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Everything posted by AchedSphinx
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When you use D swords against Kagura's 6D~C he absorbs them, it's like Tager's sledge hammer, except more bullshit. Anyways, according to the wiki, the move is -8 frame advantage to him. But alas, Nu doesn't have a suitable thing to punish him with. But, Nu might be able to low-profile the move with her 3C. I imagine Kagura's 6D~C being like Mitsuru's coup droit. So it might be possible for Nu to do 3C after she's blocked the attack to punish him. Also note that his A fireball is projectile lv1, but his B fireball is projectile lv2. So if he does the big fireball, don't try to smack it with your swords. For A fireball, D sword does clash with it and destroy it from what I remember, so doing something like 5D > 236D (while in Dia form) can be useful to punish him, or at least keep neutral in your favor. For the B fireball, 5D comes out before it does, so she can stop him from doing it, but he does have 6D~C so you have to be cautious about that. But since Dia can jump cancel 5D, I think it's wise to jump cancel it when you notice 6D~C so you can avoid the punish. Kagura doing stance in the air doesn't give him the same mobility as Amane or Hazama. As far as I saw, Kagura can dive bomb to the ground and then go into one of his stance moves, such as 6D~C. He can't fling around the place that easily. On that note, 22A is still giving me problems, but I feel I'm getting somewhat better with Nu. She has a lot more tools. And man is her zoning amazing. It's like she's back to her CT days, except does much less damage and gain less heat. Though back then, gravity didn't actually have a cooldown.
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Her corner combos aren't that mashable. For instance Luna(corner) 2B > 2C > 3C > 236B > 22A > 6A > 5C > 236D, you have to delay the 236D slightly so that it will hit, same with getting the full hits of 5C after 6A. For stuff like Luna (corner) 4B > 2DD > CT > 236C > 214A > 22A > 236D you can delay the cancel into 236D and it will still land pretty effectively. Well, I suppose it's just getting the timings down. Suffice it to say, some of her combos feel really fast, they're pretty fun to do once you get the hang of it. Still, TK will be the bane of my existence. I don't have any good Dia combos yet
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Well, I just tested Luna(corner) 2B > 2C > 5C > 22A > 6DD > IAD j.B > j.C > stuff, on Platinum and the 6DD whiffs.
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I can't seem to get that 9k combo to work. Highest I've gotten is 8952, and I think that was lucky, so I'm throwing in the towel and waiting to see what someone else comes up with. I seem to be getting better with her 22A > 6A > 5C combos. There's a lot of time allowed between the 6A and 5C. I'm having a lot of fun with x> 3C > 236B > 22A > 6A > 5C > 236D > 22A combos. Still, TKs will be the bane of my existence yet again. Some of the combos in the combo thread are pretty tricky!
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Well, I decided to check who her oki is still good against. Noel, Litchi, and Platinum can't escape it for free anymore. You can do it against Hakumen, won't work, but you can block his counter and maybe punish him. Her oki doesn't work against Azreal. You can double check me on this my execution with Noel, Litchi, and Platinum isn't the best so who knows, I may be wrong. Everyone else who could escape her oki, Bang, Tager etc, plus DPs, its still effective. Also, I didn't check their new moves to see if that changed things. Platinum's counter doesn't work at any rate.
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I have somewhat of an idea how she can get 9k. Need to test it though!
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Ending in Dia Gravity is generally considered safer. Ending in Luna sickle can award more damage but you have to watch out for DPs and people who can escape sickle storm like Hakumen or Bang. There are some other gimmicks you can use such as 3C > 236A > 4B for the cross up. I don't know how effective spike will be after a corner ender. Dia version is bad on block, and Luna is safe, but the start-up is still long, and it's not really oki. But I can see it being effective against characters that can escape her oki, it'll beat out Noel's 2D I'm assuming because her spike in Luna is projectile lv2.
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Mine will arrive Friday afternoon!
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Well Aigis uses 22x stuff and I played her for about a month, so I've got some experience with that command. 6DD > IAD > j.B hit confirms are going to be brutal.
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New thread. Woo. I'm getting BB tomorrow according to the Fedex site. We shall play then swd. Or if you don't have it yet, I can test stuff for you.
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[CP] News & Gameplay Discussion (Old)
AchedSphinx replied to kosmos badgirl's topic in BlazBlue Gameplay
I think the game has been leaning that way for quite awhile now. Removing the beret has really changed things for Noel. -
[CP] News & Gameplay Discussion (Old)
AchedSphinx replied to kosmos badgirl's topic in BlazBlue Gameplay
I second this. Both points. I will need to blaze through story mode as efficiently as possible. -
[CP] News & Gameplay Discussion (Old)
AchedSphinx replied to kosmos badgirl's topic in BlazBlue Gameplay
Haha, yeah, I noticed that too. I did enjoy watching Nu's expression as she battled Ragna. Pretty sinister/yandere. -
She has more lives than a cat
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Personally, I'm kind of scared to play Nu's story mode in BBCP. Because I have a feeling how it's going to end.
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The excitement is too much I suppose. I won't be getting my copy until the 28th at the earliest. I'll just watch a bunch of Nu videos to tide me over.
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Hmm, I thought only the 5D part was jump cancelable. Those sound like some cool shenanigans though. I was kind of thinking of like pokes and mashing a lot of buttons then cancelling at some point into 22A > 4B, or a throw I guess. I suppose it depends on how much the opponent respects Nu now.
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[CP] News & Gameplay Discussion (Old)
AchedSphinx replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm just surprised it's not a tentacle monster. -
What type of shenanigans do you have in mind?
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That was the saddest moment in Blazblue right there.
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[CP] News & Gameplay Discussion (Old)
AchedSphinx replied to kosmos badgirl's topic in BlazBlue Gameplay
According to the wiki, the burst gauge also fills up as you get hit. Maybe she got hit more? -
GGs pwndemon. 20 matches against shadow lab is pretty rough!
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[CSE] PSN Match Finder/GG Thread
AchedSphinx replied to Amadeus46Art's topic in BlazBlue Online Play
It's your shadow. -
[CSE] PSN Match Finder/GG Thread
AchedSphinx replied to Amadeus46Art's topic in BlazBlue Online Play
The best troll character is hakumen. Just mash 6B or 5D on wake-up. -
[CSE] PSN Match Finder/GG Thread
AchedSphinx replied to Amadeus46Art's topic in BlazBlue Online Play
Yes.