Wasn't it reported that projectiles hitting parries could be blocked?
j.C wall stick seems neat, interested in seeing what sorts of combo paths that opens up.
While I do not personally have as big a beef with their balance direction, the main issue between versions seems to be that every single time they display that they have no idea what they want to do with the game's mechanics, always whipping out brand new ones and suggesting drastic changes to how characters work. They do not always work differently, but as you've stated, there's enough being jerked around that it is a significant turnoff for some. BB strikes me as the type of game that does not know what it wants to be.
And I'm actually the opposite with Crush Trigger; it sounds nice in concept, but I'm really skeptical about it being good in practice, especially for Haku.