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heavymetalmixer

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Everything posted by heavymetalmixer

  1. That's pure evil! D:
  2. I think Lessons (the Challenges stage) is very lagless too.
  3. https://www.youtube.com/watch?v=adZ0aRaa7p8&t=22m25s 236AB on block leaves Yosuke in the same place, Kuma didn't punish it, maybe safe enough on block for his 2A? https://www.youtube.com/watch?v=adZ0aRaa7p8&t=26m19s j.A hits a crouching opponent, maybe it's hitbox nerf wan's too bad after all. https://www.youtube.com/watch?v=adZ0aRaa7p8&t=43m30s After 236AB in Corner, j.236B~B baits bursts. https://www.youtube.com/watch?v=adZ0aRaa7p8&t=52m39s Kuma's hitbox on 2B doesn't hit crouchers or (the new) j.2D low-profiles. https://www.youtube.com/watch?v=i-Y5RF7RMNM&t=46m9s Failed atempt to do go for the 5AAA route, so it confirms than is not that some players don't know about, there's another reason why they usually don't go for it. https://www.youtube.com/watch?v=i-Y5RF7RMNM&t=48m51s New FC j.2C route, not exactly good but easy to confirm, let's hope it isn't the only one. https://www.youtube.com/watch?v=BIeCm6oQ-rU&t=1h51m36s FC j.2C > 5A whiffed . . . damn, it looks like they nerfed j.2C hitstun.
  4. New tech punish in Midscreen after 22C lvl3: IAD j.D After this, if they wanted to roll or Quick tech, the j.D forces them to Neutral tech. And if they Neutral tech you can bait DPs or do meaty 2A or (my favorite) 5B. Why do I worked on this one instead of just sticking to the 236D? Because Terumi keeps the momentum if they don't Neutral tech inmediatelly. Now, I have a question for every Terumi player here: Besides for gaining Heat and doing a lot of damage, what do you think Terumi is good for? Pressure? "Strike-throw" mixups? Something else?
  5. 01/17/2015 Mikado 3 on 3 VS Sol: https://www.youtube.com/watch?v=VdckTj2mRNg&t=47s VS Zato: https://www.youtube.com/watch?v=VdckTj2mRNg&t=4m16s VS Sol: https://www.youtube.com/watch?v=VdckTj2mRNg&t=6m42s VS Faust: https://www.youtube.com/watch?v=UzXJOknZkRk&t=12m5s 01/21/2015 H.H stream - Ogawa(ZT) vs Koichi(IN/MI) https://www.youtube.com/watch?v=npn9oJcgwiU&t=10m57s https://www.youtube.com/watch?v=npn9oJcgwiU&t=14m5s https://www.youtube.com/watch?v=npn9oJcgwiU&t=16m51s https://www.youtube.com/watch?v=npn9oJcgwiU&t=20m4s https://www.youtube.com/watch?v=npn9oJcgwiU&t=23m19s https://www.youtube.com/watch?v=npn9oJcgwiU&t=25m45s https://www.youtube.com/watch?v=npn9oJcgwiU&t=28m17s https://www.youtube.com/watch?v=npn9oJcgwiU&t=30m26s https://www.youtube.com/watch?v=npn9oJcgwiU&t=32m17s https://www.youtube.com/watch?v=npn9oJcgwiU&t=34m20s https://www.youtube.com/watch?v=npn9oJcgwiU&t=36m19s https://www.youtube.com/watch?v=npn9oJcgwiU&t=39m2s https://www.youtube.com/watch?v=npn9oJcgwiU&t=42m6s https://www.youtube.com/watch?v=npn9oJcgwiU&t=45m3s https://www.youtube.com/watch?v=npn9oJcgwiU&t=48m20s 01/22/2015 Mikado 3 on 3 VS Sol: https://www.youtube.com/watch?v=RQIDYw3k72E&t=39s https://www.youtube.com/watch?v=RQIDYw3k72E&t=6m19s VS Ky: https://www.youtube.com/watch?v=fVezICoqtmU&t=15s VS Ramlethal: https://www.youtube.com/watch?v=fVezICoqtmU&t=3m4s VS Ky: https://www.youtube.com/watch?v=fVezICoqtmU&t=5m8s VS Slayer: https://www.youtube.com/watch?v=xtgAOp4gWGk&t=40s VS Zato: https://www.youtube.com/watch?v=xtgAOp4gWGk&t=3m55s 01/24/2015 A-cho VS Faust: https://www.youtube.com/watch?v=dnvA7NbOwf8&t=31m48s VS Venom: https://www.youtube.com/watch?v=dnvA7NbOwf8&t=49m14s 01/31/2015 Mikado 3 on 3 VS Ramlethal: https://www.youtube.com/watch?v=xOOJPOkNdsg&t=6m31s VS Sol: https://www.youtube.com/watch?v=CC-Sgd30EYo&t=29s https://www.youtube.com/watch?v=CC-Sgd30EYo&t=3m36s VS Venom: https://www.youtube.com/watch?v=CC-Sgd30EYo&t=6m11s VS Zato: https://www.youtube.com/watch?v=uc8T4dAhiyY&t=7m27s
  6. https://www.youtube.com/watch?v=ThejZLrMgDQ&t=49m16s D Garudyne after a combo that uses 25SP for going into Moonsault (crescent Slash) possible for Shos now (in 1.1 for this combo only C Garudyne works on those two).
  7. https://www.youtube.com/watch?v=BjD7FnwKl3Y&t=40m20s CH 66 3C > CT > 5C works in Corner
  8. What are the benefits of "restanding"?
  9. Hi, I'm interested in Tao in 1.1 and came to ask something: Which are ther bnbs that end in good knockdowns? I like having advantage after finishing the combos for pressure and mixups, unless I know I'm gonna finish the round with that combo.
  10. GGs to TheBlackPharaoh and the other people that joined my room.
  11. Anybody else here uses the safe jump after 22C or 6D? Is there a way to scare them of teching in a not very obvious way? (236D) https://www.youtube.com/watch?v=prMSVCuDZIo&t=9m26s 22C safe-jump mixup in action
  12. You need some workout and weed, calm down dude. And is true that this game has worse input detection than P4U1, but is still very good.
  13. GGs to Ranked and LAXXARIN.
  14. First, the Xbox 360 controller is not made for FGs, so getting a different one should help you with execution. Now, if the execution isn't your problem, then now you're dealing with the "real problems" in FGs: Neutral game, Pressure (doing it or receiving it), Okizeme, etc. I'm in the same situation, but now that you can do your combo more or less well done, then you have to start thinking in a lot of things that can happen: 1. How is usually played my character? 2. How is usually played the opponent's characters? 3. What options has the opponent's character and how my character deals with all of them? 4. How do I teach them to "respect" me? 5. Stay calm all the time. I'm not a good player, so these advices are the only ones I can give you.
  15. Remember, nerfs and buffs don't give a single fuck about character design.
  16. Wha you have to do depends on your situation and opponent, so it's not just what habbits you must have (except DP spamming, DON'T DO IT). The first thing you have to do is to learn to block, it's the most basic and important defensive.
  17. GGs to everyone I played today, finally able to play a good Rachel.
  18. For what I know the Pin has its uses both in Neutral and combos: 1. Neutral: very good priority proyectile that staggers in CH so you have time to fall and do a combo. 2. Combos: If the opponent is in the ground, and you use connect j.S, you can cancel it into pin, fall and do a combo. There are also the relaunch combos after the delayed j.H ender that works in Midscreen and corner, or just not relaunch and go for Secret Garden setups (214H).
  19. For Garudyne soomething I do (for C and D versions) is to press 9 (up-forward, just press and release, not hold) one time every half-second until I do it four times and then I hold 3. It would be something like this: 1 (press 9) . . . 2 (press 9, 1st second ends) . . . 3 (press 9) . . . 4 (press 9, 2nd second ends) . . . 5 (hold 3 inmeditally after 9 in step 4). This way Yosuke falls before the opponent and can't be punished (and stays at a good distance in Midscreen). -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Now for Sukukaja combos: Those combo include pressing 5A five times (5AAAAA) then the variations come. My bnb is something like this: 5AAAAA > j.236B~B > j.214B~B > j.236D > delayed j.214214D Notes: 1. j.236B is B Moonsault forward then just press B again for B Crescent Slash (this has to be done while he's doing the falling slash of his autocombo, don't let Yosuke touch the ground), j.214B~B is the same but in he other direction. 2. After doing j.236D, the delayed j.214214D it's really a j.236236D. Why? Because if you delay it, the system will see that Yosuke changed sides successfully. So you make the j.236236D input because is in the same direction as j.236D but because you know that Yosuke is already looking to the opposite side. 3. If Sukukaja end before you can finish the combo, use delayed j.2C to finish the combo (j.2A on both Shos, those guys have a horribly little hurtbox ¬_¬).
  20. Being level 2 still has enough hitstun to combo in 236S?
  21. That 6K means no more combos from 6K without setting a 236H disk, this is the only change it seems harmful to her gameplay IMO.
  22. Don't forget his awesome neutral game, no exactly a zoner, but he has the tools for evey situation.
  23. Welcome to my hell
  24. https://www.youtube.com/watch?v=kozeH3wf9_c&t=33m35s CH 5B > 66 5AAA > j.B > j.AB > j.BB > j.236C > j.2C works in Midscreen https://www.youtube.com/watch?v=kozeH3wf9_c&t=34m56s air turn > air dash > (airborne opponent)j.B > fall > 5AA > jc > j.B > j.AB > djc > j.B > j.AB > j.236AB > j.214B~B > j.236D > j.2C > 214214C > 5B(3) > 5C > jc > j.2B > air dash > j.236D > j.214B~B > j.214214D works near Corner: 3.4K
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