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Everything posted by LegendaryRath
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[CP] Azrael - Gameplay Discussion (Pre-Console Release)
LegendaryRath replied to zeth07's topic in Archive
While absorbing projectiles he is gains invincibility. It's particularly helpful to null Rachl's corner oki, as an example. -
Soooo glad that P4A will be at Evo this year, especially since I might actually go. If it wasn't there in July, it probably never would be. Ruben, Sorry for not checking the forums to see your post. I'll pay for the board at your place the next time you host, thanks again. I probably wont actually install the board unless my stick causes more problems. For some reason it's been working really great lately, so I guess I can save it for when I get a second stick.
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[CP] Azrael - Gameplay Discussion (Pre-Console Release)
LegendaryRath replied to zeth07's topic in Archive
My bad, for some reason my mind went straight to BHS unblockables. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
LegendaryRath replied to zeth07's topic in Archive
I saw several instances lately where the opponent was in a perfect block sting and they went into BHS. All the opponent had to do to get out was Counter Assault. Unblockable BHS setups seem pretty terrible and useless. I'm willing to guess that most players know of at least a few ways t get out of his by now, and they generally don't want to blow 50-100 meter on something that wont work. EDIT: Here's an example of what I mean http://www.youtube.com/watch?feature=player_detailpage&v=tC44mdUk6FU#t=1000s -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
LegendaryRath replied to zeth07's topic in Archive
I like 3D a lot more as a punish because of the possibility of doing swag Hornet combos. I don't think it's far fetched to think that a Ch 3D or 6D could combo into hornet or Valiant, respectively. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
LegendaryRath replied to zeth07's topic in Archive
6D and 3D both seem like amazing punishes. Looking at this, I'm thinking that it could be possible (without any weakpoints) to CH 6D into valiant. Maybe something like 6D > 6A > dash > [5B] > TC > Valiant > stuff. I'm not 100% solid on all the inputs for the moves, but I know all of them. Hope I got my idea across alright. http://www.youtube.com/watch?feature=player_detailpage&v=wE7iuwONHxg#t=799s Even with how he started this combo with the second 6D, I bet he could have gotten some scary nuts damage following with 6A. Hornet looks like it has some viability as an anti-air after all. on CH you can follow up, keeping the weakpoint. http://www.youtube.com/watch?feature=player_detailpage&v=wE7iuwONHxg#t=878s -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
LegendaryRath replied to zeth07's topic in Archive
This is what I was talking about earlier how drives could be the optimal punishes. Start a combo as if you had a weakpoint and still get to use it later. Pet (I think it's Pet) get's 3.8k easy this way. If he included 6A, and TCL, it's well within reason that he could have gotten 5k+ meterless. I feel like there are tons of options for this combo. Whether you include Hornet, apply the 2nd weakpoint, TCL > BHS, ect. http://www.youtube.com/watch?feature=player_detailpage&v=wE7iuwONHxg#t=664s Also here, with the UW applied he punishes with the LW giving him both and a full combo (Well, if he didn't burst or had more health). Scary stuff. http://www.youtube.com/watch?feature=player_detailpage&v=wE7iuwONHxg#t=749s -
even if I used a "facebook" I would have no fucking clue where to look. Seriously just link it or stfu, I had a bad day and it's only noon. - Looking back at it, I sound a lot like a dick here. Seriously though, it's not helping me to just say Facebook. Besides, Ruben hasn't helped me make an account yet. I promised him the pleasure of doing it the next time he hosts.
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What are the properties of 2D on standing/crouching confirm now? I've rarely seen it connect outside of the end up a combo and I haven't followed this thread too much lately. If it's anything like in Ex then maybe it could follow up grounded 6C fatal (If it keeps them grounded) for a full magnetized combo. That or 236B, but I would assume 2D would be ideal if it works.
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I start school next week, but I only go for two hours and I'm out at noon. So basically I'm free on weekdays if someone wants to pick me up or something. No matter how bad it sounds, I feel like my real break starts once I go back. My break from my family, the time where they start working again and I still don't do work.
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I wasn't trying to show how practical that was, just how cool it seemed to block so perfectly for so long. Watching it makes me smile.
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Look at this dude's defense. It's like an impenetrable wall of awesome against Tao. Seriously, he blocks for a solid 15+ seconds like a pro and gets rewarded for it. This sort of thing always makes me smile. Seriously, who is this patient? http://www.youtube.com/watch?feature=player_detailpage&v=LwzB_mv36ww#t=402s
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Sorry if I got kind of defensive. I'm also kind of obsessed with squeezing as much damage as possible out of every confirm, without wasting meter and such. Once we get the game, we'll have a ton of fun I'm sure. mAc, yes there are corner combos. They seem to make use a loop you can do with j.C wallsticks. Something like stuff > 2C > j.2A > falling j.C (wallsticks here) > (land) 5C > 2C > repeat once or twice. I really want to see how much the difference is between this sort of thing and the normal midscreen stuff. The only problem is how rarely I see people attempt it.
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I'm more than content with what I'm seeing off drive fatals. Seriously psyco, I get what you're saying and kinda agree that you should get ridiculous damage off fatals. But I don't see the problem. You're just concerned with the fact that it's a fatal. If we got the same exact damage off a regular counter (not FC) your point wouldn't be valid. Think back to Hotaru and you could say the same thing. The combos we can get off it are the exact same regardless of whether it's a FC (With the exception of midscreen teching too soon to follow up with j.2C. I'm almost certain it would act the same way if they chose to make it a regular CH, sort of like rapiding a CH inferno divider) I want to reiterate that I agree with you. I just don't think we should make a fuss over it just yet. Besides, you're probably right about the possibilities that could open up with meter. I doubt we're seeing the absolute best combos yet Speaking of which, I never see any players use corner combos. I'm assuming they're trickier or something, because I only see people do midscreen combos, even up against the wall.
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Honestly, I'm happy with what we've got. Just being able to get good damage off a counter is good enough for me. When they give us an inch, we shouldn't expect a mile... or something like that. I understand why you think you should get so much more. It's a FC, it's implied. But still, there's tons of characters where a FC doesn't matter like at all (I'm talking about Ex cuz I don't know a whole ton about some of these guys in CP). Bang doesn't get any different combo options off a fatal. Even Hotaru being a fatal, has pretty bad damage when compared to other simple confirms. Getting 3k+ for barely anything off something that used to get nothing is an excellent buff. I'm gonna ignore the whole topic of his drive nerfs, just talking about the confirm.
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I'm pretty sure I've seen FC drives break 3k or get close, which seems pretty good to me. Obviously you could throw Zantetsu in there to make it a much better combo, but I don't think you'll ever be wasting magatama or something. It's your choice if you want to add a little extra damage or not.
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I was just using the names I saw in the descriptions for the videos. I'm sure Blade will correct it when he get's around to updating the OP.