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Everything posted by wiredgod
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Kokonoe banned from Rebel Up tournament series
wiredgod replied to TAI-X's topic in BlazBlue Gameplay
There's a decent number of new to BB Kokonoe players. There's also a lot of other new players that pick characters that can't get escape blackhole setups, deal with her neutral game, or compete with her damage. I'm not a cheerleader for banning, but getting put into that blockstring into blackhole in a tourney might make me quit the game. Might as well pick up your stick during the match and go elsewhere -
My expectation is that Arcsys would not put a character in a game that is flat out broken. Maybe that expectation should change?
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Do we want to talk about banning Koko here? Edit: maybe not since it's being talked about almost everywhere else
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To my great embarrassment, my problem was actually missing the j.B altogether. My bad - getting my strings mixed up. Still, these suggestions are helpful. Is there a way to practice the UB followup punish in training mode without having to do the full unblockable combo first?
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I'm running into problems with this unblockable setup: 2A, 5B, 2B, 5C, 46D, jump, AD, j.ABA, j.2C, j.AA, [j.B+3D] I'm able to convert this easily on Jin and Amane (haven't tested all characters), but I'm not able to do it consistently against some of the other characters: izayoi, hazama, Terumi, others. The problem I'm running into is that the 2C will sometimes whiff after the j.A and I'll simply fall to the ground. Yet other times I'm able to do it just fine. I've tried for a few hours to diagnose what I'm doing wrong, but no success. My hypothesis is that it has something to do with the input timing on the 46D. Any insight?
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The new characters seem to be popular in general, at least in Chicago.
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There's not a lot unless you want to travel. The next event is probably a pazzo or ignite monthly in February.
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More anime setups are always welcome. There's plenty of people that travel from the South side to either ignite or game pazzo. The Chicago FB group is also a really good place to ask.
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What's ideal off of a throw in the corner?
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Thanks to all the FF staff for making the event so great. It was a huge improvement over last year.
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
wiredgod replied to Akira-Shiro's topic in Carl Clover
I'm struggling with what you want to do when the opponent is just outside the range of your 5B. I recognize your best options in this spacing are going to be character specific, but what are your options here? 6B and 5C both have hefty startup. Moving forward will get you hit. Am I wrong in thinking your best bet is backdash + nirvana input? -
Any combo suggestions off a raw crush trigger, midscreen, corner, CON, NCO? Should I be doing raw crush triggers?
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Also, the corner carry combo using TVs and missiles sticks around. I'm pretty happy with P4U2 Teddie so far. The new items also look strong.
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I got mixed up b/c players weren't using the standard 5AA, bat, IAd, j.A, j.B, sjc, j.A, j.B. The corner combo is a super jump cancel.
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I'm watching the footage, although I got wrong that the bat isn't jump cancellable and corrected that. I'm not sure why players aren't doing it then.
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Bat is still cancel-able into deflate, item toss, or sweep. I'm not sure if sweep can still be DPed before the fish hits. The soda still gives 20 SP and looks as worthless as before. In terms of the neutral game, 5AA no longer lifts you off the ground, so it will be a bit easier to do 5AA, crossup IAD, j.B.
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Ggs yesterday. This is P4U1's last run, let's dominate at NEC.
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The neutral game is definitely going to be different. Bat will still cancel into item toss, but that option to backdash was really nice for spacing.
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iirc, Yosuke can't punish teddie screw with his 5A, even if he instant blocks. That's a buff there.
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Also, can we get a P4U2 Teddie video thread? I'm not sure who the mod is to create this.
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What I've seen so far from the P4U2 footage: 1) Corner combo still works 2) 5B is not backdash cancellable. It can still cancel into an item. I'm not sure if it can still be cancelled into deflate. 3) Teddie screw is apprently safe on block now. The SB version looks much improved with faster startup and longer range. 4) 5AA, 5B looks like its not a safe blockstring now. people are doing 5AA, screw/sweep/puppetteddie. This is a big change and not a good one for us. 5) The new items look useful. The robot and speaker thing cause lots of blockstun and will be deadly in the corner - easy opportunity for teddie circus or maybe something worse. The bike causes spin state on hit, which could allow for some creative and dangerous setups. 6) Since 5AA no longer puts you in a jump state, the FC 2C screw loop no longer works. 2C, 2B, j.A, etc does decent damage, but not as much as before. Fishing for a fatal with that move seems less worth it now unless some better combo is found. All of this is very early. New stuff is sure to come out as people find optimized combos, setups, etc.
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We're not PSN friends at the moment.
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Add me on PSN people. I'm finding netplay for this game comparably lag free.
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This is awesome. Thank you!
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No, just a hibernating bear.