Necrosis
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Everything posted by Necrosis
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Grant's dash moves are ridiculously bad at high level play because of JD and guard cancels, mostly. Aside from that, at my level, it's ridiculously spammable, because throwing a braked uppercut afterward tends to stuff everything my opponent does on block, but on hit I get free damage/combo. So in summary, they're about even on block I think, if not slight advantage that's so slight Grant literally can't do any moves in that space where there's no gap.
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Dash throws work? 0_o I just FD braked ever since I found out it works.
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Jae's fire splits is I think 214B/D. I also believe you use it to end some combos, or bait and CH with it since it jumps across the screen and stuff. You can use Freeman's 236A/C to go around some fireballs and such. Good off of a guard cancel as well, sort of like Grant's dash move. Speaking of grant's dash move, holy crap, (CH) 236D 3C 236D is awesome.
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Yeah, I can beat it on valhall personally... Or rather, COULD until I stopped playing it, then tried and completely forgot how to do ANYTHING.
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Tiamat, freeman 236A/C is practically essential for some matchups as far as I can tell, mostly because of the invincibility. I only play Grant now though. Those times are over. I like not having bad matchups against the entire cast. <3
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From my experience, since I've lifted my HRAP2 by the stick a few times when I had no better option and was feeling very lazy, its perfectly fine. ... the real problem with mine is the grounding wire, apparently.
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I've done it repeatedly in real matches. Admittedly the guy I play against isn't the best player evar or anything but we're at least halfway decent at it. Also, I was able to do 5 df+Cs into super.
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From what I could tell after playing more with him hitting 6 is a little harder, but on that first one I hit the first one VERY high up and it looked very possible after to do a super (at least 236236C, it's faster right?), but I was just mashing df+C to see how far I could go. There is one practical use I know of for kara cancels, and that's Rock's overhead low evasion move thing, kara'd into his 360, into a combo.
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I learned how to play Grant today. He is fucking SCARY good. I think I have a new main. df+C after a counter-hit brake'd uppercut 6 times is fucking GOOD.
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As with the mugen thread, I'd love to watch that, but damnit I can't figure out how nicovideo works. No one told me there either.
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Can someone upload that to youtube or at least tell me how to use that site? I can never figure out how I'm supposed to just watch the video on there. 0_o
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Assuming 6 buttons + start and select: Start = Start, can't be changed Select = respect K S H P - D also, for training, just PRACTICE. It becomes second nature after a little while. It also helps to learn a new game to get used to stick.
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Man, Tiggy, you play Disgaea too?! We had this whole conversation that kept dragging people in at Rob's birthday tourney about Disgaea strats. I guess everyone plays Disgaea, or something. I'm waiting on a whole lot of things I thought there was a shortage on but which apparently there isn't at all, I'd blame Brawl more than snow for lateness.
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The above is about right, actually. KoF XI is better. Rolls in this game isn't like CvS2 roll cancelling, it's more like a roll that you can cancel anything into (including blockstun for no additional meter), and cancel out of with anything, at any time. It lets you combo from sweeps, it lets you punish mashing jabs on block if you're good at it, and so on so forth.
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I'm almost completely certain it does work.
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Guilty Gear FAQ Thread - Ask your questions here!
Necrosis replied to Kairi's topic in Guilty Gear General
X2 through Slash > AC > X > GG1 GG1's is just HORRIBLE. X wasn't as bad but I still don't like it. -
I meant 4 tiers, being High, Mid-High, Mid-Low, and Low, which is pretty much what you said: That, I might find a small problem with (I think Maori is better than Mei-Fang, honestly), but whatever, it'll be close enough to right. With the tier list pbj posted I keep looking at it and wondering why a whole bunch of characters are where they are in relation to others. so I guess the more appropriate statement was that I disagree with that tier list and wonder why they're trying to break the tiers up so much.
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That's a big one for me, actually. She's REALLY good, I don't know why she's considered on the same level as Fiona. I claim that it's too hard to tier because everyone is capable of winning, and beyond "yoriko is worse, lise is better" it's all up to what each player thinks more or less. Personally I think you can say there's a low, a mid-low, a mid-high, and a high tier at most, if not just a low, mid and high. And it'll be a LOT more characters in mid-high than anything else. No one is going to be entirely satisfied by a tier list for this game that isn't "yoriko (and maybe fiona) is worse, lise is better." I'd imagine those tiers are based on tourney placement or something, more than how good the characters are honestly. It would be good to know if they really were but that's my theory.
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I stand by the statement that this game is way too hard to tier, and wonder why they keep trying. I disagree with all but like two characters on that list.
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Can't you make it safe? It still gatlings to other moves, right?
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Maori is NOT easy. She's really good, but yeah... not easy at ALL. If you can't get motions down, you have a LOOOOOOOONG way to go. A very VERY hard, very VERY long way.
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1. Most games don't. There are little tricks to this particular game, and it does take a little bit of time to get used to, but it's not that bad. For example, I couldn't IAD at all until I stopped trying to use GG-style IAD shortcuts. They just don't work in this game. 2. Depending on your character and arcana, it has a lot of different uses, if you list character and arcana we might be able to help a bit with that.
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Honestly I think that's not exactly right. It's much less a matter of "OH NO I MUST MAKE MY CREDIT COUNT" as they just plain play it more against more varied players than we do. I actually take advantage of the "infinite credits" aspect of console ports, by trying new things out that I'm not sure will work in the middle of a match, and I do learn ways around things over time.
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So I just learned to feint cancel. As well as just sit there feinting like an ass. BURN BURN BURN BURN BURN BURN BURN BURN
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... anymore. Everyone moved to the KoF 98 room. It's lame. Of course, since I DO play KoF98, I'm there now instead. Better than not getting games of VS in. :/