Arc Raizen
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Everything posted by Arc Raizen
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I'm confused, was that line supposed to be removed in the patch from the other day? He totally still says it.
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I remember it not winning because everyone still fawns over Guilty Gear, but I agree that it definitely should.
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Kokonoe Challenge 30: The easiest challenge 30 of all time!
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Oh I am, good sir! ヽ(=^・ω・^=)丿 Cheers!
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...I can't raise mine until she's released D:
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I just did Noel's Astral against Kagura and she ran off the stage, but the camera followed here as she infinitely ran off stage into nothingness.
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Which is perfect for me. I main Makoto, I sub Nu, plan on throwing Kokonoe into the mix. Everything comes out balanced.
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Arc Raizen replied to HiagoX's topic in Makoto Nanaya
You could try replacing the 214A~A with 236A~D or 214B > j.C > j.b > jc (once you land). I love doing the later. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Arc Raizen replied to HiagoX's topic in Makoto Nanaya
If you go to challenge 28 and turn on the input playback, Function 2/FN2, and have the game show you how it's done, FN1, it actually shows a 6321473C motion. -
Chrono Phantasma Story Discussion [fun tentatively allowed again]
Arc Raizen replied to Chaoschao222's topic in Zepp Museum
So is there a gag reel for each specific character again? How exactly is that handled with the with new story setup? -
Well, Hazama and Bang have new voice actors...and they're awful. And Hakumen sounds totally different, too.
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IT's UP Edit: FIRST!!!!!!!!
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[CP] News & Gameplay Discussion (Old)
Arc Raizen replied to kosmos badgirl's topic in BlazBlue Gameplay
I think it went kinda both ways. Makoto stepped in to save Jin since he was hurt and could tell Hazama was likely going to kill him, but then once she did she realized that she was nothing to Hazama and was completely useless. Jin, now not just worrying about himself, has to worry about Makoto and takes her and leaves. If Makoto wasn't there, Jin never would have stepped down, but if Jin didn't act to defend Makoto, she'd be dead too. -
[CP] News & Gameplay Discussion (Old)
Arc Raizen replied to kosmos badgirl's topic in BlazBlue Gameplay
Everyone is going crazy of Online Training Mode, but I must have missed exactly what that entails and any post explaining it is likely a lost cause to find now. Anyone mind giving me a really quick explanation? -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Arc Raizen replied to HiagoX's topic in Makoto Nanaya
The more and more I watch Makoto fights and the more I think about her tools, the more I can only reason that her low tier standings are due to under-utilization of her tools. On the surface, her average damage is enough to compete with most other characters with the added bonus of her having reliable mid-screen combos and an easy ability to switch sides on the fly (after 2D(2) > 5B > 6A > 2D(3)). Her ability to corner push seems stronger with more usage of Shooting Star mid-combo and its added Wall Stick. Her health isn't so low and defense isn't so terrible as to worry about losing a burst in favor of OverDrive like Tao or Carl, while said OD is one of the most versatile in ability to extend combos for full corner-to-corner push or add an easy 1-1.5k at minimum on almost any combo. Asteroid Vision's trajectories seem better for getting out of oncoming pressure and safer approaches, especially for Lightning Arrow, allowing it to be even somewhat viable in neutral game. There are a few key things I keep seeing, or not seeing, that coupled with everything just mentioned make her deserve higher tier placement. Japanese players just don't seem to be taking advantage of her style or new tools. All I see are them sticking to basics or unwilling to be aggressive (which is slightly expected for the standard Japanese style). Far too often to I see Makoto bursting on the first hit of a 2-3K combo early. There's no reason to be wasting burst early in a match with Makoto: she can take a decent hit or 2 and if you save it for a clutch OD you can pull a win out like nothing, but no one is utilizing OD more than once everything 2-3 matches. Cosmic Ray gives a safe way to approach at mid-distance, where Makoto has suffered in neutral game, if the opponent isn't expecting it. No, you can't throw it out all the time, but once or twice a round will start making opponents think twice about their approach which can play a huge factor in some exchanges. On hit, Cosmic Ray will push the opponent back to the corner, which is always great for Makoto, and on the rare Counter Hit it wall bounces for a follow up and corner push (and it has P1 of 90). Lander Blow adds insane amounts of versatility to her block string: ........... A - Stop and Block..........Mars Chopper (high)................Level 1 - Safe on block 214A < C ----------------------< Lander Blow------------------< Level 2 - Frame Trap ............B - Cross-Up.................\ Star Gazer (low).....................Level 3 - Very safe on block - easy block-string reset ............................................... | Infinite Rush (combo Ender) And yet, I can go 5 matches easy without seeing a single Makoto use Cosmic Ray and I haven't seen a single use of Lander Blow in over 2 weeks of videos I've watched. Makoto's are afraid to charge in and let people get in her face. Makoto's are wasting her burst early and not using OD. Makoto's aren't using her new tools. Makoto's basic game has seemingly only improved. Now I may easily be wrong about something, or over/under analyzing, but I think there's some decent room for discussion and this board is getting dead so.... Discuss. -
[CP] News & Gameplay Discussion (Old)
Arc Raizen replied to kosmos badgirl's topic in BlazBlue Gameplay
Ah Mori, you magnificent bastard: confirming 1 more DLC character yet already has said there *might* or *should* be 2. -
[CP] News & Gameplay Discussion (Old)
Arc Raizen replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm trying to reach through my screen but I can't quite touch it! -
[CP] News & Gameplay Discussion (Old)
Arc Raizen replied to kosmos badgirl's topic in BlazBlue Gameplay
I'll miss Rachel's condescending berating of the player if she's not in it at all, but I think Noel and Makoto work well. Noel acts like a skittish novice at everything, so her timid manner of teaching and encouragement would be realistic to her experience as a novice learning. Makoto is just entertaining all around and as a "natural" fighter she fits teaching the more intermediate topics and will likely crack some sarcastic jokes now and then. Tsubaki...not sure how she'll work. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Arc Raizen replied to HiagoX's topic in Makoto Nanaya
Good stuff. For using Parry in OD, what is the potential for using the invincible startup, as we often see, then activating Parry out of it if the enemy was going for a meaty or mashing 5A? Actual possibility or just better in theory. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Arc Raizen replied to HiagoX's topic in Makoto Nanaya
What I'm looking forward to seeing is what Makoto can get off of Parry > OD Cancel or Parry > RC > OD. Hell, what is possible off of Parry while already in OD. I seen barely any Parries at all and although it still isn't great I'd like to see it. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Arc Raizen replied to HiagoX's topic in Makoto Nanaya
I mean just recently changed. Just today is the first time I'm noticing any difference and I'm nearly positive they were the same before. Compare this (old): http://www.youtube.com/watch?v=d-qohbs06xY To this(new): http://www.youtube.com/watch?v=xyjuVvvEtS4#t=2h12m3s -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Arc Raizen replied to HiagoX's topic in Makoto Nanaya
Am I crazy or did they change the sound effects for Impact and her supers? And if so, when did that happen? -
[CP] News & Gameplay Discussion (Old)
Arc Raizen replied to kosmos badgirl's topic in BlazBlue Gameplay
I think it just says it will be coming out in 2013 to PS3.