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Everything posted by Fistmaster049
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
Fistmaster049 replied to Grimsley-San's topic in Celica A. Mercury
yeah I've seen that one and have been trying to do it myself sooo close, yet so far :/ hmm Ah well, where there is a will there is a way -
[CPEX] Celica A. Mercury Gameplay Discussion Thread
Fistmaster049 replied to Grimsley-San's topic in Celica A. Mercury
I was hoping this wasn't 100% confirmed...wow ;__; Yeah the second one did the trick, I guess I just have to practise the RC Do we have a 10k breaker yet? -
[CPEX] Celica A. Mercury Gameplay Discussion Thread
Fistmaster049 replied to Grimsley-San's topic in Celica A. Mercury
Also is there any kind of trick to the timing of 214[C] RC 214[C] so that it passes through? -
[CPEX] Celica A. Mercury Gameplay Discussion Thread
Fistmaster049 replied to Grimsley-San's topic in Celica A. Mercury
Do we have relatively accurate frame data on our favourite airhead yet? -
Sup guys Noticed that this matchup didn't have a thread yet so ...here we are :3 Anyway, down to business, Could I possibly get some pointers in this matchup? my impressions so far are.. + Once we are in, we are in, he seems to have to risk a dead angle in order to get rid of us + His defence isn't amazing so killing him quick is possible + Elk hunt low profiles his Far slash (<3) - Getting in seems a pain, Faust is very good at keeping people away in neutral - His pokes > Ours (minus Beak driver I believe?) - As with most matchups, Sin on defence is rough Seems relatively even in all fairness though, probs in Faust's favour overall though about 5.5/4.5 in Faust favour?
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I think it mostly seems to come down to Ragnas getting scared by Hakumen's massive damage and fear of punishment for doing dumb things That and his pokes can be annoying Main problem mostly seems to come if Ragna lets Hakumen just sit and charge meter all day, he is forced into coming closer and then Hakumen's game can become "turtle till he comes near me and react to how he approaches" lame tactic but to predictable players its foolproof Personally speaking I find the matchup more annoying than bad especially to smart Hakus who know to look for grabs if you up close Basically play aggro...but not predictably aggro
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Footage of 2.0 confirmed stuff 2:01 overall looks....better?
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Can I maybe get some general tips in this matchup? My impressions seem to be atm + Midrange game seems ok as she seems to hate f.S and Stun edge with a passion, poking her out of grenade pick up is SO satisfying lol + Ride can be used to get out of the unblockable setups -That grenade is pretty annoying -She seems to have plenty of moments she looks like she is unsafe, but punishing her seems a pain sometimes ? Her wakeup time is a little weird when it comes to setting up CSE oki sometimes ? AAing air bridal express seems annoying, does 2H beat it? would we get away with j.K?
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In all fairness I can't really add to this but I do agree with you that the matchup doesn't seem great for Ky, it generally seems like you as Ky has the take the offence and stay on top of her as much as you can as soon as you can If you give her space to set up swords neutral suddenly becomes way more annoying as swords are much faster than stun edge, break ciels and are great at punishing approaches Still looking for holes to punish as there doesn't seem to be many Ky can punish really, so patience seems like the key I'd love to hear people's thoughts on this especially since I find myself struggling too
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I can't hold all this hype March is gonna be rough... but what the hey LETS GO
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
Fistmaster049 replied to Grimsley-San's topic in Celica A. Mercury
She now seems like a character with not so great damage but great looking normals and tools -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Fistmaster049 replied to Ventus Tatshima's topic in Sin Kiske
Is it strange that I had almost the exact same thoughts on Sin? he seems pretty solid from the get-go, as you mentioned his DP and the fact you can cancel it is incredible that and I can't see him having too many bad matchups from what I've seen so far He already seems to destroy Potemkin judging from TGS footage, Beak driver (I believe the two hit forward dark poke is) eats Potemkin's armoured dash and it seems like a good starter on top of that -
So do we know yet if these are the finalised changes for the arcade release?
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Fistmaster049 replied to Ventus Tatshima's topic in Sin Kiske
I do gotta wonder if Elk hunt goes under projectiles like Ky's stun dipper -
If I were to add to this with more (as I agree with most of these) Vs Vatista 4/6 - disadvantage Vs Chaos 6/4 - advantage Vs Waldstein 4.5/5.5 - slight disadvantage Vs Yuzu 4.5/5.5 - slight disadvantage Vs Gordeau 4.5/5.5 - slight disadvantage
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[UNIEL] Under Night In-Birth Q&A Thread
Fistmaster049 replied to Tigre's topic in Under Night In Birth
Do we have translations for the option's menu or wherever we can install the game? -
Reserved, Got lots of stuff on the way for now links to Under night in birth gameplay Wiki page JP Combo wiki Most recent combo Vid by Tenga and Mebius I'll make a start on the matchups too Matchups Vs Linne 7/21/2014 Rion vs Rank 3 Linne Vs Waldstien 7/21/2014 Rion vs Rank 2 Waldstien Vs Carmine 6/15 UNIEL - Tenjin High Tech Land Tournament Part 1 7/21/2014 Rion vs Rank 7 Carmine Vs Seth Vs Yuzuriha Vs Orie Vs Merkava 5/23 UNIEL - Sasajima Leisureland Tournament Part 2 Vs Gordeau 7/21/2014 Rion vs Rank 5 Gordeau x2 Vs Chaos Vs Elthum 5/23 UNIEL - Sasajima Leisureland Tournament Part 2 Vs Akatsuki Vs Byakuya Vs Nanase Vs Hilda 7/21/2014 Rion vs Rank 2 Hilda x 3 Vs Valista Mirror matches 7/21/2014 Rion(Hyde) vs the world) vs Tenoa
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Fistmaster049 replied to Hecatom's topic in Under Night In Birth
I believe it does but slightly less than a normal jump (might also depend on if you used a normal during assault as well) -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Fistmaster049 replied to Hecatom's topic in Under Night In Birth
Holy crap those combos are amazing Added to the Hyde archives -
Is approaching this character supposed to feel like such a pain in the ass? His 214A and j.D seem very good at keeping us at bay in neutral and outside of obviously instant blocking is there anything we can do about his 214C (the move where he sends Ignis forward and she slashes 3 times)
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Just a brief note for those who haven't discovered it themselves Thanks to the BE nerf and Azrael's hurtbox, its now a lot harder/almost impossible to land 3C after BE on Az in some combos (more than most characters at least) e.g. 5B>6A>j.C, j.C > BE ..... on most characters 3C will still connect but on Az specifically he will be able to tech a bit faster (?) Gonna need some more testing but this seems to be the deal, why Az's hurtbox is like this I have no idea (you'd think it would be easier to land due to his size but nope)
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Fistmaster049 replied to Tong's topic in Zepp Museum
Thats the one, thanks a bunch Tong -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Fistmaster049 replied to Tong's topic in Zepp Museum
Man those all came out great :D don't suppose I could get Ragna in colour 23? I can't get enough of how cool the sword looks in that one -
BlazBlue Question Thread - Ask your questions here!
Fistmaster049 replied to KayEff's topic in BlazBlue Gameplay
Yo, don't suppose anyone has any idea on why the colours 22,23,24 and the extra themes and stages haven't showed up on EU PSN yet? Kinda assumed they would be ported over right way especially since the US version has them (and I believe still has them) and since the US branch of Arc was supposedly responsible for bringing it over to the EU PSN in the first place, would kinda make sense if you know what I mean? Whats the deal? unless its another case of EU getting the shaft again :/