You should be more concerned with moves like 6k (which covers almost 1/4 of the screen as an overhead.), 214p (hair car attack, hits low), 2369p (overhead that's like impossible to react to on reaction), 2p/2k (tick throw setups), iad, delayed iad, double airdash (all used as ways to bait/mixup high/low/throw/ options while a disc is set)