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Everything posted by Sourenga
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
My bad. Wording is a bit bad... They say it would ruin the fact that there's supposedly an even amount of playable male and female characters. If Tsukuyomi would have been added they would have needed to add a second male character to the game to keep the character selection balanced = more stuff to be created = in the end, console version would have been even more late. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
That picture from Dengeki is definitely drawn by the character designer Yoshihara and it sure looks like it would fit in the Character Select screen... except she doesn't have anything to fight with... Well, Famitsu article already proves that they planned to have Tsukuyomi as a playble character. Here are the translated bits of Famitsu interview. I'll go and start translating Dengeki article. - Mori mailed Narita nearly everyday about the development - Tag team begun from the fact that Mori and Narita were friends and Mori knows most of the French Bread staff. He was already involved in the original arcade version. - Mori rejected a bunch of original ideas in the original arcade version which were changed and we ended up with the version that released 2 years ago. - Mori offered ArcSys would share their know-how about the Network Mode which ultimately lead to this collaboration. - French Bread ported the arcade characters completely ported to PS3 and added new characters.Then Arc took that game and added Network Mode and other elemtns needed for the console version. - Development of the console port was decided around the Tokyo Game Show last year. - Basics of the game were finished and the game was left in Arc's hands around the end of last year. - It took a long time until French Bread got originally Windows-based arcade version to run on PS3 since they had never done such a port. - Narita says that: "If Under Night's story would have been something grand, it would have overlapped with certain a lot bigger company's creation" *stares at Mori* - "In-Birth" might be a bit forced name, but they have once died and they are on the "inverse side of nature". - Idea for GRD started with people saying "I don't know what should I do in this situation" so Narita wanted to make a clear difference to when to go offensive and when to remain defensive. - Mori: "That gauge system is now so much better than it originally was" *laughs* - Original idea was "fighting game focused on defense" and GRD was just a defense meter and some people were like "Can you really make a game with defense?" and the first thing Mori said when he saw the concept 3-4 years ago was: "No one will go offensive if defense is so much stronger!" - Concept and system were contradicting. How can you reach beginners if defense is stronger than offense? Most of the beginners don't even know that you block by holding the stick to the opposite direction. Only pro players care about defense game. - In order to make a next-generation fighting game like "Calamity Trigger", French Bread needed to adapt and use HD sprites. - French Bread first tried doing sprites on their own to notice how much it took time. Then they approached Mori to find what his magical solution was in the process of creating HD sprites. - Mori answered: "It will cost a whole lot of money until it's complete" - Mori says back in the day the original Melty Blood was surprising title and it effected many things in the development of "Guilty Gear X" - Nanase was nearly ready to be added into arcades before the negotiations about console port begun, so French Bread ended up saving the character for better timing. - "You already have one character, so which not add another one now that you have a chance", Mori said and that led to the creation of Byakuya. - "Now that console version is out people will see that French Bread has intention to continue the series. Arcade players had to wait for a long time to this console version adn there's no way this is simply ending right after we release the console version. While we keep adding more characters and widening the story of this game arcade version gets upgraded and most likely gets a sequel eventually. That's what I wanted to tell Narita when I encouraged him to add Byakuya.", Mori explains. - French Bread was reflecting that they don't have a character with simple personality and simpel gameplay - that lead to Nanase. - Biggest problem with Byakuya was so make sure everyone got he's a student but that his character wouldn't overlap with Hyde. - Originally French Bread planned to have his big sister Tsukuyomi also as a playable character, but gave on the idea since 2 girls and 1 boy would force them to create 2nd male character to keep the character selection balanced. - Narita originally rejected the idea of Byakuya reminding of a spider. They had already thought up a new ability for him, but then changed their mind since spider was more simple to get. - "I'm really happy if you can figure many ways to annoy your opponents with Byakuya", Narita says. - Arc originally thought it would be rather simple to add Network Mode to the game, but it ended up being really troublesome because the game was just ported from arcades and didn't have anything else programmed. - They way game searched and read data was disjoint and it took a lot of time, so the program was altered a lot to optimize the loading times. - Originally we simply inteded to do a Training Mode that was similiar to the one in arcade version, but Ishikawa from ArcSys said he'll create even better Training Mode than in P4U and that's how they ended up with this Traning Mode. - Currently the release is planned for Japane only, but we're thinking of releasing the game in the rest of Asia later. I'm sure it'll be liked by the anime fans of Taiwan, Hong-Kong and Singapore. - Timing of the arcade update hasn't been planned but we plan to make it so that people who got interested in console version can also play new characters in arcades. - "If console version is popular enough, I'm sure "Under Night" can join list of games in our annual fighting game tournament.", Mori says. -
Oh, now that I think about it. Character Select has changed colors, so it's pretty suspicious that none of the screenshots in that article show the health or heat gauge. Are they going to be recolored as well...?
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
http://www.kakuge.com/wiki/pages/置き Oki and okizeme are two different things in Japanese fighting game terminology. They are even written with a different kanji (oku = leave, okiru = wakeup). The way they use in this UNI is correct from the perspective of Japanese terminology. I'm pretty familiar with the Japanese terminology as I translated the JP UNI wiki, but what I meant with "not knowing the terminology" was that I have never bothered to study American terminology and can't say for sure that it wouldn't contradict with American terminology. -
http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/ps/93/read?articleId=1457300&bbsId=G003&itemGroupId=40 Somewhat better pics of the article. Seem that the color of the character select screen has changed to red.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Guess it's time I dropped something here... I subbed the beginners workshop that was held on Akihabara LL last month. It has some nice demonstrations and stuff... Pretty much goes through the basics. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Chickzama posted pics of Byakuya's moveset, so here they are translated COMMAND NORMALS 3C j.2C Hold 4 during a Throw SPECIALS How shall I cook you? [どう料理しよう?] 236A/B/C (EX Possible) -> Is chopped fine? [微塵切りがいいかな?] 236A/B/C --> Or maybe shredded? [それとも八つ裂き?] 236 A/B/C Should I leave this around here? [この辺に仕掛けておこうかな?] 214 A/B/C (Air OK) -> It's useless to run [逃げてもムダさ] A/B/C --> See, I caught you [ほーら捕まえた] A/B/C/D Isn't it good for eating now? [そろそろ食べ頃かな?] 623 A/B/C (EX Possible) INFINITE WORTH Become a Part of Me [僕の一部になりなよ] 41236D Endless Nightmare [終わらない悪夢] A+B+C+D -
Pictures in case someone happened to miss the localized movesets: Sho's moveset Minazuki's moveset
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Oh, come on guys... It's an offline fight and the option to save replays from those is not ArcSys' current standard... Main menu still has "Replay Mode" listed there, so obviously Netplay replays exist in the game. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
I highly doubt that since in Nanase VS Chaos battle of the stream they pick random stage and get Yuzuriha's shrine stage with Nanase's theme. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Okay, thanks. Stream was pretty low quality so I couldn't see the letters clearly and was forced to go with how Serizawa read that during his narration... -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Some notes because people are asking: - Total amount of stages confirmed to be 15 (Meaning we've already seen all the stages) - Stage select has changed a bunch of stage names compared to what they were named in the mook. - There's no song select in Training Mode or Versus Mode (Probably none of the modes has it...). You just get randomly the theme of your character or the opponent. - I love how the sound effect when scrolling through the menu is completely the same from Melty Blood... - Nanase's no.1 color is named "Moulin à Vent" - Byakuya's no.1 color is named "Midnight Spider" - Byakuya's IW is unblockable. (You can still probably evade it with Chain Shift and stuff...) - Nanase's DP deals additional hits if you mash the button. Raw EX version with max mash deals 16 hits and 2434 dmg (in Vorpal) - Chase the Réve has three follow-up: *overhead slam with the sword *sting with the tip of her sword *the one where she rises the opponent into air with tornado (Raw damage + Vorpal Bonus) Nanase IW 3874 damage (Come on, in Veil Off with additional 10% damage it pretty much half-kills Seth >_>) IWE 3650 damage Byakuya IW 3465 damage IWE 3614 damage -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
When's black hole jokes... Serizawa confirmed Byakuya's IW is unblockable >_> Also, menu music was cool. I'll probably start translating the stuff I saw in the video for the menu guide... -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Yay for the song info! Yaten no Ori (Cage of the Night Sky) -Recurrence Starry night- Singer: Yuuki Tedokon Lyrics: Ryorca Song: Raito -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Rank 4 Seth player Ohittou (奥州筆頭) is pretty much the only other notable player. It's been ages since I last saw RIP Ranking No.2 TTK or No.3 Hazumun playing... There's a whole lot of Seth players with over one million RIP points, but only Kai, LUTE and Aya can sometimes be seen playing. -
Nah, it's most likely that mysterious orchestral boss theme we heard in the last stream. Adachi's theme shouldn't be in the demo since Adachi himself isn't playable in it. No one seemed to notice, but the music list confirms game's theme song to be named "Break Out Off..." as well as that "Striptease" is Rise's Shadow theme and "That Which Escaped The Darkness" renamed as "That Which Comes From The Darkness" is Shadow Ken's theme. Also, Altus' demo version seems to be missing two songs that are in the arcade version: Wiping All Out and I'll Face Myself -Battle- Anyways, I updated the music list for the game I posted earlier on this thread.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
"Special" section has opened on ArcSys' UNIEL site and it has a bunch of Twitter icons... -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
We are talking about Spica videos from June 16th, am I correct? Then it must have been Rion (No.1 Seth). If my memory serves right, only 2 Seth players participated in that - Rion and Ohittou (No.3 Seth). Ohittou used his light blue color in all of his matches. Rion switched his color all the time. -
Look at the Persona card meter. Persona Break
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Vatista wiki has listed something like that, but it's data from the vanilla and missing Chaos and Akatsuki. Pretty much every character (except Wald) seems to have 4-5 frames start-up. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Tournament begins on LeisureLand Akihabara's Twitch channel soon. Today is 2on2 if I'm not mistaken... Edit: Nah, it was singles and Senaru won. Next tournament will be on July 21th. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
It's a special. Screenshot of its EX version was already shown. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
http://www.nicovideo.jp/watch/1403072587 ArcSys also uploaded console opening to Nico -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Official site updated! Nanase gameplay movie Byakuya gameplay movie No Nanase's theme, but Byakuya's theme is sounding cool. Tsukuyomi also speaks in Byakuya's battle intro,,, I wonder who voices her. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Force Functions are character specific moves with a universal command of B+C. There's a lot of variety in them and they necessarily even aren't actual attacks. For example, Orie's and Chaos' dodge moves, Wald's rock throw and Vatista's "Ba ba ba!" move where she shoots bullets from her fingers.