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wiredgod

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Everything posted by wiredgod

  1. Look at this video at 4:40 for the combo I'm talking about. http://www.youtube.com/watch?feature=player_embedded&v=gc2hJUjjQI8#! There's a few other TV combos they play before it that require SB teleport, except (I think) the one in the corner. These combos give Teddie some additional zoning power. I've found them especially useful for Aigis - you can punish a full-screen orgia boost.
  2. Found a neat tech trap that's very simple. Do 5AA, 236A, OMC. You need to do the teddiescrew very quickly after the second A. They'll air tech and you can either anti-air them or preferably air throw them, hopefully into the corner.
  3. No directional input is required there. You have to delay the j.B somewhat so it comes out on your way down, but not long enough so that you fall below them and the j.B won't connect. Try fiddling with the time you teleport through the TV and see if that helps the combo click for you.
  4. The most basic one is 236CD, 236C, j.A, dj.A, (slight pause in air), dj.B, dj.A, dj.C, land, dash, j.A, dj.A, 236A, missile super. This combo is really useful in some matchups. Note that if they're too high off the ground when you FC them, the combo won't work. There are other ones, but I'm not as familiar with them and I haven't practiced them. Maybe I should do that tonight.
  5. Here's what I found on Teddie's sweep. Elizabeth, Labrys, SLab, Naoto, and Yukiko can't DP punish. At nearly max range, Akihiko, Kanji, and Chie (need to double check her) can't DP punish. You can see the very max range of the sweep if you go to the default training mode position, take a small step back, and then sweep. You might bet able to surprise people with the move's range if you're around its max distance. This would require a good read since sweep is awful if you whiff. The timing for them to DP punish is right as the fish is about to fall on them. It's a tight window and requires some small amount of practice to get it down. I'm going to take it as a personal note that this is a weakness of the move, but I suppose I'm going to keep using it until people start punishing it. Also, I'm kind of curious if you can OMC a blocked sweep, bait the DP, and then full punish.
  6. Going to have to test out some of this. I've had a lot of success using sweep, but that might be (a lot of) people not playing the matchup right. The thing is that people frequently play the Teddie matchup wrong since there are only so many Teddie players.
  7. No, you want to cancel j.B into j.D. In practice mode, I was actually unable to make it so that ice fell anywhere other than on the practice dummy. Make sure that your practice dummy does neutral tech rather than teching away or towards you. Also, you want to input j.D when you still have upward momentum.
  8. Teddie's sweep is awesome. It's safe if the fish hits them (I think it's actually +1 on block), and it's very not safe if you're up close and the fish misses them. A common blockstring for me is 5AA, 5B, sweep/backdash. Also try mixing it up with 5A sweep, and 5AA sweep to force them to respect your sweep and block low. j.B is good as you mentioned, especially if you cross them up with it. IAD crossup j.B, j.A, 2B, sjc, j.A, j.B (optional item drop) is excellent. You can also do jump, air turn, forward dash, j.A to cross them up. If you're very close to them, 2A and throw are options.
  9. Try changing the time you hit the D button. I wouldn't worry too much about this setup - it's an easy block for them and is mostly useful for keeping them in blockstun as you fall. Having the ice be just left or right of the opponent might be even better in some cases. He also has another another bnb: 5AA, <slight delay>, 5B, iad, ja, 2B, sjc, j.A, j.B, <optional item drop>. This latter combo requires you to be very close to them to pull off. You may find its easier to drop the ice directly on top of them with this combo.
  10. Dave, at TFC Omex mentioned something about a gold burst corner setup into rage can that you use. I imagine its pretty simple, but how exactly do you set this up?
  11. Sounds good Noah. I should be there.
  12. What's the purpose of the whiffed air throw attempt after a blocked j.B? Is this to stop them from jumping away from you or is there something else useful about it?
  13. If you're within range of the corner, the 2C FC corner carry combo is better. If not, stick with the triple bearscrew loop. Keep in mind that there are item variations of these combos if you have time to practice them.
  14. Looking forward to playing P4A (and maybe some chaos code) this weekend at TFC. See you guys there.
  15. Orgia on oki is your best bet. Also, try to get your opponent to respect your block strings, then orgia. Outside that it depends on the matchup, but fullscreen is usually safe. When to activate and deactivate orgia is probably the most important thing to playing her well.
  16. It'll be fun hitting people into that one. Hopefully the soda is better too. I wouldn't get our hopes up on having another overhead.
  17. There are some tournaments coming up on Saturday if you could make those. I expect a strong turnout for persona.
  18. This Dansien league thing, how do you spell it?
  19. Only person I know that lives in Wisconsin is Duckator. Maybe he could give you a ride.
  20. Yeah, but the only DPs I can think of without big recovery are Yosuke's and Chie's. The super armor on that move was intense, and it had a lot of active frames.
  21. 5AA not floating is a big deal, wiping away a lot of his FC 2C stuff. Also, longer recovery on the missile means midscreen corner TV combo probably goes away. I imagine SB teddie circus goes through twice because its not hard to control which direction its coming from. I don't see this being really useful. j.2C seems pointless Air AoA could be useful. Being able to mix up the item order seems like the best thing here. Edit: Thanks for doing the work to translate Omex!
  22. This. P4A sold really well too. There's no reason for them not to port it. I'm interpreting their comments to mean the arcade will not leave Japan.
  23. Where did the bonus pot money come from?
  24. I find it's better to watch Liz rather than her persona to see what she's doing. If she puts the card out, she's going for a grab, otherwise, block and then hit the persona on its recovery (watch for OMC though). Also, you can do Teddie Circus to punish Maziodyne and Maragidyne. This will take away some of her long range options.
  25. Thanks for the responses. The teddie forum is pretty dead, but I'm going to continue posting about stuff I find and hopefully keep some discussion going
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