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Dreiko

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Everything posted by Dreiko

  1. I'm unsure. It's already -4 so that's pretty quick. Would have test it out extensively to figure out.
  2. That was CT in general. Everything did tons of damage. A basic jC j2C jC j2C j214D combo with Nu did like 3+k. Daifunka did 3.5k by itself. Everything was sshort and did tons of damage in CT.
  3. Honestly, this reminds me of the cs2 balance shift and people complaining about Ragna Bang and Litchi not being top tier/ very good any more when they all ended being much more fun to actually use in cs2 despite that. Obviously people will notice not being able to do what you used to be able to do but that doesn't mean there's not tons of yet undiscovered and potentially awesome stuff. Not even taking the fact of this just being loktest dai ichi or whatever, you still shouldn't freak out over mouth account of day 1 tech found over a few hours of trying stuff out.
  4. OD raid is getting flak ffor being "like xfactor" but people are missing out on what the purpose of an OD is. Xfactor is equally good used as a guard cancel but OD with short duration won't actually give you as much damage. Sure, Hazama can OD houtenjin and get epic damage but most others will likely just get a 5A starter to land, if that. Also, I was thinking Raid should consume meter. Unsure if 50 would be too much but 25 should definitely be fine.
  5. Sure. So from what we know so far for Bang, command grab does a bit more damage and has a faster animation. Having seals in frkz gives you projectile invuln dashes and allows you to block as well as gives you +20% damage. A nail combos seem removed sadly.
  6. Yeah the fast thing makes command grab better in regards to oki. It seems Bang is generally sped up.
  7. I think the changes are good. They're just obviously incomplete, either in what we know or what's been done yet. They're clearly still working on a lot of stuff. Obviously Mu won't be left like that lol. They're heading in a good path. As for raid OD, I'm cautiously optimistic and time will tell I suppose. Being able to be like "fuck your blockstring, FURINKAZAN!" has a certain appeal to it I admit. (And they're buffing frkz, Myoro forgot Bang entirely in his summary lol)
  8. Sadly, the A nail combos seem gone. I guess off of 5C in the corner you just go for the 4seal combo route. Ah well. Ashura is hype, D nails are faster too it seems.
  9. http://youtu.be/wd9I2zSOBz8 OD Ashura is sweet but sadly it seems the A nail combos are indeed out. Hopefully they make up for their loss. Also near the end there we can see Celica do guard OD.
  10. Carl is S tier. You want buffs cause you can't derp combos off of 623C without Nirvana? Really? Just cause you (presumably) have issuues with being good enough to do the myriad moves of Nirvana that can be done to prolong a combo after Cantable doesn't mean the entire character is in need of a buffs. Especially not in the same way freaking Makoto is! He's Carl. You're supposed to expect difficult combos from Carl.
  11. Damage +20% is a huge buff. As for blocking, just hold 1 and you will block.
  12. Oh right. She should also have that charge-burst dp thing.
  13. Tsubaki needs gunblaze and fafnir. Just rip em from Order Sol and give em to her, throw a few feathers on top and call it a day lol.
  14. So, cp2.0 news are here. Minor frkz buffs, we can now normally block with zan. There's a short activation with less recovery when we have high life. Rin gives full projectile invuln to frkz dashes while fuu gives you more of em and makes them cross up. Ka gives you the old style flat 20% damage buff.
  15. Luna dies in cp. Now only Sena voice is available. *hears cries of every plat playerever*
  16. Everything is up in the air. That's why they do the tests.
  17. Ahh, makes sense. I must have missed that mention then! lol
  18. Surprised nobody mentioned this already but all of these are French food names in Celica's moveset. Mostly sweets. Quite fitting lol.
  19. I can't count the times I've seen Ara do early od on a confirm to apply curse. I see this change being used early in a match to establish momentum rather than as a comeback thing. You wanna maximize that burst meter gain. Why bother saving it when you can just start the round with curse which can lead to another curse.
  20. The pdfs on that site seem not to be working properly for me all of a sudden. Anyone can post/uplod alternate img links?
  21. No, you can grab them though. Meaty ct is a bad option generally. CTs are only good for combos or to crush people in danger state.
  22. She's a lighthearted cute char like Plat and Tao. Minerva is badass on the other hand. The contrast is quite good.
  23. I see cp2 hitting sometime around Spring personally. Now, as long as US release dates aren't half a year past that, it should be fine.
  24. The article listed them as retaining the properties of the drive followup teleports by name. It could just last less while having the same properties for however long it is that it lasts. FRKZ dashes are fast. Then on the other hand teleport invuln isn't particularly lengthy during drives either so it might be identical as well. You can picture them as Azrael backdashes with less recovery basically. I think what causes confusion is that the drive teleports are named something which translates into "invisible movement technique ". Bang doesn't become invisible during his dashes, his teleports are simply called "invisible movememt". It's just the title of the attack. Not a literal mechanic description.
  25. They're basically drive teleports. Drive teleports have you vanish and reappear so this is how the dashes work too.
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