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Everything posted by ElvenShadow
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[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Sol can combo into DI in the corner off of 6p and do nasty air combos -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
You can't cancel attacks into blitz shield animation. Taunts have been in the game since 1st loketest and I posted stuff about them. Check my older posts -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Activating IK freezes the opponent completely until finished. So you can't punish IK mode startup on reaction. Deactivating IK mode however, does not freeze the opponent. Fausts door takes him to New York. You can see the stage in the background inside the door. Changes based on Fausts position on screen. When Millia does 6k she is considered off the ground. Slayer has 2 versions of his ground dash according to a SL player I talked to. One is short and one is longer. Press forward 3 times for the long one. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
If you blitz shield I-no standing dust it just absorbs it as if its a projectile. I-no doesn't get put into vulnerable state -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Fausts flowers have random facial expressions -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Slayer unblockable absorbs low hits too Even on whiff, slayer can do anything while in the air after helter skelter -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Looks like SL can hold the button to extend the time on his unblockable move to come out later -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
SL helter skelter jump cancel able on hit or block -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Slayer 5S staggers on CH -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I have no info that this is the final roster or loketest and if I ask pachi he will just shrug his shoulders so who knows, but I personally think there will be more -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Pot can YRC hammer fall and do pot buster lol -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
When bedman does déjàvu moves he still has an animation so he can't just move instantly but the recovery is not that long. All déjàvu moves can be yrcd -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Pachi is here. I told him my thoughts about bedman beast that it should just stagger. He didn't really give much of a reaction lol -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Tested more in single player You can't RC whiffed blitz shield or bursts Bedman beast goes away if bedman is hit If opponent jumps over beast it turns around and walks towards opponent again. You can't RC beast summon animation If you combo opponent in corner and cancel into beast the beast won't combo. Even though they are up against the wall the beast seems to be a certain distance away so it doesn't seem that you can combo into it from just simple grounds strings into a direct summon. Of course if its already out and you combo them into touching the beast it will work. Bedman can YRC the alarm clock super Bedman can't cancel his ground dashes with anything. No specials or normals or jumps so its not really like slayer. He is commited to the full dash. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Just confirmed you can't RC IK mode startup -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Fausts spring board is somewhat useful. If it is behind opponent and Faust is doing a pressure string to blocked opponent and they get pushed onto it it breaks their guard and his attacks will then combo. It's extremely hard to combo off it otherwise though. Also if it was a reverse situation with item behind opponent with opponent doing block strings on Faust like in the corner or something, Faust could FD to push opponent back on it. It will get him out of pressure but he probably can't combo. Though the opponent could do this to Faust to if positions were reversed Just saw PO do his guard point move over the spring board and it didn't hit him but it activated it. I bet Bedmans dash would also do this -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
To whoever asked, IK startup varies per character. Fausts is still slow as hell for example. All other aspects of IK mode are the same as always. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Ok I'm back. Had to sleep off my hangover. Ill start answering some Qs Mario, the super damage buff isn't that bad. Think of it like guts but sorta reversed -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
The point is that IK state activation is nearly instant so if the oppononet is dizzied they will die -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Yes destin is correct. Im saying that as it is now its too good. Better to change it as I previously suggested to be non easy dizzy state and just give a free combo. What I'm saying is, if they keep it as is, it should AT LeAST cost 100% -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Thanks for the further specification of details -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Yo for real. As it is now, that super should cost 100% tension imo -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I don't understand what u are trying to ask blade Do you mean that when oppononet is in IK mode that its easier to mash out of a dizzy? If so, it doesn't matter. That IK is like fucking instant -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Like... IMO bedman beast super is too good with that easy dizzy to free IK. It should leave them in a stagger or some other vulnerable combable state instead so he has to at least get a big combo off it. Right now it seems like 80% of the time if you get hit by it the round is already over... -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Almost any normal can be YRC on whiff. Faust can do point blank 6hs whiff YRC and go from there. Of course YRC only works during active frames though. If you wait until recovery you get dat purple Can't say exactly how long Bedmans monster stays out but it's looong