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Everything posted by rtl42
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there's a set of tournament vids from Shinjuku Mikado on bigooooooohh's account.
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heh interesting, i haven't seen him use testament, only Potemkin and Slayer a bit (aside from Order Sol, of course).
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The Good, the Bad, and Ugly as Hell Baiken Matchups
rtl42 replied to THE SERAPHIC 1's topic in Baiken
i have a question about fighting robo-ky. at the beginning of the match, what are your options for getting the initial offensive momentum? if it's not possible, what are good/safe defensive options? i sometimes get whacked with a 5H, f.S, or 6P (most often as a Counter Hit), and if i try to jump forward at the beginning with a j.H, his jump-forward j.P will beat it. as such, my simplest conclusion is to either block at the start, and wait for him to do something, or backdash and re-consider my options from there. -
nice background, too!
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whoa, are you serious? how many cabs did Club Sega used to have? cuz i was there the other day, and they had 7 set-ups. (well, it seemed like a lot for me ;D )
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how could they be ridiculously broken, if top level play is supposed to create this uniform/homogenized tier list?
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ah whoops, i had originally posted the background in my region's thread, but didn't say anything here. let me clarify: i was at shinjuku sportsland the other night, and on the big TV behind the GG machines, they were replaying the finals. so, i thought that i should record it, and see if anyone would stop me, but none of the staff members said anything. ======================= Anyways, i'm guessing that they usually don't allow matches to be recorded live, but after the fact didn't seem to bother them ;D also hideki, it wasn't random, mike was pulling off lots of supers during the tournament, and only missed once (against Mitsurugi's Zappa). he must've been in a lot of people's heads, that day.
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hey mike, in case you wanted to see it, i got a recording of the finals from the area quals in the tougeki c-4 block. they're on my youtube account: http://www.youtube.com/user/rtl42 sorry about the poor quality ^_^;
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D: http://www.dustloop.com/forums/showthread.php?t=1483
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tier lists don't account for psychic players.
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well, that depends on your competition...
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Guilty Gear FAQ Thread - Ask your questions here!
rtl42 replied to Kairi's topic in Guilty Gear General
there is an active BlazBlue thread in the Misc. Fighters board, towards the bottom of the forum page, that you can post in. but, to answer your question directly, it hasn't been confirmed which consoles BB will be released on, since console release will happen in quite a while. (well after arcade release, which will occur sometime this fall or winter.) -
first post -- use FlashGet (should be free to download, but i haven't checked in a while).
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http://www.youtube.com/watch?v=jq-_I3pdyO4 http://www.youtube.com/watch?v=1vRVhbMwi2A http://www.youtube.com/watch?v=B0pXf8upwIk http://www.youtube.com/watch?v=jZMIE8gzFK8 http://www.youtube.com/watch?v=Law9t6i55YM http://www.youtube.com/watch?v=F0SRmQFvxG8 SIX johnny combo vids, by the same guy, of various lengths. (christ, what the hell...) http://www.youtube.com/profile_videos?user=bigooooooohh Sorry, not gonna go into details, but bigooooooohh has uploaded new matches from GameChariot, A-cho, ANOTHER JOHNNY COMBO VIDEO (JESUS FUCK), new matches from Roz's blog, and seven vids of the East vs West 23v23.
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joystick thread? (guilty room)
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raiken/holic: in the nabeshin picture, faust's tie doesn't match nabeshin's. was that colour affected by a different spot on the palette? cuz otherwise, it looks really spot on.
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why is it G3?
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they're in the youtube thread (latest posts from AtTheGates and axel).
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I'm having a bit of trouble with this line: it sounds way too "convenient" to use in your argument about how the match-up should work. Of course, in theory, the OS player should know enough about the match-up, and have enough experience, to be able to read his opponent -- but so should the Slayer player, right? Tell me what I'm reading wrong, here. Ah i see, i thought it'd be Counter Hit. Still, it may not be his most impressive combo, but that's one strike for you, and if the Slayer can convert his hits to decent combos, ideally, Order Sol should only be allowed to make a few mistakes. (Actually, I can't imagine any decent air combo starting from 2S doing under 190 damage from full health, but I'm just estimating here, so don't quote me on that.) This is in reference to your "damage over range" expression, right? If so, then yeah, I see what you mean. Hmm that's interesting, I didn't know that! I thought 5K had like... no hitbox. What about 6P? I thought 6P could beat out RI.
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thx for the responses so far. so Tsak, there is some unmentioned property of RI's hitbox that's not mentioned in the frame data -- like, some kinda brief low/foot invincibility? (btw, what do you mean by "mega borked" ) Hatred Edge: right, so except for Slayer's 2H, Order Sol's 2S will beat out several attacks. However, reaVer said "and several others" -- what are those other ones?
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Gwyrgyn Blood: in the "Additional Notes about Jump Install" section in the Jump Install article ( http://www.dustloop.com/ggac/tech/ji.html ), it says: But as you have pointed out in the Gameplay FAQ (sticky) just below this thread, there is a technique which you've called "normal jump cancelling" which allows you to keep your forward momentum in certain situations. I was just wondering -- are these statements somewhat conflicting? Maybe the guide should say: "In general, JI kills any ground momentum you had, but in certain circumstances, it's possible to retain it. (See 'Normal Jump Cancelling')" ...or something like that. Lemme know if I've misunderstood something.
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next time, give a "not-safe-for-work"/NSFW rating