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Everything posted by Elochai
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I'll be on around 8:30-9EST if you wanna play a set or something. You can move up from 2 bar frauds to a 4 bar one!
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With the buff, Elizabeth's next physical persona attack gains 10% more damage. Her 5C will also floats on hit in addition to having the extra 10% damage.
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Slightly more optimized 2B anit-air/airhit punish combo for midscreen/normal mode: 2B AA CH>2AB>236D[8~2]>delay 2B>delay jB>5B>5C(2)>2C>214AB>214D>jB>j2B>jC = 4258,25SP. Awakening version: 2B AA CH>2AB>236D[2]>jC>j236CD[2]>2D>2A>5A>5AA>5B>5C(2)>2C>214AB>214D = 4509(poison dmg not included),50SP. Normal mode/corner: 5CD FC>(4)2AB>236D[8~2]>2B>delay jB>5B>5C(2)>2C>214AB>2D>5A>5AA>2AB = 3835,25SP.
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A blue exclamation means you got hit by an overhead. The exclamation is blue, just like the sky above your head .
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GGs to everyone I played today .
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The only thing I could think of in regards to why that combo wouldn't be working is if you didn't land close enough after the jC. Here's a visual demonstration.
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Elizabeth combo video by Shiyu-chan. Paralysis/Fear/Poison combos by Shiyu-chan. (nicovideo link)
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Midscreen, normal mode: 2B AA CH>delay jB>66 5B>2AB>236D[8~2]>5B>5C(2)>2C>214AB>214D>jB>j2B>jC = 4103,25SP. 5D FC>2B>delay jB>5B>2AB>236D[8~2]>5B>5C(2)>2C>214AB>214D>2AB(>2D) = 3827, 25SP. 5D FC (wallbounce)>IAD jB>jC>j236D[8~2]>2B>jB>5B>5C(2)>2C>214AB>214D>2AB(>2D) = 3922, 25SP. 2AB air hit>236D[8~2]>2B>delay jB>5B>5C(2)>2C>214AB>214D>jB>j2B>jC = 4288, 25SP. Corner, normal mode: 5A>5AA>2AB>236CD>5A>5C(2)>2C>236AB>5B>5C(2)>2C>214AB>2D>2AB = 3528, 75SP.
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Have you tried OMB>66 214AB? It also helps to super cancel the 2nd hit of 214AB rather than just doing the super afterwards. I guess you could say 214AB is kinda height dependent. The only real way you'd get a short freeze is if your opponent was too high in the air to be hit by the 2nd hit of the move. Nothing else affects the amount of freeze time afaik.
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I don't think pressure is much different outside of 2[C]/jC honestly. You can use jC with staggers to bait people into pressing grab, and then CH them. 2[C] is just really really good since it's a free OMC pretty much. 5C dash cancel is okay imo, but I've really only used it when the opponent began to respect me. If people don't wanna press buttons against you, feel free to 5C(1)66 x N them into the corner . jB still seems okay I guess? It doesn't seem that much worse, at least not yet. Also, if anyone didn't know, the catch part of Randomizer is blockable. You can even trigger the move then OMC your attack and block. It's kinda funny lol. I've also had people do crossups on me which don't activate Randomizer for some reason. Liz still blocks the attack though.
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5C(1)66. It's a dash cancel. You can even backdash cancel it if you want.
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GGs to the people in Tartarus. I need to grind more lol.
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I agree. I think Saturday would work best. Let me know if you bump Persona up to Saturday, please!
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This post probably isn't that informative, but I'm posting it just in case anyone doesn't wanna learn more than 2 Hama routes (1 for the corner/midscreen). Hama routes seem less "restrictive" in this version. In the corner, you can use the same Hama route with multiple starters. For reference, this route is xx>awakening 214AB>236236C>5B>5BB>2AB>236CD[4]>2C>236AB>66 5A>5AA>5B>2B>jC>j236C For example (besides what's listed in the OP): 5AB>OMB>Hama route jC CH>1HSM 5C(2)>(236236A>)Hama route 236D>OMB>Hama route With Liz's back facing the corner, 5D FC>dash under 2AB>OMB>Hama route 5C CH>Hama route 5B CH>1HSM 5C(2)>Hama route 2B CH AA>OMB>Hama route 5A>5AA>OMB>Hama route 1HSM 5C>Hama route 2C FC>Hama route If they get opened up by the crossup awakening 236B, you can do: 236B>66 2B>OMB>Hama route If 236B is blocked but you get crossup 2A/jA, you can do: 2A/jA FC>OMB>crossunder 5A>5C>Hama route If you're going to run the 236B oki setup and go into Hama, you can only spend 25 meter during the previous combo since the Hama route takes 125. Similarly, the midscreen variant (xx>awakening 214AB>236236C>66 5B>2AB>236CD>5B>2B>jc jB>jA>jC>2A>5B>5C(2)>214A>jc jD) is just as flexible. Besides 5A>5AA>OMB hitconfirm, you can also do it off of 5B, 2B, CH OMB, FC 2A, and Garudyne C/D.
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Here's the tierlist in question if you were curious. https://pbs.twimg.com/media/BwZTWwJIUAEvm0i.jpg:large (Also that description of why Yosuke is top tier isn't all that complete )
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Do you know if SA only unlocks specific navis then? I don't wanna trudge through 2 more courses with Liz if I don't have to lol.
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Well you can do something like SB bufu>214D>2AB>2D at midscreen most of the time if you want poison. There's xx>214AB>2D>5A>5AA>2AB in the corner too. You can get 2D off of awakening garu in routes like xx>236CD[8~2]>2D>2A>xx.
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Eh, charging it is okay. I can't really explain the amount of charge time required, but it's about the same time it takes for Liz to walk 3~ steps. You can always charge it while you're doing other moves though. It's not hard once you do it one or two times. Speaking of Randomizer, SB Randomizer is so good. In regular mode, you can combo off of it for 4k + every status ailment Liz has sans charm/confuse. If it wasn't a counter move, it'd be busted.
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Regular mode, corner: 64AB>5B>1HSM 5C(2)>236AB>5B>5C(2)>2C>214AB>(2D>)5A>5AA>2AB = 4300, 75SP. 64AB>5B>2B>jc jB>jA>jC>2A>5B>5C(2)>2C>214AB>236AB>2D = 3627, 75SP. 5CD CH>236D>5A>5AA>5B>5C(2)>2C>214AB>2D = 2755, 25SP. Awakening mode, corner: 64AB>5B>5C(2)>214AB>236236C>5B>5BB>2AB>236CD[4]>2C>236AB>5A>5AA>5B>2B>jC>j236C = Death,150SP.
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Okay, I ran through challenge mode real quick since you asked about it. For the most part, I think that there're better combos than the ones challenge mode gives you. However, I would say that #23 is pretty useful. It's a combo off of Randomizer in regular mode (though I think that there's a better route off of Randomizer). Btw, if anyone figures out what challenge 25 is, let me know please lol. Combo 25 is SB Randomizer into Hama. I'll try to figure this one out. Fellow (Japanese) Elizabeth player Setora helped me out. You can do 64AB>5B>5C(2)>214AB>236236C>5B>5BB>2AB>236CD>2C>236AB>5A>5AA>5B>2B>jC>j236C for challenge 25. It's actually a viable combo imo.
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Well I guess that's true in a sense? SB/B are the only ones that give you blue health iirc. You can't go into awakening without losing 65% or whatever it is to begin with anyway.
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GGs to everyone I've played so far. I'll be back on soon for more matches. Wow, really? I thought he'd stop when P4U2 came out, but I guess not. Just don't bother w/ him. He ragequit over & over in P4U1.
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I did some testing with the awakening 236B setup. If you use 5B, you can either go for a safejump or a crossup with IAD backdash (as you all know). From what I can see, the safejump* is the best option. You lose the ability to cross your oppponent up, but you can still get a mixup. If they block the beam, you can always do an airdash late in your jump and jA. If you very slightly delay 236B after 214AB, there should be no chance of escape. Upback/air grab attempts should be FC'd by 236B since the beam would go active during the first 5f of the opponent's jump. Once the opponent begins to respect you in the corner, then I suppose you can start going for the crossup variant of this setup. If you land the crossup or if the opponent gets hit during their upback, you can always follow up w/ 5A>5AA>whatever. You can essentially create a vortex (sorta kinda). Another option with this setup is Randomizer. TD mentioned 5A giving the opponent time to press buttons, so I was inspired to try this. Slightly delaying 236B allows Liz to be safe during the recovery of Randomizer. If the opponent doesn't mash after your 5A, you get a free pressure reset from 236B's activation. With the right spacing, this setup is even DP safe** against some characters as their DPs will whiff. The problem with this setup though is that moves with a lot of invul don't give a fuck. In that scenario, you kinda go into a scramble I suppose since 236B is long gone by then. Some reversals completely destroy Randomizer too (like SB Cross Slash for example), so I suppose you have to use your discretion. Against some characters like Sho, you pretty much have to do 5A>delay Randomizer or you'd get counterhit. You can also go for 5A>grab once your opponent has been conditioned to not do anything. If you whiff, 236B should cover you. If there is a flaw to be found in my results, I do hope someone will correct me. Back to the lab, I guess~ *= Tested against Narukami, Kanji, Sho, Minazuki, and Mitsuru. **= Tested against Minazuki & Narukami.
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Netplay 8/28 Shikki (YU) vs Damosu (EL) Shikki (YU) vs Damosu (EL)
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Do you mean the commands for those actions? If so, evasive action = AC, OMB = ACD, and DP = BD.