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BlackYakuzu94

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Everything posted by BlackYakuzu94

  1. That's kinda my dilemma too, I finally got back to playing the game but I'm deciding if I even wanna relearn her. Sent from my iPhone using Tapatalk
  2. I don't even mind them making her easier, but Jesus let us keep something. It's really hard to know where the wind will blow with her now Sent from my iPhone using Tapatalk
  3. Those weren't tier lists, they were total win rates. Yuzu is extremely hard to utilize effectively, especially in game where Goredeau and Merkava exist. It's not so much she's bottom tier, but really hard. And those nerfs are seriously bothering me; Inunderstand slide holding was a bug not intended, but fuck. Sent from my iPhone using Tapatalk
  4. Oh great, now I have to buy the english version of Extend....fuck.
  5. More Yuzu, Hyde and Merk plz
  6. https://youtu.be/xzmBasdagdQ?t=470 wat....
  7. So..like, can anyone explain this: https://youtu.be/xzmBasdagdQ?t=470
  8. If you see her charging Spike Chaser within 3C range, for the love of god, don't let her do it. 3C like your life depends on it.
  9. Well, I'm both happy and sad about the Yuzu nerfs; on one hand, Slide Holding was hard as fuck for me to master, so being able to play effectively without is welcome. On the other hand, that was why she was so good and rewarding to begin with..
  10. He's basically on Archer free time right now, nobody to observe him means he has nobody to tether his existence to the present and he will eventually be pulled back into the boundary.
  11. Well Jin doesn't have to take as many risks to do anything online, its probably why he seems so fucking strong.
  12. Wait, are you saying they block the [2]8B and use 6C to punish?
  13. IB Hell's Fang>Throw :V they'll never do it again. I just think its when people do things that they know will not fly offline and only do it because the online environment allows it. Which is understandable, because you can barely play "legit" either.
  14. Unfortunately, I know it doesn't work on Azrael and works some of the time for Kagura; I have to test it on everyone else.
  15. Courtesy of Poropiccho, a good midscreen punish FC combo to really make opponents ever regret DPing you (4) FC 6C, 5C>Zatetsu(s), 6A>6B, 5A>5B(jc)>j.B>j.2A(jc)>j.B>j.2A>Agito (6021, 2 stars gained) And a good CH 3C that works anywhere (4) CH 3C, 2B>Guren, delay Zantetsu(2), 2C(jc)>j.B>j.2A(jc)>j.B>j.2A>Agito (4620, 1.3 stars gained)
  16. [05/19/2015]Maigo(Jin) vs. Poropiccho(Hakumen)[Notes] Athena Nipponbashi [05/19/2015]?(Makoto) vs. Poropiccho(Hakumen)[Notes] Athena Nipponbashi [05/19/2015]Radio(Bang) vs. Poropiccho(Hakumen)[Notes] Athena Nipponbashi, Matches until 18:32 [05/19/2015]?(Makoto) vs. Poropiccho(Hakumen)[Notes] Athena Nipponbashi, matches for the rest of the video.
  17. Or...you can just end your pressure early and wait to see what the opponent does. If you got them conditioned not to DP, then you can go ahead and pressure them and that leaves them open for the mixup. RPS son. Then again, you're probably on netplay and nobody really gives a fuck about any of that and people just DP without rhyme or reason; in which case, follow this helpful Ken Ragna flowchart: Just replace Jumping HK with J.C and Hadouken with 5B. You'll find your Ragna winrate to increase exponentially :V
  18. I mean, its ultimately up to the person in question; there's no right answer to this, using the "basic" characters is just something generally recommended because it gives you a foundation to build off of. Like, when I first got into Blazblue and Guilty Gear, I went immediately to Hakumen and baiken respectively, but also dabbled some time into Ragna and Sol as well so I'd have a decent base. You don't necessarily have to use guys like Ragna or Jin to learn the game, but they are significantly easier to win with but get harder to use the better players you face, which would require you to think more outside the box.
  19. Like Mac said, having a DP kinda makes it harder to mixup period. :V Which is why I don't know why people go for the mixup all of the time and the same one at that, like after the second time, I'm just gonna either DP the fuck outta you or mash 5A/2A. Like I said, don't be afraid to play neutral
  20. I'm starting to really notice how much people abuse overheads online. I've recently gotten to the point where I'm starting to feel them coming and so many people are thirsty for that mixup haha. Like calm the fuck down, you don't need to open the opponent up every blockstring. Sometimes its good to play neutral.
  21. [5/16/2015]?(Terumi) vs. ?(Hakumen)[Notes] Mixup Night #27 The beginning of the match is cut out. [5/16/2015]Oka(Hakumen) vs. Suya(Valkenhayn)[Notes] Mixup Night #27 [5/16/2015]N-O(Ragna) vs. Kitana Men(Hakumen)[Notes] Mixup night #27
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