Jump to content
Dustloop Forums

AchedSphinx

Members
  • Posts

    1,775
  • Joined

  • Last visited

Everything posted by AchedSphinx

  1. GGs to all the kokonoes that let me do long sets with them. GGs to all the Taos that made me want to cry while I was in the corner. I finally managed to do Nu's gravity combo on netplay. Next up, throw combos.
  2. GGs all I played recently.
  3. Sure. I'm done for today though. I'm usually on around 4 p.m EST.
  4. GGs to everyone I played. Nu is finally starting to click. But I still have a long laundry list of things I need to do to get better.
  5. I'd suggest studying this video. http://youtu.be/n3lbkX-LCaI?t=12m23s It's one of the few videos I found of Protos fighting a Tao, there is a Protos vs Isa video floating out there. At any rate, this match up is one where you'll need a lot of experience going in to be successful. You'll have to control when you use your drives, I suggest using your drives at where Tao is instead of predicting where she's going to be. Also, for midscreen, in that video you'll notice Protos spamming 5A, that's mostly to catch Tao doing her cross through or mistimed drives. Everyone has to actually deal with Tao's pressure, so it's not anything specific to Nu. If you're backed into a corner, you'll have to pick spots to slip out, or read when she's going for a throw. Even throw techs are an option to slip out. You'll also want to save as much meter as you can. You'll need all the counter assaults. The goal of the match-up is to catch Tao messing up once, so that you can control her with gravity, and eventually get oki so that she has to handle your pressure. This is not really a match-up you can learn that easily and even me posting this won't help that much. It's an uphill battle until you get her in gravity or wheel oki.
  6. midscreen throw: 5B+C > 6D > 6C j.2C > j.236D |> 2C > 6B > 236B > 5C > 236C [4275/30%] midscreen: [25%] 6B > 5A+B > 6C > jc> j.B |> 6A > j.B > jc > j.B > j.C > j.6D > j.236D |> 662C > 6B > 236B > 5C > 236C [4458/19%] corner: 6B > 6D > 5B > 5C > 2C > 6C > j.2C > j.236D |> 6B > 236B > 5C > 236C [3931/28%]
  7. Yes, Growler can absorb all of it.
  8. Hmm, yes, well coming up with Challenge 30 was difficult because finding out how to get 500 more damage than the earlier Nu OD video was a puzzle. So instead of actually doing a 5C starter, I wanted to do as much damage up front as possible. @swd, I never thought about doing 2C > 5C, I just looked at tuka's 6A > 6B and figured adding 5C added too much time. I was under the assumption that time was the thing you had to worry about with a non-FC starter. @Elegant, Nu's damage is pretty good if you land a hit confirm like 2b or 4b. She can transform any of those into 2.5k combo plus oki. With gravity it becomes 3.2 plus oki. With gravity and CT it becomes 3.7k plus oki. And if you're close enough to the wall, you can tag on about 700 damage to some of those combos plus oki. So yes, she does good damage, but getting it can be tough, because you have to risk getting in close range.
  9. Nu Challenge 30
  10. Nu Challenge 30
  11. Nu Challenge 30 The combo is Luna Mode OD > 214D~C > CT > 236D > 236C > 214A > 6A > 2147D > 6A > 6B > 623C > 2DD > 6C > 236236D > 236C > 22A > 236C > 22A > 632146D Fair warning, the damage fluctuates. It doesn't guarantee 9k. It hovers around 8.9k sometimes if you miss some hits. Actual damage is 9058.
  12. I got 2.6K doing Guard Break > dashing 4B > 2DD > 22A > 6A > j.C > j.2C > 2DD > 214D > 5C > 2C > 623C It gives oki as well. @tuka, ah I forgot about gravity. Oh and for her challenge, the most I've gotten is 8.8k. I gave up awhile back. Squeezing out that extra 200 is a mighty tough puzzle.
  13. Aigis only mode changes once in a combo. She never needs to go back and forth. And her staying in orgia after knockdown is basically like Arakune with full curse. The basic combo I've been doing is [Dia] corner 2B > 2C > 5C > 236D > 22A > 6A > 6C > 236D > 236C > 5C > 2C > 632C. [Dia] midscreen 2B > 2C > 5C > 3C > 22A > 6A > 9 > j.C > j.2C > 2DD > 214D > dashing 5C > 2C > 632C. Basically, I've been going for easier combos that let me get 632C ender for oki and shenanigans.
  14. GGs to everyone who bodied me in the online lobby
  15. Personally, I don't think any of the new characters (save for Kokonoe) are a bad match up for Nu. Her old bad match-ups are probably still the same.
  16. Take what I said with a grain of salt. I don't have any match-up experience with Kagura. It's mostly just observations. The match up is the same. Treat it as Extend imo.
  17. Still, her zoning is better now. If you want to win now, you just gotta be perfect! I jest. But, people can't keep you under pressure forever. Nu has effective mobility and a superior neutral game. I really want to get better with her so I can have a better analysis on match-ups, but I'm so bad. I did, however, manage to do one of her mode change combos once.
  18. Anyone down for some games? Gonna make a 1v1 lobby if anyone is interested. I need a lot more experience with Nu!
  19. According to the wiki, none of that stuff you mentioned changed from Extend to CP. 22A does indeed destroy thumbs though.
  20. GGs to all who joined my room. My Nu is still pretty bad
  21. When you use D swords against Kagura's 6D~C he absorbs them, it's like Tager's sledge hammer, except more bullshit. Anyways, according to the wiki, the move is -8 frame advantage to him. But alas, Nu doesn't have a suitable thing to punish him with. But, Nu might be able to low-profile the move with her 3C. I imagine Kagura's 6D~C being like Mitsuru's coup droit. So it might be possible for Nu to do 3C after she's blocked the attack to punish him. Also note that his A fireball is projectile lv1, but his B fireball is projectile lv2. So if he does the big fireball, don't try to smack it with your swords. For A fireball, D sword does clash with it and destroy it from what I remember, so doing something like 5D > 236D (while in Dia form) can be useful to punish him, or at least keep neutral in your favor. For the B fireball, 5D comes out before it does, so she can stop him from doing it, but he does have 6D~C so you have to be cautious about that. But since Dia can jump cancel 5D, I think it's wise to jump cancel it when you notice 6D~C so you can avoid the punish. Kagura doing stance in the air doesn't give him the same mobility as Amane or Hazama. As far as I saw, Kagura can dive bomb to the ground and then go into one of his stance moves, such as 6D~C. He can't fling around the place that easily. On that note, 22A is still giving me problems, but I feel I'm getting somewhat better with Nu. She has a lot more tools. And man is her zoning amazing. It's like she's back to her CT days, except does much less damage and gain less heat. Though back then, gravity didn't actually have a cooldown.
  22. Her corner combos aren't that mashable. For instance Luna(corner) 2B > 2C > 3C > 236B > 22A > 6A > 5C > 236D, you have to delay the 236D slightly so that it will hit, same with getting the full hits of 5C after 6A. For stuff like Luna (corner) 4B > 2DD > CT > 236C > 214A > 22A > 236D you can delay the cancel into 236D and it will still land pretty effectively. Well, I suppose it's just getting the timings down. Suffice it to say, some of her combos feel really fast, they're pretty fun to do once you get the hang of it. Still, TK will be the bane of my existence. I don't have any good Dia combos yet
  23. Well, I just tested Luna(corner) 2B > 2C > 5C > 22A > 6DD > IAD j.B > j.C > stuff, on Platinum and the 6DD whiffs.
  24. I can't seem to get that 9k combo to work. Highest I've gotten is 8952, and I think that was lucky, so I'm throwing in the towel and waiting to see what someone else comes up with. I seem to be getting better with her 22A > 6A > 5C combos. There's a lot of time allowed between the 6A and 5C. I'm having a lot of fun with x> 3C > 236B > 22A > 6A > 5C > 236D > 22A combos. Still, TKs will be the bane of my existence yet again. Some of the combos in the combo thread are pretty tricky!
×
×
  • Create New...