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Verimeloni

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Everything posted by Verimeloni

  1. https://www.youtube.com/watch?v=QGpnTr50C9A Beautiful, beautiful Tsubaki combos. I miss her so much, she was fun to play. In the first loketest he received at least 3 buffs (Leopard/Phalanx/Gustaf) and 3 nerfs (Growler/?j.D&j.2D?/2C) so he's already in a pretty good shape.
  2. We already have some bizarre overheads (Valiant Crash) and only making the D version an overhead would improve her mixup. Like if suddenly she could do > 2B > 22D (or 6A > 22D for double OH mixup), it would cost a stock but add to her pressure. Same with 214D being a low.
  3. They should make her normals better, add some more gatlings to make her mixup better and make 214D a low and 22D an overhead.
  4. I used to play Tsubaki in CSE and dropped her in CP 'cause she changed so radically. Even though her CP iteration is said to be stronger I didn't find her fun to play anymore.
  5. Doesn't Kaqn play BB anymore?
  6. Optimized further damage-wise, tested on everyone: 1) more damage, works on [4%][uW] 236D > 6*5C > 6*6C > 6*j.C > 6B > 6*CT > 214D > 5A > TC > 5B > aerial = 4521 + [bOTH] 2) less damage but works on the whole cast (except because Crush Trigger doesn't connect, with super timing it might but as far as I tested it didn't work). [4%][uW] 236D > 6*5C > 6*6C > 6*j.C > 6B > 6*CT > 214D > 5A > 5B > 2C > 6D = 4331 + [bOTH] You need 4 heat for these but getting the weakpoint to begin with should give you plenty. Little finicky with , meaning to keep them in the corner you have to delay 6D a little at the end.
  7. :/ still works with Azrael tho.
  8. [100%][uW] BHS > RC > TC > 236D > (6*5C) *4 > 3C > 6A > 2C > 6D Don't have any puzzles atm...
  9. 5A > 632146C opponent so salty
  10. For CP2 they should make a deal with B'z that everytime Azrael has both weak points on his opponent Love Phantom piano starts playing
  11. I put the most optimized dual weak point Valiant combo I could find in my latest combo video, you can find it in the video thread. Edit: better one in the combo thread~
  12. Most of them you can block but since it costs 100 heat and puts the user in a punishable spot, people generally try to combo into them, guaranteeing their success. Some of them (for example Relius' and Tager's) are grabs so you'll have to escape them some other way, like jumping or backdashing, even though it's possible to combo into those too since they ("Astral grabs") can't be broken.
  13. Watch match videos, read wiki, experiment.
  14. Here's the wiki page for those: http://www.dustloop.com/wiki/index.php?title=Offense_(BBCP)#Astral_Finish Astrals are basically the critical finishers of BlazBlue, you can go for an Astral if you meet the conditions (see wiki). However it depends on the character how easy it is to connect, some characters can combo to their Astrals whereas others can't. Hakumen's Astral for example is a counter move much like his drive moves and Yukikaze. It's in the very bottom of a character's move list.
  15. Well Hakumen uses magatamas for specials but he and Jin share that mechanic for a reason.
  16. Not to be an asshole but everything you see reflects light. Your rage is just too fun Raz ^_~
  17. Ggs Bear, good to hear your system works
  18. Correction, you didn't log in to play Tager with spark bolt stocked.
  19. In projectile-heavy MUs (Kokonoe, Mu etc.) keeping Phalanx in stock is a legitimate scare tactic. At least with Mu where stocks are mostly free I feel that instead of using all your stocks to get in, you should use them to rack up damage when you ARE in, limiting your opponent's game in neutral in fear of Phalanxes. It is a great move in itself, its' got high damage, you can cancel almost any ground normal into it, it prorates well, startup is fast (7f), it overrides other projectiles and it launches. I put a couple of Phalanx combos in my last combo video, but I think someone ought to dedicate a whole video to practical Phalanx combos.
  20. In lobby that is
  21. This thread is only for posting actual combos, questions will be answered here: http://www.dustloop.com/forums/index.php?/topic/7332-cp-azrael-gameplay-discussion-v2-discuss-videoscombosquestionsetc/
  22. I guess fighting people who obviously haven't played the game long enough to give you a challenge. I just played 2 ft5 sets with 2 different people and bodied both of them, I couldn't even practice any of my harder combos because of slight lags here and there. If I would've started holding back I would have looked like an asshole so all I could do was, well, win. Bear we should play again sometime, I need my yearly Haku-MU dosage.
  23. I'm still fearful that the absorbing invincibility won't start at frame 1, so if Makoto does her projectile oki -> Growler -> Makoto 5B meaties your Growler and gets a CH combo. That's just an example, but yeah.
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