26/29/27 heat] CH 3C > 41236C > 5C > 214A~C > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3834/4281/5061 dmg, 27/30/28 heat] CH 3C > 41236C > 5C > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4082/4476/5288 dmg, 29/32/30 heat] CH 3C > 2C > 214A~A > 5C > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4026/4413/5229 dmg, 28/31/30 heat] CH 3C > 2C > 214A~D > 5C > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [4254/4515/5311 dmg, 30/32/30 heat] CH 3C > 214A~C~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3885/4302/5100 dmg, 27/30/29 heat] CH 236B > 5CC > 2C > 214A~D > 66 > 5CC > 2C > 236A~D > 6A > 5D > (2C > 214A~D > Orb Oki) / (66 > 5CC> (j.B > j.B > j.623C~D) / (236236D)) [3875/4094/4927 dmg, 27/29/27 heat] (236B combo time worse... I think) CH 236B > 5C > 6C > 236A~D(2) > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3544/3816/4698 dmg, 25/27/26 heat] CH 236B > 214A~C~C > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3485/3872/4688 dmg, 25/27/26 heat] CH 236B > 214A~C > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3595/3983/4798 dmg, 25/28/27 heat] Edit 10/3/17 - Added the 5B universal oki combo posted on discord, some CH 3C > 2C combos, and another CH 5C > 2C route
  5. CF2 is out, I still exist, I still like figuring out combos, here they are. I'm making this list by testing out all the CF1 combos and editing them to work in CF2 (mostly Star Gazer combos now use Infinite Rush), crossing them out if they don't translate to CF2 (RIP midscreen 6C), and/or adding new ones. I don't plan on adding many until I've updated the existing list, so for now it will mostly be old stuff. I'll leave the CF1 topic up so it can be cross-referenced with this one since the combos will be mostly in the same order. For now, here's some basic midscreen combos, next is Corner combos, Throw combos, Fatal Counter combos, and Overdrive combos. Midscreen: 2A > 2A > 5B > 6A > 5B > 5CC > 5D(2) > 214A~CCCCC [1988 dmg + 14 heat] 2A > 5B > 5CC > 2D(2) > 236A > 6A > 2D > 6B > 214A~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [2659 dmg, 18 heat] 2B > 6A > 5B > 5CC > 5D(2) > 214A~C~CCC [2319 dmg + 16 heat] 2B > (6A) > 5B > 5CC > 2D(2) > 236A > 6A > 2D > 2C > 214A~A > 5B > 6A > j.CB > j.CB > j.623C~D [2731/2810 dmg, 19/19 heat] (side switch possible based on 2C timing and optional dash after 214A~A) 2B > (6A) > 5B > 5CC > 2D(2) > 236A > 6A > 2D > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.B > j.623C~D [2846/2915 dmg, 20/21 heat] 5B > 6A > 5B > 5CC > 5D(2) > 214A~C~C [2658 dmg, 19 heat] 5B > (6A > 5B) > 5CC > 2D(2) > 214A~B > 5CC > j.B > j.D [2450/2723 dmg, 17/19 heat] (Simple side switch and corner carry) 5B > 5CC > 2D(2) > 236A > 5C > j.B > (j.D |> 214A~D) / (j.D(2) > j.623C~D) [2501/2820 dmg, 17/20 heat] (Note: 214A~D does not combo, but is safe on block to set-up more pressure after good carry) 5B > 6A > 5B > 5CC > 2D(2) > 236A > 5C > j.B > (j.D |> 214A~D) / (j.D(2) > j.623C~D) [2761/3014 dmg, 19/21 heat] (Note: above combo with extended beginning, separated for easier readability) 5B > (6A > 5B) > 5CC > 2D(2) > 236A > 6A > 2D > 2C > 214A~A > 5B > 6A > j.CB > j.CB > j.623C~D [3095/3228 dmg, 21/22 heat] 5B > 5CC > 2D(2) > 236A > 6A > 2D > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [3288 dmg, 23 heat] 5B > 6A > 5B > 5CC > 2D(2) > 236A > 6A > 2D > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.B > j.623C~D [3349 dmg, 23 heat] (Note: Above combo with extended beginning, have to remove j.C at end to work) 5B > 5CC > 2D(2) > 236A > 6A > 2D > 2C > 214A~A > 66A > 6B > 214A~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [3325 dmg, 23 heat] (Not dead...might as well be with how strict it is) 5B > 5CC > 2D(2) > CT > 41236C > 6A > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.B > j.623C~D [3919 dmg, 21 heat] 5B > 5C > 6C > 2D(2) > 214A~C > 665B> 6A > 2D > 6B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [3566 dmg, 24 heat] (6C midscreen is dead) 5B > 5C > 6C > 214A~C~B > 5CC > 2C > 2D > 6B > 214A~C~B > 5CC > (j.CB > j.B > j.623C~D) / (23626D) [3784/4476 dmg, 26/24 heat] (6C midscreen is dead) 6BC > 2C > 214A~A > 6A > 2D > 66A > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.B > j.623C~D [3365 dmg, 24 heat] 6BC > 2C > 214A~A > 6A > 2D > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [3381 dmg, 24 heat] 6BC > 2C > 214A~A > 5B > 6A > 2D > 6A > 6B > 214A~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [3320 dmg, 23 heat] (Side switch version of previous combo, does not work on all) 6BC > 2C > 214A~A > 66 > 5CC > 2C > 2D > 6B > 214A~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [3401 dmg, 24 heat] 6BC > 2C > 214A~A > 66A > 6BC > 2C > 2D > 66B > 214A~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [3453 dmg, 24 heat] (Does not work on all, not sure who yet) 6BC > 2C > 214A~A > 66A > 6B > 214A~C~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [3497 dmg, 25 heat] 2C > 214A~A > 66A > 6B > 2D(2) > 236A > 6A > 2D > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.B > j.623C~D [3693 dmg, 25 heat] 2C > 214A~A > 5B > 6A > 2D > 6A > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [3797 dmg, 27 heat] (side switch, might not work on all characters) 2C > 214A~A > 66A > 6BC > 2C > 2D > 66B > 214A~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [4057 dmg, 29 heat] 2C > 214A~A > 66A > 6B > 214A~C > 66 > 5B > 6A > 2D > (6B > 6A) / (2C > 214A~A > 5CC) > j.CB > j.CB > j.623C~D [4103/4231 dmg, 29/30 heat] (second version might not work on everyone, is harder if it does work) 2C > 2D > 2C > 214A~A > 66A > 6B > 214A~C> 66 > 5B > 6A > j.CB > j.CB > j.623C~D [3981 dmg, 28 heat] 2C > CT > 66 > 2B > 6A > 2D > (2C > 214A~A > 66) > 6A > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [4261/4156 dmg, 21/20 heat] 2C > 2D(2) > CT > 41236C > 6A > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [4350 dmg, 23 heat] 2C > CT > 66 > 2C > 214A~A > 66A > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [4605 dmg, 21 heat] 41236C > 5CC > 2C > 2D > 66B > 214A~C~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [3606 dmg, 25 heat] 41236C > 66A > 6B > 5C > 2C > 2D > 66B > 214A~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [3667 dmg, 26 heat] (Does not work on all, not sure who yet) 41236C > 6A > 6B > 214A~C~C > 66 > 5B > 5A > j.CB > j.CB > j.623C~D [3725 dmg, 26 heat] 41236C > 6A > 6B > 214A~C~B > 66 > 5CC > 2C > 2D > 66A > sjc > j.B > j.B > j.623C~D [3641 dmg, 26 heat] (2D whiffs after replacing Star Gazer with Infinite Rush) 3C > 214A~C~C > 66 > 5B > 6A > 2D > (6B > 6A) / (2C > 214A~A > 5B > 6A) > j.CB > j.CB > j.623C~D [3678/3808 dmg, 26/27 heat] 3C > 214A~C~C > 66 > 5B > 6A > 2D > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.B > j.623C~D [3686, 25 heat] 3C > 214A~C > 66 > 5B > 6A > 2D > 2C > 214A~A > 66A > 6B > 214A~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [3727 dmg, 26 heat] j.2C > j.C |> 5B > 6A > 5B > 5CC > 5D(2) > 214A~C~C [2544 dmg + 18 heat] j.2C > j.C |> 5B > 5CC > 2D(2) > 236A > 6A > 2D > 6B > 214A~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [2868 dmg, 20 heat] 214A~C~A > RC > 66 > 5CC > 2C > 214A~A > 66 > 5CC > 2C > 2D > 66B > 214A~C~B > 5CC > j.B > j.B > j.623C~D [3817 dmg, 17 heat] 214A~C~A > RC > 66 > 5CC > 2C > 214A~A > 6A > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [3867 dmg, 17 heat] 214D~D > 5B > 6A > 5B > 5CC > 5D(2) > 214A~C~C [2489 dmg, 22 heat] Note: All CH 5C combos also worth with CH 5B, but given 110 less damage and 1 less heat overall. CH 5C > 2C > 214A~A > 66A > 6B > 2D(2) > 236A > 6A > 2D > 6B > 214A~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [3912 dmg, 27 heat] CH 5C > 2C > 214A~A > 66A > 6B > 214A~C~B > 5B > 5C > 6C > 214B > j.B > (j.D |> 214A~D) / (j.D(2) > j.623C~D) [3642/3984 dmg, 26/28 heat] (6C is dead midscreen) CH 5C > 2C > 214A~A > 66A > 6B > 214A~C > 66 > 5B > 6A > 2D > 2C > 214A~A > 5CC > j.CB > j.B > j.623C~D [4450 dmg, 31 heat] CH 5C > 2C > CT > 66 > 2C > 214A~A > 66A > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [4870 dmg, 23 heat] CH 5C > 6B > 5C > 2C > 214A~A > 66A > 6B > 214A~C~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [4230 dmg, 30 heat] CH 3C > 41236C > 5CC > 2C > 2D > 66B > 214A~C > 66 > 5B > 6A > j.CB > j.B > j.623C~D [3881 dmg, 27 heat] CH 3C > 41236C > 6A > 6B > 214A~C > 66 > 5B > 6A > 2D > 5CC > sjc > j.CB > j.B > j.623C~D [3940 dmg, 28 heat] CH 3C > 2C > 214A~A > 66 > 5C > 214A~C > 66 > 5B > 6A > 2D > 6B > 6A > j.CB > j.CB > j.623C~D [3918 dmg, 28 heat] CH 236B > 66A > 6B > 2D(2) > 236A > 6A > 2D > 6B > 6A > j.CB > j.CB > j.623C~D [3261 dmg, 22 heat] CH 236B > 5B > 6A > 2D > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~d [3475 dmg, 24 heat] CH 236B > 214A~C > 66 > 5B > 6A > 2D > 2C > 214A~A > 5CC > sjc > j.CB > j.CB > j.623C~D [3599 dmg, 25 heat] CH 236B > 6A > 6B > 214A~C~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [3654 dmg, 26 heat] CH 236B > 6A > 6B > 5C > 2C > 2D > 66B > 214A~C~C > 66 > 5B > 6A > j.B > j.B > j.623C~D [3677 dmg, 26 heat] (does not work on everyone, remove first 6A to work on most) CH 236B > 6B > 214A~C > 66 > 5B > 6A > 2D > 5CC > sjc > j.CB > j.CB > j.623C~D [3692 dmg, 26 heat] CH 236B > 6B > 214A~C~C > 66 > 5B > 6A > 2D > 5CC > sjc > j.CB > j.B > j.623C~D [3764 dmg, 27 heat] (full Infinite Rush version of above, much much tighter) CH 236B > 66 > 2C > 2D > (6)6B > 214A~C~C > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [3742 dmg, 26 heat] CH 236B > 2D(2) > CT > 66 > 2C > 214A~A > 66A > 6B > 214A~C > 66 > 5B > 6A > j.CB > j.B > j.623C~D [3831 dmg, 20 heat] (over-charging CT prevents j.C > j.B link, minimum charge for charged CT allows it) Edit 12/15/17: Added a few simple early combo extensions (adding 6A > 5B) for simple midscreen combos. Nothing special. Edit 1/1/18: Added single new CH 5C > 6B combo, will experiment route with OD further later. Added several CH 236B > 6A/6B combos
  6. WOOHOO! 1000 VIEWS! I'm going to use that as an excuse to post a new OD route I found of bunch of good combos for! Note, this route is CH 5C > 2C, but that means all the combos also work with 2C as a starter, but the damage/heat gain will be different. CH 5B > 2C also works, but opt for 5C whenever possible. <91% Health Midscreen - CH 5C > 2C > OD > 66 > 2C > 214B~D > 66 > 3C > 236A~D > 66B > 214A~C~B > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [5273/5792 dmg, 37/34 heat] <35% Health Midscreen - CH 5C > 2C > OD > 66 > 2C > 214B~D > 66 > 3C > 236A~D > 66 > 2C > 623C~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5449/6122 dmg, 46/43 heat] (some heat gain due to low health) 100% Health Corner - CH 5C > 2C > OD > 214D > 3C > 236A~D > 44 > 6A > 6B > 214A~C~B > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [5148/5631 dmg, 36/32 heat] 100% Health Corner - CH 5C > 2C > CT > 2C > OD > 214A~D > 3C > 236A~D > 44 > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [5454/5806 dmg, 31/25 heat] <91% Health Corner - CH 5C > 2C > OD > 2C > 214B~D > 3C > 236A~D > 44 > 6A > 6B > 214A~C~B > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [5327/5903 dmg, 38/34 heat] <91% Health Corner - CH 5C > 2C > CT > 2C > OD > 2C > 214B~D > 3C > 236A~D > 44 > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [5691/6029 dmg, 33/28 heat] <91% Health Corner - CH 5C > 2C > CT > 2C > OD > 2C > 214B~D > 3C > 236A~D > 4 > 6B > 214A~C~B > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5869/6492 dmg, 34/31 heat] (very character specific) <82% Health Corner - CH 5C > 2C > CT > 2C > OD > 214A~D > 3C > 236A~D > 623C~D > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [5792/6341 dmg, 33/30 heat] <54% Health Corner - CH 5C > 2C > OD > 2C > 214B~D > 3C > 236A~D > 623C~D > 2C > 214A~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5691/6386 dmg, 40/38 heat] <54% Health Corner - CH 5C > 2C > CT > 2C > OD > 2C > 214B~D > 3C > 236A~D > 623C~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5916/6590 dmg, 34/32 heat] <35% Health Corner - CH 5C > 2C > OD > 214A~D > 2C > 214B~D > 3C > 236A~D > 623C~D > 2C > 214A~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5784/6501 dmg, 49/46 heat] (some heat game due to low health) <35% Health Corner - CH 5C > 2C > CT > 2C > OD > 214A~D > 2C > 214B~D > 3C > 236A~D > 623C~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [6195/6890 dmg, 42/40 heat] (some heat gain due to low health) I also messed around with trying to find Makoto's maximum damage combo a bit. Here are my 2 best attempts starting from normal and starting from OD <35% Health From Corner - CH 214D~D > 2C > CT > 2C > OD > 214A~D > 2C > 214B~D > 3C > 236A~D > 623C~D > 2D(2) > 632146D > 236236D [8460 dmg] <35% Health From Corner - OD > CH 214D~D > CT > 2C > 214A~D > 2C > 214B~D > 3C > 236A~D > 623C~D > 2D > 632146D > 236236D [8566 dmg]
  7. Been going through all the combos, re-testing them, verifying damage/heat gain, fixing (hopefully) all the typos. There were a lot of typos...like...way more than I thought. I think I got them all. So if there were some combos that didn't make sense or didn't work, I (hopefully) fixed them. Sorry. So far, everything listed in the first post (basic Midscreen and Corner combos) and Midscreen/Corner CH combos have been verified/fixed. CH 2C combos were falsely listed as CH-only, but all of them worked as non-CH combos, so they have been moved to the right spot in the list. Added new combos here and there (2C > CT starter combos, corner 2A starter combos, 3 new CH 2C > OD corner combos, random other stuff here and there) Throw and Fatal Counter combos will be tested/updated next. Edit: Throws and Fatal Counter combos have been updated.
  8. I've been at a loss as to overdrive in CF, and no matter what I try, I think I'm stuck in the CPEX mindset of "activate OD to do ridiculous damage" and it just isn't the same in CF. I was thinking that I had to be missing something, something I didn't see or understand, to get back to OD being a big damage boost across the board. I'm pretty sure at this point that it just isn't. With OD duration being so much shorter and drive moves not doing any bonus damage any more, OD seems useful only as utility, burst-safe combos, or to tack on ~400 damage at the end of a combo. That being said, I did figure out the basic outline for optimal OD combos, so here are the examples I have. Overdrive: 100% Health Midscreen - 5B > 5C > OD > 5C > 214A~D > 5C > 236A~D > 214B~D > (66) > 41236C > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [4441/4899 dmg, 31/27 heat] 100% Health Midscreen - 5B > 5C > OD > 5C > 214A~D > 5C > 236A~D > 214B~D > 66B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [4608/5142 dmg, 33/29 heat] <63% Health Midscreen - 5B > 5C > OD > 5C > 214A~D > 5C > 623~D |> 66B > 236A~D > 66B > 214A~C~B > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4755/5328 dmg, 33/30 heat] <45% Health Midscreen - 5B > 5C > OD > 5C > 214A~D > 5C > 623C~D |> 66B > 236A~D > 214B~D > 66 > 2C > 2D > 66 > 5CC > (j.B > j.B > j.623C~D ) / (236236D) [4942/5754 dmg, 35/33 heat] 100% Health Midscreen Anti-Air - 6A > j.B > OD > j.623C~D |> 66B > 236A~D > 66A > 6B > 214A~C~B > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [4186/4966 dmg, 29/28 heat] <63% Health Midscreen Anti-Air - 6A > j.B > OD > j.623C~D |> 66B > 236A~D > 214B~D > 41236C > 5CC > j.CB > j.CB > j.623C~D [4264 dmg, 30 heat] 100% Health Corner - 5B > 5C > OD > 5C > 214A~D > 5C > 236A~D > 2C > 214A~A > 6A > 6B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [4512/5153 dmg, 32/29 heat] <82% Health Corner - 5B > 5C > OD > 5C > 214A~D > 5C > 236A~D > 2C > 214B~D > 6B > 214A~C~B > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [4698/5316 dmg, 36/33 heat] <36% Health Corner - 5B > 5C > OD > 5C > 214A~D > 5C > 236A~D > 623C~D |> 2C > 214B~D > 6B > 214A~C~B > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4916/5717 dmg, 47/44 heat] (some heat gain due to low health) 100% Health Corner - CH 2C > OD > 214B~D > 6B > 236A~D > 44 > 6A > 6B > 214A~C~B > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [4966/5444 dmg, 35/31 heat] <63% Health Corner - CH 2C > OD > 214B~D > 6B > 236A~D > 44 > 5C > 6C > 5D > 66 > 214A~D > 5DD > (j.CB > j.C > j.623C~D) / (236236D) [5135/5753 dmg, 36/33 heat] <35% Health Corner - CH 2C > OD > 214B~D > 6B > 236A~D > 623C~D > 2C > 214A~D > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [5401/5974 dmg, 46/42 heat] (some heat gain due to low health) Midscreen, OD can get surprisingly good damage when you're at high-health, and with insane corner carry too. Corner doesn't add much damage to normal corner combos, but they're burst-safe. It seems like OD is best used early when you get a good 5B/5C/6A/2C starter, that way you get good use early and likely get another OD/burst later in the match. I've only listed combos starting with 5B/6A, but the pattern in all OD combos is generally the same across the board: if they're on the ground Cosmic Ray > Comet Canon > Lightning Arrow, if they're in the air knock them to the ground with Meteor Dive or 6B > Comet Cannon > Lightning Arrow, add in a Meteor Dive if you have low health/extra OD time and you didn't start with it. I'm not going to mess around with OD combos anymore since I'm really disappointed with how lackluster the combos feel compared to CP/CPEX, but this is a good baseline for what maximum damage combos will look like. Maybe if I ever bother with parry combos I'll add one or 2 OD variants. If anyone has anything better or just more examples with different starters, once again, please feel free to add them here.
  9. I'm still alive, but I've been really busy playing other games recently (FFXV) so I haven't been as active working on combos. All I have since last time is Fatal Counter combos, but I thought I'd post them so anyone that actually likes this thread knows I'm not dead. I got distracted trying to figure out how to best utilize OD in combos (is it even really worth it on Makoto?) when I was testing the fatal combos, so I don't have many. (P.S. I broke 5k with Oki on the Break Shot Fatal Counter combo route that was mentioned on the Discord server). Drive Fatal: Midscreen - CH 214B~D > 66 > 2C > 214A~A > 6A > 6B > 2D(2) > 236A > 6A > 2D > 66B > 214A~C~B > 66 > 5CC > (j.B > j.B > j.623C~D) / (236236D) [3938/4724 dmg, 27/26 heat] Midscreen - CH 214B~D > 66 > 2C > 214A~A > 6A > 6B > 214A~C~B > 5C > 6C > 2D(2) > 214A~A > 6A > sjc > j.CB > j.CB > j.623C~D [4221 dmg, 30 heat] Midscreen - CH 214B~D > 66 > 2C > 214A~A > 6A > 6B > 214A~C~B > 66 > 5CC > 2C > 2D > 66B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [4358/4962 dmg, 31/28 heat] Midscreen - CH 214A~D > 66 > 5C > 236A~D > 66 > 5C > 6C > 214A~C~B > 66 > 5CC > 2C > 2D > 66B > 6A > (j.CB > j.CB > j.623C~D) / (26236D) [4384/5109 dmg, 31/29 heat] Midscreen - CH 214A~D > 66 > 5C > 236A~D > 66 > 5CC > 2C > 214A~A > 66A > 6B > 214A~C~B > 66 > 5CC > 2C > 2D > 66B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [4464/5294 dmg, 32/30 heat] Midscreen - CH 214A~C~D > 2366A~D > 66 > 5C > 6C > 214A~C~B > 66 > 5CC > 2C > 2D > 66B > 6A > (j.CB > j.CB > j.623C~D) / (236236D) [4313/4999 dmg, 31/29 heat] Midscreen - CH 214A~C~D > 2366A~D > 66 > 5CC > 2C > 214A~A > 66A > 6B > 214A~C~B > 66 > 5CC > 2C > 2D > 66B > 6A > j.CB > j.CB > j.623C~D [4408/5210 dmg, 32/30 heat] Near Corner - CH 214A~D > 66 > 5C > 236A~D > 66 > 5C > 6C > 2D(2) > 214A~A > 5C > 6C > 214B > j.B > j.D |> 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3977/4185/5104 dmg, 28/29/29 heat] Corner - CH 214B~D > 6A > 6B > 214A~C~B > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.623C~D) / (236236D)) [4102/4446/5293 dmg, 29/31/30 heat] Corner - CH 214B~D > 236B > 66 > 5CC > 2C > 214A~D > 66 > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4262/4519/5423 dmg, 30/32/31 heat] Corner - CH 214B~D > 2C > 214A~D > 66A > 6BC > 2C > 236A~D > 5CC > 2C > 2D > (5D > Orb Oki) / (6B > 6A > (j.CB > j.B > j.623C~D) / (236236D)) [4424/4730/5505 dmg, 31/33/32 heat] (Hard to hit confirm since 2C needs to be really early. Swap 214A~D and 236D for a much easier hit confirm but small damage loss.) Corner - CH 214A~D > 5C > 236A~D > 5CC > 2C > 214A~A > 6A > 6B > 214A~C~B > 5CC > 2C > 2D > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [4297/4434/5353 dmg, 30/31/30 heat] Corner - CH 236A~D > 5CC > 2C > 214A~A > 6A > 6B > 214A~C~B > 5CC > 2C > 214A~D > 5B > 5C > 6C > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5069/5261/6122 dmg, 38/39/38 heat] Corner - CH 214A~C~D > 236A~D > 5CC > 2C > 214A~A > 6A > 6B > 214A~C~B > 5CC > 2C > 214A~D > (6A > 5D > Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4223/4406/5244 dmg, 31/32/31 heat] From Corner - CH 214C~D > 66 > 6A > j.B > j.D |> 66 > 5C > 6C > 236A~D(2) > 5CC > 2C > 214A~D > Orb Oki [3580 dmg, 25 heat] (side switch to oki in the rare case you defensively LA from the corner and get a fatal) Around Christmas I'll hopefully get back into doing combos, so I'll update these fatal combos that only have 1 ender with the best damage/super enders I can find then move onto other new combos. See you guys around then (if anyone actually reads this). Edit 12/31/16 - Existing combos updated with best damage and super enders as promised. Also, if anyone has any combos to contribute to this thread, please do. I didn't start this thread just to post my stuff, and I know I couldn't possibly have all the neat tricks optimal combos. I was hoping to get a solid library of combos rather than people searching frantically through twitter, youtube, and the discord server, but I've been the only person to post on this entire forum in months.
  10. Messed around with throws and counter-hit combos off of normals (and one random Sirius Jolt combo). Could probably mess around with midscreen counter hits more, will update if I do. Here's the new stuff. Midscreen: Note: All CH 5C combos also worth with CH 5B, but given 110 less damage and 1 less heat overall. CH 5C > 2C > 214A~A > 66A > 6B > 2D(2) > 236A > 6A > 2D > 6B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [3915 dmg, 27 heat] CH 5C > 2C > 214A~A > 6A > 6B > 214A~C~B > 5B > 5C > 6C > 214B > j.B > (j.D |> 214A~D) / (j.D(2) > j.623C~D) [3642/3984 dmg, 26/28 heat] (Note: 214A~D does not combo, but is safe on block to set-up more pressure after good carry) CH 5C > 2C > 214A~A > 6A > 6B > 214A~C~B > 66 > 5CC > 2C > 2D > 66A > sjc > j.B > j.B > j.623C~D [4184 dmg, 30 heat] (Side switch possible depending on jump direction) CH 5C > 2C > CT > 66 > 2C > 214A~A > 66C > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [4747 dmg, 22 heat] CH 3C > 41236C > 5CC > 2C > 2D > 66B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [3862 dmg, 27 heat] CH 3C > 41236C > 6A > 6B > 214A~C~B > 66 > 5CC > 2C > 2D > 66A > sjc > j.B > j.B > j.623C~D [3863 dmg, 27 heat] Corner: Note: All CH 5C combos also worth with CH 5B, but given 110 less damage and 1 less heat overall. CH 5C > 2C > 214A~D > 5CC > 2C > 236A~D > 5CC > 2C > 2D > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) /(236236D)) [4316/4538/5371 dmg, 30/32/31 heat] CH 5C > 2C > 214A~A > 6A > 6B > 214A~C~B > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4338/4732/5544 dmg, 31/33/32 heat] CH 5C > 2C > 214A~A > 6A > 6B > 236A~D(2) > 5CC > 2C > 2D > 2C > 5D > 2C > 214A~D (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4412/4762/5599 dmg, 31/34/32 heat] CH 5C > 2C > CT > 2C > 214A~D > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5212/5980 dmg, 17/22 heat] CH 3C > 41236C > 6A > 6B > 214A~C~B > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3791/4153/4982 dmg, 27/29/28 heat] CH 3C > 41236C > 6A > 6BC > 2C > 236A~D > 6A > 5D > 2C > 214A~D (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3710/4143/4931 dmg, 26/29/27 heat] CH 236B > 5CC > 2C > 214A~D > 66 > 5CC > 2C > 236A~D > 6A > 5D > (2C > 214A~D > Orb Oki) / (66 > 5CC> (j.B > j.B > j.623C~D) / (236236D)) [3875/4094/4927 dmg, 27/29/27 heat] CH 236B > 5C > 6C > 236A~D(2) > 5CC > 2C > 2D > 2C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3972/4257/5132 dmg, 28/30/29 heat] Throw: Midscreen - 5B+C > 214A~A > 66 > 5B > 6A > 2D > 2C > 214A~A > 6A > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [3206 dmg, 23 heat] Midscreen - 5B+C > 214B > j.C |> 6A > 2D > 2C > 214A~A > 6A > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [3236 dmg, 23 heat] (side-switch possible depending on j.C/6A timing) Midscreen - 5B+C > 214A~C~B > 66 > 5CC > 2C > 2D > 6B > 6A > j.CB > j.CB > j.623C~D [3219 dmg, 23 heat] (if you miss the 214A~C~B timing, do below instead) Midscreen - 5B+C > 214A~C~B > (2A/5A) > 5CC > j.CB > j.CB > j.623C~D [2783 dmg, 20 heat] Midscreen - 4B+C > 41236C > 5CC > 2C > 2D > 6B > 6A > j.CB > j.CB > j.623C~D [3252 dmg, 23 heat] Midscreen - 4B+C > 41236C > 6A > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [3332 dmg, 23 heat] Midscreen - 4B+C > 2B > 6A > 2D > 66 > 5B > 6A > j.CB > j.CB > j.623C~D [2775 dmg, 19 heat] (Side swap if you really want it, dash pretty long to side swap) Corner - 5B+C > 214A~D > 5B > 5CC > j.B > j.D |> 6A > 6B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [3265 dmg, 23 heat] Corner - 5B+C > 214A~D > 66 > 5CC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > j.B > j.B > j.623C~D) [3130/3440 dmg, 22/24 heat] Corner - 5B+C > 214A~A > 5CC > 2C > 236A~D > 6A > 2D > 6B > 214A~C~B > 5CC > j.B > j.B > j.623C~D [3291 dmg, 23 heat] Corner - 5B+C > 214A~A > 6A > 6BC > 2C > 214A~D > 5CC > 2C > 2D > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > j.B > j.B > j.623C~D) [3265/3429 dmg, 23/24 heat] Corner - 5B+C > 214A~a > 6A > 6BC > 2C > 236A~D > 6A > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > j.B > j.B > j.623C~D) [3203/3460 dmg, 23/24 heat] Corner - 5B+C > 214A~A > 6A > 6C > 236A~D(2) > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > j.B > j.B > j.623C~D) [3314/3544 dmg, 23/25 heat] Corner - 5B+C > 236B > 5C > 6C > 5D > 66 > 2C > 214A~D > 5CC > j.CB > j.CB > j.623C~D [3418 dmg, 24 heat] (annoyingly hard, but hey, Shooting Star) From Corner - 5B+C > 214A~C~B > (2A/5A) > 5B > 6A > 2D > 6B > 6A > j.CB > j.CB > j.623C~D [2963 dmg, 21 heat] (Side-switch to return opponent to corner if you accidentally forward grab) From Corner - 4B+C > 41236C > 6A > 6BC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > j.B > j.B > j.623C~D) [3339/3641 dmg, 23/26 heat]
  11. Since no one seems to want to create a combo thread, I guess I'll do it. If a mod wants to start a better thread, just move this post over to it. I'm working on my giant combo list like I did for CPEX, but I'm going to need time to get it fully fleshed out. For now, I'll start this thread off with my findings for midscreen and corner combos with the usual starters (no 2B starters because I'm lazy, no Throws yet, no OD, no RCs, almost no CTs, just simple stuff). After this set, I'll get combos off of throws, then combos when Near Corner, then Counter/Fatal combos, then OD combos. As I did with my previous list, multiple ways to end combos (e.g. Orb Oki, full damage end, super end, etc) are listed between ()'s and separated by /'s. The damage and heat gain of all combos is listed at the end and combos with multiple enders have the different damage and heat separated by /'s as well. Not all the combos are optimal, and many are redundant and/or inferior to others listed near them. This is simply a list of everything I bothered to try, notice worked, and felt like writing down. Anyway, let's start this show: Midscreen: 2A > 2A > 5B > 6A > 5B > 5CC > 5D(2) > 214A~CCCCC [1988 dmg + 14 heat] 2A > 5B > 5CC > 2D(2) > 236A > 6A > 6B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [2660 dmg, 18 heat] 2B > 6A > 5B > 5CC > 5D(2) > 214A~C~CCC [2319 dmg + 16 heat] 2B > 5B > 5CC > 2D(2) > 236A > 6A > 2C > 214A~A > 5B > 6A > j.CB > j.CB > j.623C~D [2731 dmg, 19 heat] 2B > 5B > 5CC > 2D(2) > 236A > 6A > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [2835 dmg, 19 heat] 5B > 6A > 5B > 5CC > 5D(2) > 214A~C~C [2654 dmg, 19 heat] 5B > 5CC > 2D(2) > 214A~B > 5C > 6C > 214B > j.B > j.D [2505 dmg, 18 heat] (Simple side switch and corner carry) 5B > 5CC > 2D(2) > 236A > 5C > 6C > 214B > j.B > (j.D |> 214A~D) / (j.D(2) > j.623C~D) [2674/2957 dmg, 19/20 heat] (Note: 214A~D does not combo, but is safe on block to set-up more pressure after good carry) 5B > 5CC > 2D(2) > 236A > 6A > 2D > 2C > 214A~A > 5B > 6A > j.CB > j.CB > j.623C~D [3095 dmg, 21 heat] 5B > 5CC > 2D(2) > 236A > 6A > 2D > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [3231 dmg, 22 heat] 5B > 5CC > 2D(2) > 236A > 6A > 2D > 2C > 214A~A > 66A > 6B > 214A~C~B > 5CC > j.B > j.B > j.623C~D [3290 dmg, 23 heat] 5B > 5CC > 2D(2) > CT > 41236C > 6A > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [3895 dmg, 21 heat] 5B > 5C > 6C > 2D(2) > 214A~C > 665B> 6A > 2D > 6B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [3566 dmg, 24 heat] 5B > 5C > 6C > 214A~C~B > 5CC > 2C > 2D > 6B > 214A~C~B > 5CC > (j.CB > j.B > j.623C~D) / (23626D) [3784/4476 dmg, 26/24 heat] (good corner combo too) 6BC > 2C > 214A~A > 6A > 2D > 66A > 6B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [3309 dmg, 23 heat] 6BC > 2C > 214A~A > 5B > 6A > 2D > 66A > 6B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [3322 dmg, 23 heat] (Side switch version of previous combo, does not work on all) 6BC > 2C > 214A~A > 66 > 5CC > 2C > 2D > 66B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [3402 dmg, 24 heat] 6BC > 2C > 214A~A > 6A > 6BC > 2C > 2D > 6B > 214A~C~B > 5CC > j.B > j.B > j.623C~D [3418 dmg, 24 heat] (Does not work on all, not sure who yet) 2C > 214A~A > 66A > 6B > 2D(2) > 236A > 6A > 2D > 66B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [3641 dmg, 25 heat] 2C > 214A~A > 5B > 6A > 2D > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [3675 dmg, 26 heat] 2C > 214A~A > 66A > 6BC > 2C > 2D > 66B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [3984 dmg, 28 heat] 2C > 214A~A > 66A > 6B > 214A~C~B > 66 > 5CC > 2C > 2D > 6B > 6A > j.CB > j.CB > j.623C~D [4100 dmg, 29 heat] 2C > 2D > 6B > 214A~C~B > 66 > 5CC > 2C > 214A~A > 5B > 6A > sjc > j.CB > j.CB > j.623C~D [3900 dmg, 28 heat] 2C > CT > 66 > 2B > 6A > 2D > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [4039 dmg, 19 heat] 2C > (wait) > 2D(2) > CT > 41236C > 6A > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [4247 dmg, 22 heat] 2C > CT > 66 > 2C > 214A~A > 66A > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [4478 dmg, 20 heat] 41236C > 5CC > 2C > 2D > 66B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [3506 dmg, 25 heat] 41236C > 6A > 6B > 214A~C~B > 66 > 5CC > 2C > 2D > 66A > sjc > j.B > j.B > j.623C~D [3641 dmg, 26 heat] 3C > 214A~C~B > (2A/5A) > 6A > 2D > 6B > 6A > j.CB > j.CB > j.623C~D [3096 dmg, 22 heat] 3C > 214A~C~B > (2A/5A) > 6A > 2D > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [3084dmg, 21 heat] 3C > 214A~C~B > (2A/5A) > 5B > 6A > 2D > 6B > (214A~C~B > 5CC) / (6A) > j.CB > j.CB > j.623C~D [3117/3128 dmg, 21/22 heat] (Side switch on smaller characters off of 3C) 3C > 214A~C~B > (2A/5A) > 5B > 6A > 2D > 2C > 214A~A > 5B > 5A > sjc > j.CB > j.CB > j.623C~D [3234 dmg, 23 heat] (Side switch off of 3C) j.2C > j.C |> 5B > 6A > 5B > 5CC > 5D(2) > 214A~C~C [2544 dmg + 18 heat] j.2C > j.C |> 5B > 5CC > 2D(2) > 236A > 6A > 2D > 6B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [2868 dmg, 20 heat] 214A~C~A > RC > 66 > 5CC > 2C > 214A~A > 66 > 5CC > 2C > 2D > 66B > 214A~C~B > 5CC > j.B > j.B > j.623C~D [3778 dmg, 17 heat] 214A~C~A > RC > 66 > 5CC > 2C > 214A~A > 6A > 6B > 214A~C~B > 5CC > j.CB > j.CB > j.623C~D [3782 dmg, 16 heat] 214D~D > 5B > 6A > 5B > 5CC > 5D(2) > 214A~C~C [2489 dmg, 22 heat] Corner: 2A > 5B > 5C > 6C > 5D > 66 > 2B > 6A > 2D > 2C > 214A~D > (Orb Oki) / (5CC > j.CB > j.B > j.623C~D) [2405/2920 dmg, 17/20 heat] 2A > 5B > 5C > 6C > 5D(2) > 236A~D > 66 > 5CC > 2C > 214A~D > (Orb Oki) / (5CC > j.CB > j.CB > j.623C~D) [2596/3121 dmg, 18/22 heat] 2A > 5B > 5C > 6C > 236A~D(2) > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > j.B > j.B > j.623C~D) [3020/3286 dmg, 21/22 heat] 2A > 5B > 5C > 6C > 236A~D(2) > 5CC > 2C > 2D > 5D > 2C > 214A~D > (Orb Oki) / (5CC > j.B > j.B > j.623C~D) [3050/3351 dmg, 21/24 heat] 5B > 5C > 6C > 5D > 66 > 2C > 214A~D > 5CC > 2C > 236A~D > 66A > 5D > (Orb Oki) / (66 > 2B > 5CC > (j.B > j. B > j.623C~D) / (236236D)) [3610/3987/4844 dmg, 25/28/27 heat] (super doesn't hit all characters, either do only one 5C or lvl2 the first hit of super) 5B > 5C > 6C > 5D > 66 > 2C > 214A~D > 5CC > 2C > 236A~D > 5CC > (j.CB > j.CB > j.623C~D) / (23626D) [4066/4720 dmg, 29/26 heat] 5B > 5C > 6C > 5D > 66 > 2C > 236A~D > 66A > (2D/5D) > 2C > 214A~D > (Orb Oki) / (5CC > (j.CB > j.B > j.623C~D) / (236236D)) [3436/3992/4690 dmg, 24/28/26 heat] (substitute 5D for 2D optionally, 5D easier but less damage) 5B > 5C > 6C > 5D(2) > 236A~D > 66 > 5CC > j.B > j.D |> 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3320/3595/4475 dmg, 23/25/24 heat] 5B > 5C > 6C > 5D(2) > 236A~D > 66 > 5CC > 2C > 214A~D > 5B > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [3801/4467 dmg, 27/24 heat] 5B > 5C > 6C > 5D(2) > 236A~D > 66 > 5CC > 2C > 2D > 6B > 214A~B > 5CC > (j.CB > j.B > 623C~D) / (23626D) [3834/4609 dmg, 27/25 heat] 5B > 5C > 6C > 236A~D(2) > 5B > 6A > 2D > j.B > j.D |> 66A > 5D > 2C > 214A~D > (Orb Oki) > (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3685/3952/4838 dmg, 26/28/27 heat] 5B > 5C > 6C > 236A~D(2) > 5CC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) > (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3644/3979/4825 dmg, 25/27/26 heat] 5B > 5C > 6C > 236A~D(2) > 5CC > 2C > 214C > j.B > j.D > 66A > 5D > 2C > 214A~D > (Orb Oki) > (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3762/4046/4921 dmg, 27/29/27 heat] 5B > 5C > 6C > 236A~D(2) > 5CC > 2C > 2D > 6B > 214A~C~B > 5CC > (j.CB > j.B > j.623C~D) / (236236D) [4087/4831 dmg, 29/27 heat] 5B > 5C > 6C > 236A~D(2) > 5B > 5C > 6C > 5D > (66) > 2C > 214A~D > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [4121/4795 dmg, 29/26 heat] 5B > 5C > 6C > 236A~D(2) > 5B > 5C > 6C > 214B > j.B > j.D |> 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D)) / (236236D) [3736/4035/4901 dmg, 26/28/27 heat] (if you miss 6A timing, do below instead) 5B > 5C > 6C > 236A~D(2) > 5B > 5C > 6C > 214B > j.B > j.D |> 66A > 5D > (Orb Oki) / (66 > 2B > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [3529/3879/4749 dmg, 25/27/26 heat] (super doesn't hit all characters, either do only one 5C or lvl2 the first hit of super) 5B > 5C > 6C > 236A~D(2) > 5CC > 2C > 214A~D > 5CC > 2C > 2D > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [4017/4187/5068 dmg, 28/30/28 heat] 5B > 5C > 6C > 214A~C~B > 5CC > 2C > 214C > j.B > j.D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3588/3919/4767 dmg, 25/28/26 heat] (if you miss 6A timing, do below instead) 5B > 5C > 6C > 214A~C~B > 5CC > 2C > 214C > j.B > j.D > 66A > 5D > (Orb Oki) / (66 > 2B > 5CC > (j.B > j.B > j.623C~D) / (236236D)) [3359/3748/4598 dmg, 24/26/25 heat] (super doesn't hit all characters, either do only one 5C or lvl2 the first hit of super) 5B > 5C > 6C > 214A~C~B > 5CC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC >(j.B > j.B > j.623C~D) / (236236D)) [3735/4126/4938 dmg, 26/29/27 heat] 6BC > 2C > 2D > 6A > 6B > 214A~C~B > 5CC > (j.CB > j.CB < j.623C~D) / (236236D) [3301/3875 dmg, 23/20 heat] 6BC > 2C > 214A~A > 5B > 6A > 2D > 6B > 214A~C~B > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [3322/3949 dmg, 23/20 heat] 6BC > 2C > 214A~A > 6A > 6BC > 2C > 2D > 6B > 214A~C~B > 5CC > (j.B > j.B > j.623C~D) / (236236D) [3418/4214 dmg, 24/22 heat] 6BC > 2C > 214A~A > 6A > 6C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.CB > j.CB > j.623C~D) / (236236D)) [2770/3523/4083 dmg, 19/25/21 heat] 6BC > 2C > 214A~D > 5CC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3438/3804/4632 dmg, 24/27/25 heat] 6BC > 2C > 236A~D > 5B > 5C > 6C > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.CB > j.B > j.623C~D) / (236236D)) [3177/3678/4410 dmg, 22/26/24 heat] 6B > 6A > 6C > 5D(2) > 236A~D > 66A > 6B > 214A~C~B > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [3478/4129 dmg, 24/22 heat] 6B > 6A > 6C > 5D(2) > 236A~D > 66 > 5CC > 2C > 214A~D > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [3539/4210 dmg, 25/22 heat] 6B > 6A > 6C > 214A~C~B > 5CC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) > (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3505/3846/4688 dmg, 25/27/26 heat] 6B > 6A > 6C > 236A~D(2) > 5CC > 2C > 2D > 6B > 214A~C~B > 5CC > (j.B > j.B > j.623C~D) / (236236D) [3731/4564 dmg, 26/25 heat] 2C > 214A~A > 6A > 6C > 5D > 3C > 214A~C~B > (2A/5A) > 5CC > j.CB > j.CB > j.623C~D [3734 dmg, 26 heat] 2C > 214A~A > 5B > 6A > 2D > j.B > j.D |> 6A > 6B > 214A~C~B > 5CC > j.CB > j.B > j.623C~D [3578 dmg, 25 heat] 2C > 214A~A > 5C > 6C > 5D > 2C > 214A~D > 5CC > 2C > 236A~D > 6A > 5D > (Orb Oki) / (66 > 2C > 236236D) [3800/4943 dmg, 27/27 heat] 2C > 214A~D > 5CC > 2C > 214A~D > 5CC > 2C > 214A~D > 5CC > (j.CB > j.CB > j.623C~D) / (236236) [4059/4640 dmg, 27/24 heat] (lolwut) 2C > 214A~D > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.CB > j.B > j.623C~D) / (236236D)) [3707/4266/4963 dmg, 26/30/27 heat] 2C > 214A~D > 5CC > 2C > 236A~D > 6A > 6B > 214A~C~B > 5CC > (j.CB > j.CB > j.623C~D) / (236236D) [4436/5025 dmg, 31/28 heat] 2C > 214A~D > 5CC > 2C > 236A~D > 5CC > 2C > 2D > 5D > (2C > 5D > Orb Oki) / (66 > 5CC > (j.B > j.B > j.623C~D) /(236236D)) [4151/4373/5206 dmg, 29/31/29 heat] 2C > 214A~A > 6A > 6B > 214A~C~B > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4168/4567/5375 dmg, 29/32/31 heat] 2C > 214A~A > 6A > 6B > 236A~D(2) > 5CC > 2C > 2D > 2C > 5D > 2C > 214A~D (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [4241/4595/5429 dmg, 30/33/31 heat] 2C > CT > 2C > 214A~D > 5CC > 2C > 236A~D > 6A > 5D > 2C > 214A~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4952/5717 dmg, 22/20 heat] 3C > 214A~C~B > (2A/5A) > 5B > 6A > 2D > 6BC > 2C > 5D > 2C > 214A~D > (Orb Oki) > (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3102/3410/4271 dmg, 22/24/23 heat] 3C > 214A~C~B > (2A/5A) > 5C > 6C > 5D > 66 > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3267/3567/4433 dmg, 23/25/24 heat] 41236C > 6A > 6BC > 2C > 236A~D > 66A > 5D > 2C > 214A~D > (Orb Oki) / (5CC > (j.B > j.B > j.623C~D) / (236236D)) [3467/3955/4711 dmg, 24/28/26 heat] Edit: I found the 5B>5C>6C>236A~D(1) corner combo route and thought the 236A~D(2) route didn't work (on Jin it shoots you away). I didn't realize that the lvl 2 route worked on other characters OR that you could get even more damage from it by waiting a few frames until I saw a video of it. When I saw how it worked on Jin I instantly stopped trying. I went back and re-did the lvl 1 route with the lvl 2 version and updated the damage and heat numbers (decent upgrade across the board). I'll try to explore the combo route more later and see if I can get anymore out of it.
  12. Es' introductory trailer did specifically show Makoto, Naoto, Celica, Nine, Ragna, and Amane near the end. Naoto and Ragna are already listed as her related characters, but that leaves 4 people that should have some connection to her in some way. Makoto and Celica could just have a tea party with her and become besties like they already did in CP for all I know, but I've been suspicious of why those 6 were shown since they released it.
  13. OMG, you mean Tager was really Bullet's captain the whole time?! I'm so surprised...
  14. Didn't Tager's Act 3 summary say he fights Noel to take Bolverk and then gives her to Makoto to protect/take care of her (all under Koko's order of course).
  15. My katakana may not be perfect, but I think "core" would be "コアー" (koaa), and "ラブ" could either be "love" or "lab." My guy feeling is something more like "Love calls" sorta like "duty calls."
  16. I have and always will believe that the girl in Amaterasu is the 1st/0th Prime Field device. I can't ignore the Chekhov's Gun that is her being mentioned so much early in the series and being thrown into or sealed in the boundary without her/it ever being relevant or important.
  17. I'm not really sure off the top of my head whether the dash is during the moves recovery or after. Look up almost any combo video to see people doing it if you want to see if you can tell something different between the video and what you're doing. The only thing I can think of is to make sure you're doing the minimum charge possible (basically not charging at all) for the 236A~D. It doesn't work otherwise.
  18. Ok, am I crazy or are Makoto's boobs constantly getting bigger in every single official artwork of her? That picture is just ridiculous.
  19. 3C definitely seems faster to me. Like....WAY faster. Wonder if the hitbox is anywear near back to CS2 days. On another note, does anyone have any info/pictures/videos that show all Makoto's color palettes in CF (both palettes I used didn't cut the fan vote)?
  20. That 2D > 6B > 214A~C~B > 5CC is so sexy (How did I never think to test that in CPEX?)
  21. Yeah, quick count has Shooting Star being used 65 times in my combo list. Whelp....time to throw that list out (again) and start fresh (when the game hits NA).
  22. Ok, that sounds a lot better (guy in the video posted missed all his 2D > 2Cs and never tried 5D > 66 > 2C, so I was afraid). Losing 2C in simple combos like that would destroy her, although if Shooting Star lost its combo potential, that is still a big hit. Is the 2C > Cosmic Ray just really awkward now, or just relatively new players not used to it? And I assume its still a combo staple.
  23. So I see 5D > 2C not working, 2D > 2C not working, and Shooting Star not wallsplatting/sticking/bouncing/whatever in the corner or on counter-hit...RIP Combos (Yes, I get it, 1st day, but thats some big stuff)
  24. So I was somehow able to edit in 1 combo to my above post, but cannot edit it anymore because I get a "This comment can no longer be edited" message (someone should fix that). Kept trying to edit again for a few days, but no dice. Anyway, until that is resolved, here's a few more combos: some random stuff with CT because I was trying to find ways to add it to combos (lol CH 236D > 2D(2) > CT works), few examples of combos with corner carry + oki/pressure, Lander Blow fatal combos, and OD/non-OD combos off of parry restand if Space Counter actually hits. At this point, I'll even take requests for stuff to test/find combos for because I can't really think of anything else that's worth trying out. Midscreen: 5B > 5CC > 2D(2) > 236A~D(1) > 665B > 5C > 6C > 214B > j.B > j.D |> 214A~D [2621-2643 dmg + 20 heat] (Note: 214A~D does not combo, but is safe on block to set-up more pressure after good carry) 5B > 5CC > 2D(2) > CT > 214A~C~D > 5A > 5C > 6C > 214B > j.B > j.D(2) > j.623C~D [3539-3557 dmg + 17 heat] Corner: (2C > 214A~A > 214D~)D > 5CC >2D(2) > 214A~B > 5B > j.B > j.D > 6C > 236D > 6A > 5D > 2C > 214A~D > 5CC > (623C~D) / (236236D) [4606-4766/5559-5677 dmg + 34/32 heat] Throw: Midscreen - 5B+C > 214B > j.B |> 6C > 214B > j.B > j.D |> 214A~D [2249-2276 dmg + 18 heat] (Note: 214A~D does not combo, but is safe on block to set-up more pressure after good carry) Drive Fatal: Midscreen - CH 236D > 2D(2) > CT > 214A~C~B > 66A > 6BC > j.CB > j.CB > j.D(2) > j.623C~D [4062-4186 dmg + 19 heat] Near Corner - CH 236D > 2D(2) > CT > 214A~C~D > 5A > 5C > 6C > 214B > j.B > j.D |> 66 > 6A > 5D > 2C > 214A~D > 623C~D [4250-4396 dmg + 21 heat] Midscreen - CH 214A~C~D > 5B > 5D(2) > 214A~C~B > 5B > 6A > 2D > 2C > 214A~A > 6A > 6BC > j.CB > j.B > j.D(2) > j.623C~D [3307-3403 dmg + 24 heat] Midscreen - CH 214A~C~D > CT > 214A~C~B > 5B > 6A > 2D > 2C > 214A~A > 6A > 6BC > j.CB > j.CB > j.623C~D [3910-3959 dmg + 17 heat] Corner - CH 214A~C~D > CT > 214A~C > 236D > 2C > 236A~D > 5CC > 5D > 2C > 214A~D > 5CC > 623C~D [4860-4911 dmg + 25 heat] OD Set-up: Corner - ... 2C > 214A~D > 5CC > j.B > jc > OD > (j.623C~D ...) (I wrote this down for some reason, but I cant figure out why...seems kinda lame) Anywhere - CH 214A~C~D > OD > ... OD: 40% Health Corner - (2C > 214A~A > 214D~)D > 5CC > 2D(2) > 214A~B > 5B > j.B > jc > OD > j.623C~D > 5D > 214B~D > 236D > 623C~D > 214A~D > 6C > 236236D [6503-6623 dmg] Reset & Mix-up: Against Aerial Opponent - ... > 5CC > 3C (like 2C > 214A~A > 5CC > 3C for lulz) Anywere - ... > sjc > j.B > j.B > j.C |> j.5B+C > ... (fairly easy to catch people off guard with air throw because j.B knocks them so high, you fall offscreen then jump and throw before they notice) Corner - 5B+C > 214A~D > 5CC > 5D > 2C > 214A~D > BREAK > 5B+C > ... (Last 214A~D instantly ends combo, so if opponent isn't paying attention and neutral techs, they land perfectly for another throw) Edit 8/14/15: I noticed I knew a good combo starter route, but hadn't explored it outside of OD, and I think it's Makoto's highest damage, non-counter-hit route in the corner now. Here you go: Near Corner: 5B > 6C > 2D(2) > 214A > 236D > 66 > 6A > 5D > 2C > 214A~D > (5B > 5CC > j.CB > j.CB > j.623C~D) / (5CC > 236236D) [4267-4356/4737-4856 dmg + 30/25 heat] Corner: 5B > 6C > 2D(2) > wait > 236D > 2C > 236A~D > 5CC > 5D > 2C > 214A~D > (5B > 5CC > j.B > j.B > j.623C~D) / (5CC > 23626D) [4680-4816/5434-5532 dmg + 33/31 heat] 5B > 6C > 2D(2) > CT > 214A~C > 236D > 6A > 5D > 66 > 2C > 236A~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5084-5160/5797-5868 dmg + 17/15 heat] 5B > 6C > 2D(2) > CT > 214A~C > 236D > 2C > 5D > 2C > 214A~D > 5B > 5CC > j.B > j.CB > j.623C~D [5145-5232/5660-5791 + 17/13 heat] (Note: 236D must hit at the lowest lvl 3 charge possible) 50% Health Corner - 5B > 6C > 2D(2) > 236D > OD > 623C~D > 5D > 214B~D > 214A~D > 6A > j.B > j.D > j.623C~D |> 236236D [6663 dmg] Edit 8/23/15: New slight variant for highest damage 5B starter OD combo 10% Health Corner - 5B > 6C > 214A~C > 236D > OD > 623C~D > 236A~D > j.D > j.623C~D |> 5D > 214B~D > 214A~D > 2D > 632146D > 236236D [7565 dmg]
  25. Well, its been a little over 3 weeks since CPEX dropped in NA and this thread is totally dead, so I thought I'd liven it up with my combo list I've been working on. It still need some work, but it has grown pretty massive, so I might as well drop it now and add the last few things I need to it. The main thing(s) missing are combos starting from Parry fatal and Lander Blow fatal, and maybe 5D fatal if I feel like it. Please note, I tried to list the minimum and maximum damages I found for combos due to Makoto's new "Just Damage" mechanic on her drives. What I have listed may not be the actual min/max damages, but they're the min/max I saw when practicing the combos. I also have some combos listed with multiple ending options in ()'s separated by /'s and the damage/heat gain for each option are also separated by /'s. These multiple options are generally a super-ender vs no super-ender or Parry restand vs Orb Oki. Mid Screen:2A > 2A > 5B > 6A > 5B > 5CC > 5D(2) > 214A~CCCCC [1957 dmg + 15 heat]2A > 5B > 5CC > 2D(2) > 236A~D(1) > 5B > 5CC > j.CB > j.B > j.623C~D [2390-2403dmg + 17 heat]2B > 6A > 5C > 5CC > 5D(2) > 214A~C~CCC [2324 dmg + 18 heat]2B > 5B > 5CC > 2D(2) > 236A~D(1) > 665C > 214A~C~D > 5B > 5CC > j.CB > j.B > j.D(2) > j.623C~D [2799-2808 dmg + 20 heat]5B > 5CC > 2D(2) > 214A~B > 5C > 6C > 214B > j.B > j.D [2415 dmg + 17 heat] (Simple side switch and corner carry) 5B > 5CC > 2D(2) > 236A~D(1) > 665C > 214A~C~D > 5B > 5CC > j.CB > j.B > j.D(2) > j.623C~D [3205-3217 dmg + 22 heat]5B > 5CC > 2D(2) > 236A~D(1) > 665B > 5C > 6C > 214B > j.B > j.D |> 66 > 214B > j.A > j.B > j.623C~D [2997-3033 dmg + 21 heat] (more carry than above, dash not needed near corner)*5B > 5CC > 2D(2) > 236A~D(1) > 665B > 5C > 6C > 214B > j.B > j.D |> 214A~D [2621-2643 dmg + 20 heat] (Note: 214A~D does not combo, but is safe on block to set-up more pressure after good carry)5B > 5CC > 2D(2) > 214A~A > 214D~D > 66 > 5B > 6A > 5B > 5CC > 5D(2) > 214A~CCCCC [3065 dmg + 27 heat] (cannot find way to effectively execute this combo)6BC > 5D(2) > 214A~C~B > 5B > 6A > 2D > 2C > 214A~A > (5B > 6A > sjc > j.CB > j.D(2)) / (6A > 6BC > j.CB > j.CB) > j.623C~D [2995-3009/3019 dmg + 21 heat]2C > CT > 214A~C~D > 5A > 5B > 6A > 2D > 2C > 214A~A > 5CC > j.CB > j.CB > j.623C~D [4096-4111 dmg + 16 heat]2C > CT > 66 > 2B > 6A > 2D > 2C > 214A~A > 6A > 6BC > j.CB > j.B > j.D(2) > j.623C~D [4161 dmg + 18 heat]3C > 214A~C~D > 5A > 5CC > sjc > j.CB > j.CB > j.D(2) > j.623C~D [2662-2678 dmg + 19 heat]3C > 214A~C~D > 5A > 5B > 6A > 2D > 2C > 214A~A > 6A > 6BC > j.CB > j.CB > j.623C~D [3167-3205 dmg + 22 heat]j.2C > j.C |> 5B > 6A > 5B > 5CC > 5D(2) > 214A~CCCC [2293 dmg + 17 heat]j.2C > j.C |> 5B > 5CC > 2D(2) > 236A~D(1) > 665C > 214A~C~D > 5CC > j.CB > j.B > j.D(2) > j.623C~D [2566-2574 dmg + 18 heat]CH 5B > 2C > CT > 214A~D > 5A > 5B > 6A > 2D > 2C > 214A~A > 5CC > j.CB > j.CB > j.623C~D [4328-4358 dmg + 18 heat]CH 5B > 2C > CT > 66 > 2B > 6A > 2D > 2C > 214A~A > 5CC > j.CB > j.CB > j.623C~D [4208-4224 dmg + 18 heat]CH 5D(2) > 214A~B > 5B > 5CC> 2D(2) > 236A~D(1) > 665C > 214A~C~D > 5CC > j.CB > j.CB > j.623C~D [3128dmg + 22 heat] (for when you can counter-hit a really unsafe move and want a simple way to switch sides) Near Corner: 2B > 5B > 5CC > 2D(2) > 236A~D(1) > 665C > 214A~C > 236D > 6A > 5D > 2C > 214A~D > 5B > 5CC > j.B > j.B > j.623C~D [3265-3284 dmg + 23 heat]2B > 5B > 5CC > 2D(2) > CT > 214A~C > 236D > 66 > 5D > 2C > 214A~D > (5B > 5CC > j.B > j.B > j.623C~D) / (5CC > 236236D) [3823-3845/4525-4617 dmg + 20/17 heat]5B > 5CC > 2D(2) > 236A~D(1) > 665B > 5C > 6C > 5D > (2C > 214A~A > 214D ) / (Orb Oki) [2717-2743/2538-2564 dmg + 24/18 heat]5B > 5CC > 5D(2) > 214A~C~CC > RC > j.D > 66 > 5B > 6A > 2D > 236D > 5CC > j.B > j.B > j.623C~D [4155 dmg + 25 heat]5B > 5CC > 5D(2) > 214A~C~CC > RC > 236D > 66 > 6A > 2D > 2C > 214A~D > 5CC > j.B > j.B > j.623C~D [4285-4321 dmg + 27 heat]5B > 5CC > 2D(2) > CT > 214A~C > 236D > 66 > 5D > 2C > 214A~D > (5B > 5CC > j.CB > j.CB > j.623C~D) / (5CC > 236236D) [4562-4608/5080-5155 dmg + 24/20 heat]6BC > 214A~C~B > 5B > 6A > 2D > 2C > 214A > 236D > 6A > 5D > (2C > 214A~A > 214D) / (Orb Oki) [2850-2919/2740-2774 dmg + 25/19 heat]6BC > 214A~C~B > 5B > 6A > 2D > 2C > 214A > 236D > 6A > 5D > 66 > (5B > 5CC > j.B > j.B > j.623C~D) / (2B > 5CC > 236236D) [3229-3247/4073-4141 dmg + 23/21 heat]CH 5B > 2C > CT > 214A~C > 236D > 6A > 5D > 2C > 214A~D > 5B > 5CC > j.CB > j.CB > j.623C~D [5275-5340 dmg + 24 heat]CH 5D(2) > CT > 214A~C > 236D > 6A > 2D > 2C > 214A~D > 5B > 5CC > j.CB > j.CB > j.623C~D [4905-5005 dmg + 22 heat] (Note: add 214A~B after 5D(2) to switch sides if you're in the corner) Anti-Air:6A > sjc > j.CB > j.CB > j.D(2) > j.623C~D [2205-2237 dmg + 15 heat]6A > 2D > 2C > 214A~A > 6A > 6BC > j.CB > j.CB > j.D(2) > j.623C~D [3156-3174 dmg + 22 heat]6A > 6B > 2D(2) > 236A~D(1) > 665C > 214A~C~D > 5B > 5CC > j.CB > j.B > j.5D(2) > j.623C~D [3052-3064 dmg + 21 heat] (Note: must hit 6A extremely close to ground. Not really viable)CH 6A > j.D > 66 > 5B > 6A > 2D > 2C > 214A~A > 6A > 6BC > j.CB > j.CB > j.623C~D [3469-3483 dmg + 25 heat]6A > j.B > j.C > j.623C~[D] |> 5A > 5C > j.B > j.B > j.623C~D(2) [2178 dmg + ?? heat]Near Corner - 6A > j.B > j.D > 66A > 2D > 2C > 236D > 6A > 5D > 2C > 214A~D > 5CC > (j.B > 623C~D) / (236236D) [3922-4006/4693-4805 dmg + 28/26 heat] Parry: 214D~D > 5B > 6A > 5B > 5CC > 214A~C~CCC [2424-2491 dmg + 24 heat]214D~D > 5B > 5CC > 2D(2) > 236A~D(1) > 665B > 6A > j.CB > j.CB > j.623C [2713-2793 dmg + 24 heat] Corner:2A > 5B > 6C > 236D > 6A > 5D > (2C > 214A~A > 214D) / (Orb Oki) [2237/1952-1987 dmg + 21/14 heat]2A > 5B > 6C > 236D > 6A > 5D > 2C > 214A~D > 5CC > j.B > j.B > j.623C~D [3257-3321 dmg + 23 heat] (add 5B before 5CC for ~3368dmg but worse opponent instant-techs)2A > 5B > 5CC > 2D(2) > 236A~D(1) > 6A > 6BC > 5D > Orb Oki [2162-2180 dmg + 15 heat]2A > 5B > 5CC > 2D(2) > 214A~A > 6A > j.B > j.D > 6A > 5D > Orb Oki [2237-2256 dmg + 16 heat]2A > 5B > 6C > 5D > 214A~C > 236D > 5CC > j.B > j.B > j.623C~D [2856-2899 dmg + 20 heat]2A > 5B > 6C > 5D > 214A~C > 236D > 5B > 5CC > j.CB > j.CB > j.623C~D [3033-3047 dmg + 21 heat]2B > 5B > 6C > 5D > 214A~C > 236D > 6A > 2D > 2C > 214A~D > (5B > 5CC > j.CB > j.CB > j.623C~D) / (5CC > 236236D) [3751-3832/4392-4460 dmg + 27/23 heat]2B > 5B > 6C > 214A~C > 236D > 6A > 2D > 2C > 214A~D > 5CC > 5D > (2C > 214A~A > 214D) / (Orb Oki) [3357-3384/3228-3274 dmg + 29/23 heat]2B > 5B > 6C > 214A~C > 236D > 2C > 214A~D > 5B > 6A > 2D > 2C > 5D > Orb Oki [3324-3345 dmg + 23 heat]2B > 5C > 5C > 5D > 214A~C > 236D > 6A > 2D > 2C > 236A~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [3825-3857/4586-4728 dmg + 27/25 heat]2B > 5B > 6C > 214A~C > 236D > 2C > 5D > 2C > 2D > 2C > 214A~D > (5B > 5CC > j.B > j.B > j.623C~D) / (5CC > 236236D) [3961-3985/4638-4661 dmg + 35/25 heat]5B > 6C > 214A~C > 236D > 6A > 2D > 2C > 214A~D > 5CC > 5D > (2C > 214A~A > 214D) / (Orb Oki) [392-4007/3759-3826 dmg + 33/27 heat]5B > 6C > 214A~C > 236D > 2C > 214A~D > 5B > 6A > 2D > 2C > 5D > (2C > 214A~A > 214D ) / (Orb Oki) [4078-4149/3888-3915 dmg + 3427 heat]5B > 6C > 5D > 214A~C > 236D > 2C > 2D > 2C > 214A~D > (5B > 5CC > j.CB > j.CB > j.623C~D) / (5CC > 236236D) [4606-4618/5108 dmg + 33/28 heat]5B > 6C > 5D > 214A~C > 236D > 6A > 2D > 2C > 236A~D > 5CC > (j.CB > j.CB > j.623C) / (236236D) [4612-4623/5204-5368 dmg + 33/29 heat]5B > 6C > 214A~C > 236D > 2C > 5D > 2C > 2D > 2C > 214A~D > (5B > 5CC > j.B > j.B > j.623C~D) / (5CC > 236236D) [4702-4754/5291-5296 dmg + 33/29 heat]6BC > 214A~C~B > 5B > 6A > 2D > 2C > 214A~D > 5CC > 5D > (2C > 214A~A > 214D) / (Orb Oki) [2881-2943/2776-2797 dmg + 25/20 heat]6BC > 214A~C~B > 5B > 6A > 2D > 2C > 5D > 2C > 214A~D > (5B > 5CC > j.B > j.B > j.623C~D) / (5CC > 236236D) [3242-3269/4023-4113 dmg + 23/20 heat]6BC > 5D > 214A~C > 236D > 6A > 2D > 2C > 214A~D > (5B > 5CC > j.B > j.B > j.623C~D) / (5CC >236236D) [3463-3567/4174-4211 dmg + 25/22 heat]2C > CT > 214A~C > 236D > 6A > 2D > 2C > 5D > 2C > 214A~D > 5B > 5CC > j.B > j.B > j.623C~D [5334-5438/5945-6004 dmg + 25/17 heat]3C > 214A~C > 236D > 6A > 2D > 2C > 5D > 2C > 214A~D > (5B > 5CC > j.B > j.B > j.623C~D) / (5CC > 236236D) [4351/5031 dmg + 31/27 heat]3C > 214A~C > 236D > 6A > 2D > 2C > 214A~D > 5CC > 5D > (2C > 214A~A > 214D) / (Orb Oki) [3714/3543-3578 dmg + 31/25 heat]CH 5B > 2C > CT > 214A~C > 236D > 6A > 2D > 2C > 5D > 2C > 214A~D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [5472-5567/6168-6184 dmg + 26/23 heat] Throw:Midscreen - 4B+C > 2B > 6A > 2D > 2C > 214A~A > 5CC > j.CB > j.CB > j.623C~D [3124-3167 dmg + 22 heat]Midscreen - 5B+C > 214B > j.B |> 6A > 2D > 2C > 214A~A > 5CC > j.CB > j.CB > j.623C~D [3124-3136 dmg + 22 heat]Midscreen - 5B+C > 214A~C~D > 5CC > j.CB > j.B > j.D(2) > j.623C~D [3000-3017dmg + 21 heat]Midscreen - 5B+C > 214B > j.B |> 214D [1601 dmg + 16 heat] (Note: j.B must be hit almost as late as possible)Near Corner - 5B+C > 214A~A > 5B > 6A > 2D > 2C > 214A~A > 236D > 5B > 5CC > j.B > j.B > j.623C~D [3478-3492 dmg + 24 heat]Corner - 5B+C > 236D > 2C > 5D > 2C > 214A~D > 5B > 5CC > j.B > j.B > j.623C~D [3973-4009dmg + 28 heat]Corner - 5B+C > 236D > OD > 623C~D > 5D > 214A~D > 2C > 214B~D > j.623C~D > 236236D [5895 dmg + 31 heat]From Corner - 4B+C > 2B > 6A > 2D > 2C > 236D > 5CC > j.B > j.623C~D [3292-3377 + 24 heat] Drive Fatal:Midscreen - CH 236D > 66A > 6B > 2D(2) > 236A~D(1) > 665C > 214A~C~D > 5B > 5CC > j.CB > j.B > j.D(2) > j.623C~D [3472-3582dmg + 25 heat]Midscreen - CH 236D > 214A~C~B > 5B > 6A > 2D > 2C > 214A~A > 66A > 6BC > j.CB > j.B > j.D(2) > j.623C~D [3685-3720dmg + 26 heat] (replace 5B>6A with 66>5CC to switch sides)Corner - CH 236D > 5B > 6A > 2D > 2C > 236A~D > 5CC > 5D > 2C > 214A~D > 5CC > (623C~D) / (236236D) [4247-4332/5212-5249dmg + 30/29 heat]Corner - CH 236D > 5B > 6A > 2D > 2C > 236A~D > 5CC > 5D > 5B > 6A > j.B > j.D |> 214D [3933-4021 dmg + 33 heat]Midscreen - CH 214A~D > 5B > 5D(2) > 214A~C~B > 5B > 6A > 2D > 2C > 214A~A > 6A > 6BC > j.CB > j.B > j.D(2) > j.623C~D [3707-3816 dmg + 27 heat] (guaranteed to reach corner)Near Corner - CH 214A~D > 5B > 214A~C~B > 5B > 6C > 236D > 2C > 236A~D > 66 > 5CC > 5D > 5CC > (j.B > j.B > j.623C~D) / (236236D) [4048-4164/4952-4971 dmg + 29/27 heat]Near Corner - CH 214A~D > 5B > 214A~C~B > 5B > 6C > 236D > 2C > 236A~D > 66 > 5CC > j.B > j.D |> 214D [3760-3793 dmg + 31 heat]Midscreen - CH 214B/C~D > 6A > 6B > 2D(2) > 236A~D(1) > 66 > 5CC > j.CB > j.CB > j.623C~D [3142-3267 dmg + 22 heat] (can dash under after CH 214B/C~D and switch sides)Midscreen - CH 214B/C~D > 214A~C~B > 5CC > 2D > 6A > 6BC > j.CB > j.CB > j.623C~D [3524 dmg + 25 heat]Midscreen - CH 214B/C~D > OD > (just go ham with what you got) [HAM dmg + CHEESE heat]Corner - CH 214B/C~D > 236A~D > 5CC > 5D > 2C > 214A~D > 5CC > j.B > j.623C~D [4070-4094 dmg + 29 heat]Corner - CH 214B/C~D > 236A~D > 5CC > 5D > 66 > 5CC > j.B > j.D |> 214D [3574-3607 dmg + 30 heat]Corner - CH 214B/C~D > OD > 5D > 214A~D > 236D > 623C~D > 2D > 214B > j.A (whiff) > j.D > j.623C~D > 236236D [6472 dmg] (<=40% health necessary. Really, just go ham with as much OD time as you have) Over-Drive Set-ups:Midscreen - 5B > 5CC > 2D(2) > 214A~B > 5B > j.B > jc > OD > (j.623C~D |> ...)Midscreen - 5B > 5CC > 2D(2) > 214A~B > 5CC > sjc > j.B > wait > j.B > jc > OD > (j.623C~D |> ...) (side switch from above combo)Midscreen - 3C > 2B > 6A > 2D > OD > (623C~D > ...)Midscreen - 3C > 2B > 6A > j.B > jc > OD > (j.623C~D > ...)Near Corner - 5B > 5C > 6C > 2D(2) > 214A > 236D > OD > (5D/214A~D > ...)Near Corner - 5B > 5CC > 2D(2) > 236A~D(1) > 665C > 214A~C > 236D > OD > (5D/214A~D > ...)Corner - 5B > 6C > 214A~C > 236D > OD > (623C~D > ...)Corner - 5B > 6C > 5D > 214A~C > 236D > 6A > 2D > OD > (623C~D > ...) Over-Drive:Full Health Mid-screen - 5B > 5CC > 5D(2) > OD > 5B > 623C~D > 66 > 5C > 214A~C > 236D > 6A > j.B > j.D > 5CC > j.B > j.B > j.623C~D [3999 dmg]60% Health Midscreen - 5B > 5CC > 2D(2) > 214A~B > 5CC > sjc > j.B > j.B > jc > OD > j.623C~D > 623C~D > 5D > 214A~D 632146D [3977 dmg]50% Health Midscreen - 5B > 5CC > 5D(2) > OD > 5B > 214A~D > 5B > 623C~D |> 236236D [4556 dmg]50% Health Midscreen - 5B > 5CC > 2D(2) > 214A~B > 5B > j.B > jc > OD > j.623C~D > 662C > 214B~D > 6623C~D > 5D > 214A~D > 236236D [5437 dmg]50% Health Midscreen - 5B > 5CC > 2D(2) > 214A~B > 5CC > sjc > j.B > j.B > jc > OD > j.623C~D > 662C > 214B~D > 66623C~D > 5D > 214A~D > 236236D [5132 dmg]50% Health Anti-Air Mid-screen - 6A > j.B > jc > OD > j.623C~D |> 2D > 214C~D > 2366A~D > 5D > 214A~D > (236236D) / (632146D) [5477/4523 dmg]50% Health Anti-Air Mid-screen - 6A > j.B > jc > OD > j.623C~D |> 623C~D > 2D > 214C~D > 2366A~D > 66 > 236236D [5547 dmg] (can be done without corner)Full Health Anti-Air Mid-screen - 6A > j.B > jc > OD > j.623C~D |> 5D > 214B |> (66 >) 2B > 5B > 6A > j.B > j.D |> 214D [3084 dmg]Full Health Near Corner - 5B > 5C > 6C > 2D(2) > 214A > 236D > OD > 214A~D > 5D > 214B~D > 6A > 6BC > j.CB > j.CB > j.623C~D [4509 dmg]50% Health Near Corner - 5B > 5C > 6C > 2D(2) > 214A > 236D > OD > 214A~D > 5D > 214B~D > 623C~D > j.623C~D > 6C > 236236D [6243 dmg]50% Health Corner - 5B+C > 236D > OD > 623C~D > 5D > 214A~D > 2D > 214B > j.A(whiff) > j.D > j.623C~D > 236236D [5904-5950 dmg]50% Health Corner - 5B > 6C > 5D > 214A~D > 236D > 6A > 2D > OD > 623C~D > 214A~D > 2C > 214B~D > 236236D [6013 dmg]50% Health Corner - 5B > 6C > 214A~C > 236D > OD > 623C~D > 2C > 214B~D > j.623C~D > 5D > 214A~D > 6C > 236236D [6599 dmg]10% Health Corner - 5B > 6C > 214A~C > 236D > OD > 623C~D > 2C > 214B~D > j.623C~D > 5D > 236A~D > 214A~D > 2D > 632146D > 236236D [7394-7497 dmg] Resets and Mix-ups:Midscreen - 5B > 5CC > 2D(2) > 236A~D(1) > 665B > 6C > 214B~D > ... (fish for a fatal)Midscreen - 5B > 5CC > 2D(2) > 236A~D(1) > 665B > 5C > 2C > ...Midscreen - 5B+C > 214B > j.B |> 214D~D > 5B > 5CC > RESET 2D(2) > ... Shenanigans:5B+C > 214B > j.B |> 214D~D > 5B > 6A > 5B > 5CC > 214A~C~CCC - The combo ends between the final 2 hits of Infinite Rush for some reason. If opponent isn't actively blocking, the final hit of Infinite Rush is the start of new combo
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