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Random Naoto

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  1. DancesWithNinjas Also, it was his birthday yesterday.
  2. Thanks for reminding me. This is long overdue. 11/16 Results: Guilty Gear: 1) Harakiri Tiger 2) Johnny Matrix 3) Sunfish 4) Adamantium Banchou 5) Kryan 6) Uncle Gary BlazBlue 1) Harakiri Tiger 2) Ace 3) Genius Champion 4) Betadude 5) TDG| Oso 5) Sunfish 7) ABCHampion| Pfhor 7) Keyblaz 9) Uncle Gary 9) Slow Notion 9) Kryan 9) Adamantium Banchou P4A 1) Genius Champion 2) ABChampion| Pfhor 3) Sunfish 4) Uncle Gary 5) TJ 6) Harakiri Tiger 7) Adamantium Banchou The current point standings for each game are: Guilty Gear Oscar - 20 Uncle Gary - 8 CEOFoxstep - 10 Johnny Matrix - 9 Woofx7 - 7 Sunfish - 7 Cookie - 6 Pfhor 5 Kryan - 6 Adamantium Banchou - 5 Persona Genius Champion - 30 Sunfish - 15 Pfhor - 14 Woofx7 - 7 Uncel Gary- 5 Cookie - 4 Crushing Llama - 3 Harakiri Tiger - 1 TJ - 1 BlazBlue (Points were reset for CP) Woofx7 - 10 Harakiri Tiger - 10 Sunfish - 8 Ace - 7 TDG| Oso - 6 Genius Champion - 6 Sinister Wolf - 3 Betadude - 3 Pfhor - 1 Apparently the software I'm using to make the brackets isn't supported anymore or something, so I'll have to work out the best way to upload the brackets as a jpeg or something. The matches that were recorded will be up by the weekend.
  3. Negative Ghostrider. See everyone tomorrow. I'll be there at 1:00 getting my stuff set up, so any time after that we can start playing casuals.
  4. Is it pink, white, and invuln frame 1 when it teleports? We're worth it. Also we killed Kennedy.
  5. I don't think there's an El Paso thread, but there are a few members here and there from West Texas; I saw that you found the Albuquerque guys. The El Paso thread on SRK is pretty active and there's probably a few anime players among them. They may be able to direct you to the proper channels. http://forums.shoryuken.com/discussion/139889/el-paso-texas-blood-sweat-cheers/p374 Let us know if you ever make the trip out to Dallas.
  6. Yeah. The parts list is just case, PCB, buttons, USB cable, and wires with .187 QDs to hook the buttons up to the PCB. There are a couple little things that might require extra materials like stripping the wires and fixing the PCB to the case, but all in all it's pretty simple.
  7. Wasn't it a turkey?
  8. The PCB you can buy pretty much anywhere; for a hitbox you're more or less obligated to use a PS360+ which will run you like $60. As for the case, you can either try to find one on SRK, buy one from someone like Magocyber, or if you have some pretty basic tools you can make one out of wood. It's basically just a box with a bunch of holes in it.
  9. Shitfuck. Cookie fundraiser go.
  10. If you played a match that got recorded on Saturday, it's been posted. https://www.youtube.com/playlist?feature=edit_ok&list=PL6mUQLt99exrumcswCQANZNlpWpXFWYAz
  11. If you use your right thumb to hit up usually, try doing tks with the left thumb so it's all on the same hand. I'm like 99% with TKs since I switched.
  12. So the people in our scene that know me also know that I talk way too much, and over some jack in the box in the midst of bible level rainfall I mentioned that nu, lambda, and mu reminded me of the statistics class I took in college with our stately moustached middle eastern professor Mr. Mansoeur. I imagined the Murakamos sitting at their desks punching numbers into a TI-89 and for some reason that made me happy. Luckily we have an artist among us, and a week later while we were sitting at some sort of burger joint slash convenience store eating, he banged this out in like 80 seconds freehand and made me a happy man. I present: mecha musume Stats 101 by FuriousRockets
  13. Arcsys games have almost no input leniency; GG and in nine out of ten cases BB require that you hit every input in the right order to get what you want. There are two widely accepted methods among hitbox people for inputting a satisfactory half circle, the first is just making two quarter circles (632,214), which for some reason is acceptable in both GG and BB, and the other is an SOCD half circle, which for a half circle back would entail hitting and holding down on forward, down, and left which gives you 6, 3, and then left/right cancel out while all three buttons are held down giving you the 2, then rolling off left to right in the same way. Everything else though, they're great, especially if you already know how to play on a keyboard. Instant blocking with SOCDs is probably the most busted thing for anime games. I made a video the HB guys put on their facebook about how to do it. I have a ton of 24mm Sanwa buttons lying around. If you bring a case and a PCB to a meetup I'll make you one for free.
  14. Yep. Indeed it is. Just so you know, when I hear people say Foxstep I immediately think of foxdie, and when I see you post here and it has the CEO after it everything mixes and I envision you as like Big Boss meets comically evil boardroom exec ala Vince McMahon, who isn't afraid to deliver a pink slip by getting in the ring and and throwing down... Except at guilty gear instead of wrestling. Also this Saturday is ranbat day, so that's where most of us will be, but it's super laid back and we usually have a ton of casual set ups running constantly now, so it ends up being like a meet up but with brackets. It also ends at eight, so there's still time for debauchery after. I'm sure everyone would be pleased if you dropped by. ONE MORE PLUG: FX Game Exchange 3000 Custer Rd #170 Plano, TX 75075
  15. Just as a reminder, we will be having GG/BBCP/P4 ranbats tomorrow at 3000 Custer Rd #170 Plano, TX 75075; registration starts at 1:30, matches will start at 2:30. I will be checking my PMs all day if you have any questions.
  16. You'll probably still place. Some points is better than no points; if you can get top three you'll at least be in the running.
  17. more lvl 3 drill combos -------- easier and more damaging midscreen combo off a 5B starter 5B, 3C, raibu, RC, 5C(2), 6C(2), 2D, zettou A, j. 6D, zettou B, j. C(1), j. 6C(2), j. 6D (5652) These two are corner combos that end back in the corner Throw, zettou A, j. 6D, 2D, 623C, 5B(1), 6A, j. B, j. 236C (4866) 5B, 3C, 236C, 5A(1), 2D, zettou B, j. 6D, zettou B, j. 6D, j. 236C (4643)
  18. I messed around with some more frame data today, and all three levels of j. D are +6 on block, the only caveat being that at level 3, you have to either delay it out of a zettou or do it later in a jump, since it has less active frames than levels 1 and 2. In any case, you want to hit them so that the landing cancels the animation rather than running out of active frames, since you won't get your frame advantage. j. 6D done as low as possible is -3 at level 1, even at level 2, and +3 at level 3 when you hit the ground again. Also posted some level 3 combos in the combo thread.
  19. Well, you can either pay someone on SRK tech talk an exorbitant amount of money to make you one, or you can learn to play on something else. If you bring this up again, I will hold you at gunpoint and make you watch all four seasons of Hidamari Sketch while I drink heavily, talk about family problems, and take seven hours to explain how I wanted to learn to play the piano but never did. Love you though, see you saturday. No homo.
  20. Does anyone know or have an estimate for proration/scaling on crush triggers as a combo starter?
  21. The BNB so far is throw, gekiren, 2b, 5a, 6a, j. B dj j. B, j. 2C, gosei.
  22. So like, canonically, is Noel the real Noel or is Mu the real Noel?
  23. Does anyone have frame data for this character yet? If not I'll try to get some of it when I get back from work.
  24. Twitch.tv/unclegary01
  25. Having just come back from a really really long grind session, 5C and 2C just don't seem to be very good in general as neutral tools, which sucks because that's kind of why I wanted to play this character. If you're trying to create space after a blockstring or option select a pickup after 5B, they seem okay, but if you're just trying to Dhalsim shit out and throw out 5C/2C it doesn't work so well. The dead zones are really large, the way 5C tilts up makes it whiff on characters like Rachel and Platinum even when standing, and of the characters I played tonight, all of them but Relius could punish them on whiff from outside the hitbox, though 2C did work pretty well to go under some zoning attempts. 6C as a predictive anti-air seemed much more safe since from that range no one seemed to be able to get from the air to the ground to punish, and the fatal follow ups do good damage, though they can sometimes get pulled to the other side and 6A will whiff afterwards. I played most of my matches against Azrael; 5C/2C are really bad in neutral in this match-up, both get blown up hard by his dash punch, which is really fast, and even if you manage to block it he's now in and has frame advantage, which means you're going to eat like 20 frame 3 way mixup that does 4k every time. He can also just dash around to avoid them entirely. I want to spend some time in training mode and try to find some alternate routes to 6D other than the Gosei(1) RC route, since having high 2/low 3 drill seemed super important in winning with this character.
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