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Everything posted by Lucalibur
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Indeed you are, but you're being a total shit about it and it's not doing your argument any good. Not that you have any argument other than 'I DON'T LIKE IT SO IT SUCKS' to begin with, but hey.
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I hate fighting Tager and I'm still really mad about his nerfs. Just giving my 2 cents for you guys.
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Can you do Fenfir after ground hit OD Fenrir? Because if it doesn't combo then it makes sense double Fenrir is no longer possible, due to forcing standing on hit now.
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Would it be possible to combo into Fafnir from Kudakero? I don't think Fafnir can be cancelled into so links are our only option. While we can do it from BB, I saw Sol do 6P after Kudakero. The startup to 6P and Fafnir shouldn't be that different, and it could possibly allow us to loop J.D more by relaunching then doing another Dustloop. Thoughts?
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[Xrd] News & (Theoretical) Gameplay Discussion
Lucalibur replied to Shinjin's topic in Guilty Gear General
And people say Guilty Gear ain't an anime fighter! -
Doesn't sound that practical, sadly. Maybe for catching standard DPs before they land, but sad it doesn't combo on ground hit for big damage punishes. Does 2HS still launches on CH? Maybe we can use that.
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Azrael is a scumbag character for scumbag players. Nobody that plays this guy deserves any respect because he ain't showing any of it either.
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[FB] The ZGMF-X56S Impulse Gundam thread: "Shinn.... SHINN!!"
Lucalibur replied to WindmanV3's topic in 2000 Cost Suits
Oh god please, just use the standard black colors. No need to get fancy and hurt everyone's eyes with rainbow descriptions. As far the Gundam itself goes, it seems each mode is rather simple and one dimensional, but I think that is a pretty nice thing in comparison to all of the other over the top playable suits. Plus I love the pilot. -
Dengeki FIGHTING CLIMAX: Announced at TGS.
Lucalibur replied to InWithTheAshes's topic in Misc Fighter Central
I wasn't overly interested in this game at first but I figured I should give it a fair chance and see how it develops, but sadly my opinion hasn't changed. The playable cast looks really boring so far, and a terrible character like Kirito being playable is an offense to all of the other characters that could have been added that aren't nearly as shit. I was somewhat interested in Shizuo at first but he is clearly not a real fighter and just a punk that tosses shit from his pocket kitchen at people. This is from a guy that hasn't really bothered with most of the franchises added but overall this game looks rather disappointing for the most part. -
So she is roughly the same but less limited? Got it. That is pretty much the only issue I had with her to begin with. Damage was fine(as in crazy high which is just what I love), range was fine(fuck J.B though but apparently that got nerfed to fair levels), defense was fine(as in terrible)...I will give her a try again once the game is out. Thanks.
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I still think a group is optimal for this, though maybe not as important as in the feedback stage because by the end of that everyone is gonna understand the different viewpoints and probably agree on most balancing decisions. Still good to be able to get some final opinions from everyone, though.
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A single author is the surefire way to go if you want to mess up badly. I have a hobby of writing movesets with frame data and everything included, and from my experience I can tell not bothering to get different opinions and viewpoints of the stuff you're working with is not going to do any good. You NEED more people to discuss ideas with, hear their thoughts on something, and help imagining what the general public's opinion on it will be. Character variety works in the exact same way, because if you have a group and the group has a shared opinion on something, then that is most likely the 'common opinion' on that matter. If you want to make the character 'unique' or 'fundamentally different' or just plain 'crazy' then knowing what the average opinion on certain character aspects are so that you stray far from them is a good start. It all works in conjunction, but the basic idea is that if you have a group of people with similar experience, you have much bigger chances to get a good job done.
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Sorry if this is the wrong place to ask, but how good is Labrys looking in P4U2 in comparison to vanilla? I wanted to pick her up in P4A but she was very...limited. Specially in gatling options. Does the new orb special buff her neutral game maybe? More gatings to help as well? What should I be expecting in general other than the old 'momentum based heavy damage potential' character?
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Reading XDest's post is one of the things in BB I always feel sad over remembering. Characters just keep getting nerfed with every patch and by this point the top tiers are only top because they got 'nerfed the least in this patch'. Compared to CT\CS1 most chars in CP are pretty ass.
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You just had to mention this. Now they're gonna use it as fuel to start the sequel to Salt Wars.
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Aye QFT.
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"Wow! The fans sure love the job we're doing with Makoto as of lately! Let's keep it up, guys! Next on the list is to remove orb oki, right?"
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You are now imagining Tager with Azrael's dashes. @redsilversnake I don't get what is wrong with 5D and 2C? 5D can't really be cancelled from anything other than 5BB(lol) without delay, so it's not as hard to react as the frame data(21F startup) would suggest. Jin's 6A is 19F but nobody bitches about it because you can't follow it up on normal hit, which is not really that different from the case here. I don't get 2C at all and fail to see how it's braindead. Braindead is something like Rachel's 6A or Wolf Valk's 5B, where they can literally mash the heck out of it when the enemy is in the air and even if it trades they still get a full combo out of it. Azrael gets...2C>6D. Woot, 1K and upper mark. That is sweet and everything but the reward ain't really huge and you use it like you would use any anti-air. If you don't mean it as an anti-air, then I don't know what you could mean by that. Implying it's too good for mixups maybe lol?
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What I mean is that there is no word on universal nerfs, yet everyone seems to be acting that is the case or something. Like nateari..stata...fuck idk said, they could either be buffed or nerfed, and just because a backdash is really good doesn't mean it will get nerfed or vice versa.
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ALL MATCHES ARE AZRAEL MIRRORS NOW. I AM READY FOR CP2.
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I'm gonna ignore the stupid 'Azrael needs nerfs' posts on the last page and move on to more important topics for now. We're going on about nerfed backdashes and everything, but I think they said backdashes would be ADJUSTED, not NERFED? As in, they would be CHANGED, but that doesn't exactly mean they're gonna be NERFED? I could be wrong but I don't think it was outright stated backdashes will be getting some sort of universal nerf.
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That route very likely will still work, but the J.C\J.2C FC loops probably won't.
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Clearly you were not mashing hard enough.