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Everything posted by Isuna
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I think delayable 5D makes more sense than 10F start up 6D. >_> Saw no difference at Hakumen today. ._. Until they figure out what Hakumens best aerial combo is, he is going to be H-tier.
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Wow, just saw Bangs new distortion. He teleports behind opponent and kick them in the back. Repeat five times. Then he pierces them with the nail straight up. 2,3k by itself. And I think I just saw Bang counter Bullets drive. Yeah it seems her drive is blockable. Air Hiyoku does 2,6k by itself and ground 3,3k. Isnt that a huge damage boost?
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If 5D hade longer recovery it is because it is delayable.
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He makes a really weird face and then spits out a smaller cloud. Only saw it first day, and it seemed to be homing.
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Apparently it is Tager day today. Or maybe it was just three Tager players arter one and Escher other in the line. J2C apparently ground bounces on counter hit. And 3C > Collider (miss) > delay 5B works. On another note, Jakou causes slide. Dont think you can follow up on rapid but, corner is no problem. And indeed, sound effects are sharper and character voices rerecorded.
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I was actually caught now. XD "Sori, no rekoodingu", but at least they didn't throw me out.
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Am at the arcade again. They actually have sound in the entrance now. Though because it is weekend, there are so many people that it will be hard to get any uniterrupted footage. Bullet has a super that kicks opponent intog air then she kicks down on them, and glides upon them untill corner where she does additional attacks. Is this a new 720 or did she always have that one?
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"Opponent can block 5D after 6A. Has he lost all ability to float opponent?" "6A > 5D > A+B chains" So he challenges that 6A > 5D is not possible, and isn't A+B Crush Trigger input? "You can just do 6A > 2B > 5B > 5D. " If you are going safe stop at 6A > 2B > 5B or 6A > 2B to be safe. "You still use 6A>2B>2A>5B>5D against shouryuuken-players and Hakumen" "5D > 3C > B [Paami] chains. As you cannot jump cancel 3C, I guess you have to mind game with just this. If [Paami] is blocked you can do nothing. If you can use A+B from 5D for mind games, I can't really tell. Someone who is better than me have to answer that."
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The only thing I can confirm from the JBBS about the new rom is that Mu and Lambda are still missing, and that Ragna lost 3C > 5D
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10% of people that see me due in fact duck under while passing, we should be grateful to them. ; ) Nothing new on the JBBS yet...
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I am too tired, and I had too much stuff from Comiket to go to Hey. -_- Waited in line three and a half hours before opening time and one hour after opening time to get what I wanted. Funny if you think about it, with all that time, I could only play CP twice. ._. I think I'll go tomorrow instead. It is more about the fact that I don't want to stand in line for 2 hours with nothing to do, to try and play BlazBlue on controls I cannot use. (Still wishing for Hitbox to become Arcade standard in the next decennia)
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I'm interested, why do you hate Zantetsu? Because it has such a obvious motion? Because it is hard to follow-up without magatamas? Something else? What I personally hate the most with Zantetsu is its kanji. Everyone who knows a little Japanese and seen som shounen-anime would immedietly translate it to "Cleave Iron", with sounds pretty cool. Kanji used for Zantetsu is "left over iron"... what? >_>
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Sorry guys, I'm dead... (-_-)
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Didnt CS and CS2 put emphasis on his corner play with Tsubaki sliding opponent to corner, 6C sliding them to corner, and repeatedly improve his corner carry? Im not going to lie... I have hopes for resurrected J2A for today.
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O_O Did anyone mention... CHANGES?! So basically, after getting four hours sleep, travelling one and half hours, standing in line for Comiket for three and half hours, probably queue for the things I want at Comiket for one hour, I MUST GO TO AKIHABARA!?! >_> Couldn't this loketest been in two weeks. >_> If I am not dead by noon tomorrow, expect some footage. XD
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You could combo of 6B(RC) in Extend, right? : P I agree. They all talk highly about Hakumens counters, but they are (were?) extreme-risk medium-reward and you never saw them in matches anyways. One interesting thought I saw on the JBBS. One guy said "I wouldn't mind if the counters did 0 damage". I remember that that one time I played CT, 6D didn't do any damage right. I certainly prefer to see no damage than se them unusable. Edit: checked the newest 100 posts om the JBBS:
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You can supposedly combo off 6B(CH), so I guess they have changed something about it. Throw causes stagger instead of blow away now. 3C or Gurren > 3C connects. But I guess if you want any non-existent corner carry you will need Emma or Renka. I guess they are testing how Hakumen would be without corner rape: making the throw useless in corner, destroying J2A and making Tsubaki not slide. Hopefully this means that this is really a "let's test all the crazy ideas we have!"-loketest and that they really intend to listen to the players' feedback. I guess they try to nerf Hakumen against Carl and Relius, as his drive is very good in those match-ups. But what's really wrong with having a few good match-ups? ._. Well, they did buff Tager so that he has a chance in his bad match-ups. But really, some characters are going to be strong against other characters by design. It is inevitable.
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I'm pretty sure J360C only did 2800? Also I think it uses 360A animation, you know hand more to right? Someone who plays more Tager than I do can probably visually confirm or deny that claim. People seem to be lost what to do at many stages of Tagers combos now. What to do after Collider? o.o
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As far as I know the Hazama got one new special and one super? (too lazy to look while I'm writing this) The special is 214D>66/44 and lets him dash during the stance. I have no idea if it cancelable and what effect it has on his stance afterwards. The super as seen in the PV he takes off his hat and begins to rapidly kick opponent. I guess it is suppose to be a kill distortion as Rekkazan has minimum range and houtenjin bad damage. The markers are intially white and can be either high or low. But I have seen one of them turn gold, so my guess would be white just gives bonus and gold makes them high/low. I have never seen double gold, so you can probably not make truly unblockables... but who knows.
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Everyone's excited about her new sexy looks. ; ) Got one video with Makoto, so sleep assured. Apparently my smart-ass laptop failed its only mission to continue upload while I was gone, but the three last day 1 videos should be up now. I have 13 supposedly better videos from today, day 3, have no idea how many hours it will take but, I took a chance and filmed correctly so it won't need any rotating this time. I did get a really supicious staff member on me, which is why in one of the videos I will suddenly turn the camera down. Didn't wanna get thrown out. :| I have some problem with my memory card, so I think there might be one more video on it I cannot read at the moment. But I guess it will take it sweet time to upload these 13 vidoes. XD Edit: Take note to the "Cancel Over Drive" in the Bullet mirror. I guess we can cancel almost anything to Overdrive? I really need to sleep now so, if it stops uploading I won't know about it. It seems to be going fine right now but, who knows what Mr. Netbook does when I'm not looking.
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From what I can make out of that list is that is a "To Do List" for Platinum players. It is what they want to confirm. Hakumen JC corner sticks 4C has minimum range 5D is indeed blockable T_T Mugen drains constantly at the "use more than 9 magatama 3x"-speed, probably to cancel out overdrive Azrael Dash and backdash are teleports, that can pass through opponent Stance with red aura blocks projectiles Has a fast full screen projectile Tager Magnetized opponent: 3C > Collider (miss) > 6B > 6C is possible, but timing is strict. Ragna Foward Throw > Dead Spikes works close to corner, but not in corner Devour by Darkness double damage during Overdrive confirmed ID>236C>236C corner sticks, can only be followed up by 2A Carl Anima: doesn't bounce double swing doesn't blow opponent away, it makes them fly high and land behind Nirvana Cog Wheel Super: has much more knockback on block, blows opponent away so double isn't possible (might be possible in corner) Relius [*] (?) New normal that works like Valkenhayn's 6B (?) Platinum [*] Miracle Jeanne (Bomb) > Overdrive gives some serious chip damage. Bang [*] Overdrive is Fuu-Rin-Ka-Zan, so it needs no seals [*] Each Drive gives one of the seals, i.e. 5D gives "Fuu", meaning you will have to hit will all four, I have no idea what they do at this point [*] (J)623B doesn't wall bounce edit: forget what I said about mugen edit: I forgot one important thing! Cancel Over Drive It seems like you can cancel stuff by going into Overdrive! (as seen in the Bullet mirror I'll try to upload as soon as possible) Also if you win during Overdrive it will be an Overdrive Finish!
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Got some better footage today, but I think Im heading home now. Got school tomorrow.
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News! JC wall sticks in corner!
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If Hakumen does too much damage, lower the damage. Do not destroy his combos. Personally, I feel "rape anything but the dustloop and his counters". But, I really wonder what Agitos purpose is.
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The two last videos are Tager, so you can get to see it in maybe one hour of your neck can survive.