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Everything posted by AchedSphinx
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[P4AU] Mitsuru Kirijo Gameplay Discussion
AchedSphinx replied to LegendaryRath's topic in Mitsuru Kirijo
Forgot to clarify, that's for airborne opponents. Doesn't work on grounded. -
[P4AU] Mitsuru Kirijo Gameplay Discussion
AchedSphinx replied to LegendaryRath's topic in Mitsuru Kirijo
Well, here's my brief overview of Mitsuru from my few hours of experience. First thing, her 5A is only backdash cancelable and her 5B is only forward dash cancelable. 5C can dash back or forward. 5 feint can cancel into 5B, throw, 2C, 5D, 2D. Just press the button as she's about to land. Her 2B launches lower, which allows for 2 > 5 to work. Some of her BnBs require that link and the timing can be sort of weird. Mitsuru can't do [CH] j.C > 5 unless she's really low to the ground. But she can do uncharged 5B after j.C or 5A. The combo does about 3.5k, so quite a bit lower than her P4A days. Her anti-air 2B combo does really good damage though. Most common hit-confirm route will end up being 5AA > 2B for air confirms. She can also use her auto combo as well. Gonna need that SP! Her corner combos are relatively easy. She will use bufula D a lot for her corner combos. Try not to use bufula C in corner combos, the proration is worse. For bufula D to hit, Mitsuru has to do 2 > bufula D otherwise it will whiff. throw combo is pretty easy. 5AA > 2 > bufula D > 5 > sweep > droit B. You can change it around if you want, like adding 5 > AoA after bufula D. Her Mabufudyne combos are probably easier now since SB bufula doesn't go off screen you can use that for full charge Myriad Arrows. Costs 150 meter though. Just worth noting, some combos don't work on Rise for some reason. Like some combos add 5AA > 2C as an ender, the 5A whiffs on Rise. Could be more characters, I only checked Yukiko and Naoto since Mitsuru had to tweak her corner throw for those two. Midscreen 5B FC is a bit easier to do since 5C can be dash canceled into 5B. Midscreen BnB combos so far: crouching 5AA > 5B > sweep > OMC > 2 > 6 > sweep > bufula C > 5 > sweep > droit B 2B > 2DD > 4 > 2 > bufula D > sweep > bufula C > 5 > sweep > droit B 5AAA air borne 5AA > 2B > 2DD > 4 > 2 > bufula D > 5 > sweep > droit B 5DD > 2DD > 4 > 2 > bufula D > 5 > sweep > droit B 2DD > 4 > 2 > bufula D > sweep > bufula C > 5 > sweep > droit B Shadow Mitsuru is pretty fun to play. Doing her Berserk combos aren't that difficult. She can cancel almost immediately to any of her charge moves. Most routes end up being 6k or more. You have to vary some of your basic combos though because S.Mitsuru has the old combo route. Either way, you'll probably want to auto combo a lot with her to build SP. Anyways, that's about it for now. -
Gotta learn some Day 1 combos. Which will probably just consist of spamming droit of some sort.
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Sweep > 214C sounds sweet. It has slight cross-up potential if she can make it activate on command, she'll be able to Evasive Action, then activate. The gravity pull also might make for some easy cross overs with air turn j.B or something.
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Well, to offset the range of her 5A, it's slower than most 5As, similar to Mitsuru. I don't know what Margaret's 2A looks like, but I'm not sure they'll allow her the luxury of a fast poke. Speed isn't the problem with her DP. The problem is that it's easy to avoid and she can't cancel into super on whiff. Sure Elizabeth gets away with doing DP sometimes, but if she messes up once, well on to the next round. Basically, her defense isn't that great. Her offense is quite good though, so at least that can offset it a bit. Either way, Margaret is looking good.
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I see. I was hoping she would at least be able to snag people who jump to avoid her DP.
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When Margaret does air DP does she move forward during it?
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I think he'd rather be wrestling bears than facing this menagerie of females who all out range him.
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The Chocolate comes out in about a second, 50-60F~. That's too long unless she has a hard knockdown of some sort. She couldn't do sweep > chocolate present, for oki is what I'm saying. So it probably won't be used for oki but instead maybe something like Teddie's Oil Drum since the Chocolate has 6 hits and she can use that to approach and maybe use her huge-hitbox attacks to catch jump outs. Thundercloud seems reasonable though. The start-up on that should be faster than wake-up after knockdown.
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Never thought I'd see the day someone has a 5A that out ranges Mitsuru's. It's a sad day indeed.
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Oh, that sounds really cool. Depending on the charge, the Chocolate might not be able to be used on the opponents knockdown, unless she has something with hard knockdown like Mitsuru's B droit. She sounds really cool overall. I can see they gave her a lot of tools to control space with. And her 5/j.D being the arrows is really cool. Now I can make a 300 reference
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When she does it, she gets Blue Health.
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Well, I hope someone uploads this stuff eventually. I keep getting kicked out the moment I join.
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[P4AU] Mitsuru Kirijo Gameplay Discussion
AchedSphinx replied to LegendaryRath's topic in Mitsuru Kirijo
If that's the case I can see how it would be possible then. Droit B > Droit SB, there's enough time to do both of those in the corner in P4A. I was somewhat confused how she'd get Bufula SB but realized she could hold 3(1 depending on side) and go into 8 to get bufula SB. Sounds pretty fun regardless. @Rath do you happen to have any links to the burst safe routes? I can imagine a few that might work, well fake-outs I guess. Instead of doing sweep > Berserk > etc, instead do sweep > bufula C > Berserk. This way you might get them to burst at the sweep and if they don't, they eat all of the myriad arrows. Anyways, gonna spend awhile thoroughly examining that S.Mitsuru combo video. I hope to see you guys in P4U2! -
I think he did a burstless version of that combo in the corner. Midscreen needs the burst and the meter. The worrying part is that he does need the burst for midscreen (though who knows if he's perfected the tech by now to not need a burst midscreen) and Elizabeth's defense tanks because of it. I think it would make a good finisher. If you do it the first round, you sacrifice the next round. But if the option is there take it. I do that with all my Mabufudyne combos online and I nail it 60% of the time.
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I'm not entirely sure how viable it is. It's perhaps as viable as the previous Hama combos Elizabeth had in P4A. I don't think the combo itself is practical at a high level.
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The irony being, so did Elizabeth.
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Gonna assume it's Marie since she has a jack-in-the-box that uses Igor's image. Pretty weird all the same.
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[P4AU] Mitsuru Kirijo Gameplay Discussion
AchedSphinx replied to LegendaryRath's topic in Mitsuru Kirijo
There was an interesting link in the P4U2 News thread about a tier list Yamashita made. What caught my interest was how high he placed S.Mitsuru. A lot of tier lists, before 1.1, placed her at around B, and I haven't seen a lot of footage of her. But I did see some things that might suggest why he placed her so high. In a recent video I saw that S.Mitsuru could do 8k from a 2D starter by using Myriad Arrows twice during Shadow Berserk. The combo went something like 2DD > 4 > sweep > Berserk > sweep > double droit > etc. Pretty easy combo to do and hit confirm and practical. 2D isn't Mitsuru's best starter, but it also means that S.Mitsuru has the potential to get 7-8k from many of her normals with the double Myriad route. She also has superior range to S.Chie, so I could see S.Mitsuru being placed higher, since Chie would have to work harder to get in. They both have the one hit kill mentality to them though. I really need to compile a list of S.Mitsuru combos, but since I know Mitsuru so well, the combos don't seem hard at all. Once the mystery of double droit is solved the rest is pretty much self explanatory (actually, the SB bufula after droits is also a mystery). Though I suppose knowing specific routes could be useful. S.Mitsuru doesn't need sweep in a combo to go into Shadow Berserk, for instance 5AAA > Berserk > sweep works, so she does have a lot of options for damage. What she loses though are things like j.B > OMC > j.B. Unless that's going to win you the round, I don't see that being an option for S.Mitsuru. Though, I think a variant of that would be j.B > Berserk > sweep, I think I saw her do this once. Anyways, because I love Myriad combos so much, and doing them twice in a combo is hype, I think I'll main S.Mitsuru for awhile. -
Well, S.Mitsuru can get 8k from a 2D starter. Regular Mitsuru can get 11k from a 5B starter. Kinda cool.
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If they remove the Damage Penalty, S.Chie and S.Mitsuru can be our S-tier gods.
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GGs Guy_9997 and that one game I had with Flux.
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I see your point. I often run into bad experiences with mics (such as a guy calling me out and screaming on the mic because I beat him). Well, my Yu is pretty bad, but I still want to learn how to play him. Gotta prepare for P4U2. I also thought it was funny because I want that IK to land somehow.
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Since Margaret has an Elizabeth style DP, I'm not as hyped anymore. I mean, Elizabeth isn't low-tier because she has that awful DP, but it could be a sign for bad things to come. She seems to be a mid-ranged character with teleports. Perhaps those teleports are like Kokonoe's with some invul on start-up. In one of the earlier Famitsu scans she had a fireball. They didn't show it in the trailer, but I think she might be able to zone a bit with that. So yeah, I'm pretty much on the fence with my Margaret hype. She seems cool, but ehh that DP is just asking for Mitsuru to 5B it (or j.C or anything really).
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Anytime. I don't play very often these days and I think mixedmethods accidentally invited me . I don't run into very many of those types. Well, Yukiko is pretty tough to play, mostly because you need lots of match-up experience and an understanding of the neutral game (more so because she's a zoning character and you need good reads to win half the time). It will take time but you'll get good with her. Hmm, well not sure how crucial a mic is in a fighting game. I find the best way to deal with Yosuke is to air throw his spring step. It's a good way to see if the Yosuke player is good or not. Think of it like a test of sorts. People say it allows the game to synchronize the lag so it'll be less laggy. People also say picking Yukiko stage or Mitsuru stage reduces lag.