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grove03

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Everything posted by grove03

  1. Discuss the matchup here
  2. Discuss the matchup here
  3. discuss the ¥800 matchup here
  4. discuss the matchup here
  5. discuss the matchup here
  6. discuss the matchup here
  7. Discuss the matchup here
  8. Discuss the matchup here
  9. Discuss the matchup here
  10. Discuss the matchup here
  11. Discuss the matchup here
  12. Discuss the matchup here
  13. discuss the matchup here.
  14. Discuss the matchup here
  15. Discuss the match-up here.
  16. Discuss the mirror here
  17. so far i edited in corner meterless combos, i've optimized what was there and have included some from xlolxlolx's post like the corner command grabs. i'll try to get through all this, but i probably won't be able to seeing as i'll be attending Summer Jam and won't be home for the weekend. Also i'm not able to do the ender 214B>236A for some reason, apparently its listed in xlolxololx's post as a combo, but i kinda dont believe it. if someone else can confirm, thanks!
  18. don't worry, i'll test it out in the lab to see how effective it really is
  19. i'll try looking into the issue for that string
  20. he still has oki, i showed you this first hand bloo lol, and as for cross slash>issen, needs to be either the A/AB version and im pretty sure you can buffer the input.
  21. that's alot of combos lol, i'll go through them and see which ones to keep, some could be repetitive or obsolete
  22. so now that the game has been launched, what are you're impressions on p4u2 narukami? At the start, he felt sort of stiff on movement, or that could be me having played other games. but once i started playing more, he felt a bit more natural. his 5D and 5DD have been severely changed, 5DD window time has been decreased. Normal/Shadow narukami both seem fun to use, and i'll be using both of them.
  23. Post videos of yourself playing and receive feedback on how you're doing things. Hear others' opinions to widen your arsenal or tighten up a few things in your game. PLEASE, ONLY POST ONLY IF YOU WANT TO BE CRITIQUED OR IF YOU'RE GIVING INPUT TO CRITIQUE SOMEONE. Any posts in this thread that does not contribute to the purpose of this thread will be deleted (Warning). The second post following that will lead into an infraction and the third post will lead to a ban. Let's keep things civil and in order, Thanks.
  24. Shadow Narukami Combos SHADOW FRENZY COMBOS Back Throw> SB> 236CD> 236236C (OMC)> dash 214B> 214214C> 236236AB, Damage: ~3900 Back Throw> SB> dash 2AB> 236C> 214AB> 214CD> 214214C> 2B(1)> 5C> 236A> B+D(1)> 214214C> 236236AB, Damage: ~4800 Throw> SB> dash 5B> 5C> 214AB> 214CD> 214214C> 2B(1)> 5C> 236A> B+D(1)> 214214C> 236236AB, Damage: ~4600 Back Throw> SB> j.236CD> j.236C> j.214A> 214CD> 214214C> 2B(1)> 5C> 236A> B+D(1)> 214214C> 236236AB, Damage: ~5090 FC 2B> 5C> j.236C> SB> j.236C> j.214A> 214C> 214AB> 2AB> 236C> 214AB> 2AB> 236C> 236CD> B+D(1)> 236236B> 214214C> 236236AB, Damage:~5900 FC 2B> 5C> j.236C> SB> j.236C> j.214A> 214D> 214214C> 2B(1)> 5C> 214AB> 214CD> 214214C> 2B(1)> 214214CD, Damage: ~6200 2A> 2B> 5C> 214D> SB> dash 5C> 236CD> 214B> j.214A> 5C> 214AB> 2AB> 236C> 236CD> B+D(1)> 236236B> 214214C> 236236AB, Damage: ~5400 5B> 5C> 214D> SB> dash 5C> 214AB> 2AB> 236C> 236CD> B+D(1)> 236236B> 5C> 2C> 214B> 214214C> 236236AB, Damage: ~5700 5B> 5C> 214D> SB> dash 5C> j.236C> j.214A> j.236D> 5C> 214AB> 2AB> 236C> 214AB> 2AB> 236C> B+D(1)> 236236B> 214214C> 236236AB,Damage: ~6100 5C> 214D> SB> dash 5C> 214AB> 2AB> 236C> 236CD> 214B> j.214A> 5C> 214AB> 2AB> 236C> B+D(1)> 236236B> dash 5C> B+D(1)> 236236B> 214214CD, Damage: ~7300 So this Char has some dirty resets/gimmicks that force the opponent to block high/low during shadow rampage, i'll update the Shadow post soon (As soon as possible, school is starting to interupt) As well as brush up on Zio Canceling during Shadow rampage, you can also Check out Issen's quick vid on the topic : https://www.youtube.com/watch?v=SkVH40TFraY
  25. This is the combo thread, when combos are discovered, post them here. I will update the proper section as combos are posted NOTATIONS [table]Move Name Command Other names Raging Lion 214A/B xxx Swift Strike 214C/D Slide Zio 236C/D xxx Brave and Daring 236A/B Yumou Big Gamble B+D DP All out Attack 5A+B AoA Throw 4/6C+D Grab Shiden Issen 236236A/B/A+B Shiden, Issen Ziodyne 236236C/D/C+D xxx Cross Slash 214214C/D/C+D XSlash, CS Raijin Enbu 214214A+B... Secret Super (High) Jump Cancel 7 or 8 or 9 during the move (HJC) or (JC) (Back) Dash Cancel 44 or 66 during the move (BDC) or (DC) One More Cancel A+B+C during the move OMC One More Burst A+C+D during the move OMB Instant Air Dash 956 ( ) IAD Counter Hit xxx CH Fatal Counter xxx FC [/table] Notations that include an asterisk (*) mean that the normal/special is optional 236A is easier to combo after a CH confirm or a crouch confirm 236A will drop on standing confirms if spaced and will drop on a heavily spaced crouch confirm. For now, assume damage is from non-CH value, unless it is stated at the start by CH or FC! Safejumps Collapsed: Safejumps: CH DP>neutral jump> j.B etc>Sweep>C-slide> 669 or neutral jump>j.B etc>214B> 214[b or neutral jump]>j.B etc>(air confirm)> 236A>214 Throw or 236B> 669> j.b sweep> delay 214 C-CS> 669> j.b, will lose to fast reversals etc> j.214A > jump> j.b SHADOW ONLY: air confirm 5AAA> very slight delay jump j.b Midscreen Collapsed: Midscreen: 2A>2B>5B>5C>236A>214C> dash jump for safejump, damage :1527 notes: 2a needs to be point blank 2A>5AA>2B>5B>2AB>214C> dash jump for safejump, damage : 1250 notes: 2a needs to be point blank, consider spacing and adjust accordingly 5AA> 2B>5B> 5C> 214D, Damage:1846 j.B> 5AAA (JC)> j.C> j.214A> 5A> 5C> 2C> 214B, Damage:2551 Notes: Can only be done on starting position or near to the corner. 2B> 5C> j.BB (JC)> j.B> j.C> j.214B, Damage:2185 CH 5C DC> 5A*>2A*>5AAA> j.C> j.214A damage: ~2500 +28/29m gain CH 2B> 5C> IAD j.A> j.2B> 5C > j.B(1)> j.BB> j.B> j.C> j.214B, Damage:2648 CH 5C IAD> j.BB> 662B>5C>5B>2AB>214C Damage: 3043 Standing confirm AoA~C> j.BB (JC)> j.A> j.B> j.C> j.214B, Damage:2861 CH Throw> dash 5C> delay IAD j.A> delay j.C> j.214A> 5A> 5C> 2C> 214B, Damage:2976 Notes: Can only be done on P1 starting position or near to the corner. 50% Meter 2B 5C *236A 214D OMC 5B 5C j.2B j.B j.C j.214B damage: 3501 5B 5C *236A 214D OMC 3214B 2B 5B 5C j.BB j.B j.C j.BD damage: 3895 5B> 5C> 214D (OMC)> 5C> delay IAD j.A> delay j.C> j.214A> 5A> 5C> 2C> 214B, Damage:3782 Notes: Can only be done on P1 starting position or near to the corner. CH 5C DC> 2B>5B>5C>236A>214D>OMC>214B>5B>j.C>214A>5A>5C>2C>214B, damage 5190 75% 5B>5C>214CD>DP(1)> B-issen> 662b> j.C>j.214A>5A>5C>2C>214B Damage: 4366 CORNER Collapsed: Corner: 2A>5AAA>j.C>j.214A damage 1302, +25m gain 2A>2A>2B>5C>5B>2AB>214C> Safejump, damage :1527 2A>2B>5C>5B>2AB>214C>5A>5C>2C>214B Damage : 2377 j.B> 5AAA> j.C>j.214A>5A>5C>2C>214B damage: 2551, +40m gain (j.B)> dash 5B>2B>5C>5B>2AB>214C>5A>5C>2C>214B, Damage: 2981 (j.B)> dash 5C>2B>5B> 5C>236A> 214C> 5A> 5C> 2C> 214B, Damage:3182 *crouch confirm combo AoA~D (DC)> 5C> IAD j.BB> 5C> j.214A> 2B> 5C> 2C> 214B, Damage:3680 Throw> 5B> j.C> j.214A> 5A> 5C> 2C> 214B, Damage:2691 Airthrow> j.2B> 5C> 2C> 214B, Damage:2937 236B>2B>JC>J214A>5A>5C>2C>214B(delay) Damage: 2673 236B>fastest 5C>IAD j.A> j.C>J214A>5A>5C>2C>214B(delay) Damage 2866 CH 2B> 5C> delay IAD j.A> delay j.C> j.214A> 2B> 5C> 2C> 214B, Damage:3174 CH 5C DC> 2B>5C>5B>2B>5C>5B>2AB>2AB>214C>5A>5C>2C>214B, damage :4215 FC 2C (BDC or DC)>5B*> 5C>DC> 5AAAA>2A>5C>2C>214B, damage: 3663/3569, meter gain +45/+44 FC 2C (BDC or DC)> 5B> 5C> IAD j.BB> 5C> j.214A> 2B> 5C> 2C> 214B, Damage:4034 FC 2C> 214B>5B>5C>IAD j.2B>5B>5C>tk A-lion> 2A>5C>2C>delay 214B. damage 4127 FC 2C (BDC or DC) 5C> IAD j.2b> 5B>slight delay 5C> IAD j.2B> 5B>5C>j.214A>2a>5C>2C>214B damage: 4210 50% 5B> 5C> 236A> 214D (OMC)> j.C> j.214A> 2B> 5C> 2C> 214B, Damage:3844 5B> 5C>236A> 214D (OMC)> 214B> 2B> j.C> j.214A> 5A> 5C> 2C> 214B, Damage:4111 50% OMB 5C>236A>214D>Burst>5D>66B>5DD>TK214A>5A>5C>2C>214B>2B>5C>236A>DP>236236B. damage 6363 5C>236A>214D>OMB>214B>5B>5C>iad j.A>j.C>j.214A>5A>5C>2C>214B>DP(1)>236235B damage 6316 5C> 236A> 214D> omb> 214b> 5B>5C> iad j.A> j.C> j.214A> 5A>5C>2C>backdash> dash 5C> sj.b(2)> j.BD > C-ziodyne damage 6516 100% 5B>5C>214D> B-issen>omc> 5D> 2B>5B>5DD>214B>5B>5C>2C>214B damage 5088 5C>214D> B-issen>omc> 5D> 2B>5B>5DD>214B>5B>j.C>j.214A>5A>5C>2C>214B damage 6383 100% OMB 5c>236a>214d>236236b>OMB>214b>5c>IAD j.a>(delay)j.c>j.214a>5a>5c>2c>214b>DP(1)>236236B damage: 7266 CH 5c>236a>214d>236236b>OMB>214b>5b>5c>IAD j.a>(delay)j.c>j.214a>5a>5c>2c>214b>DP(1)>236236B damage:7433 5c>236a>214d>236236b>OMB>5D>2B>5DD>214B>5B>5C>2C>214B>DP(1)>236236B damage: 7479 150% OMB 5B 5C>214D>C-CS> A-Issen> OMB>5D>2B>5DD>214B>5B>5C>2C>214B>C-CS damage:7914 5C>236A>214D>C-CS> A-Issen> OMB>214B>5C IAD j.A> j.C>j.214A>5A>5C>2C>214B>C-CS damage:9233 5C>236A>214D>214214C>236236A (S-Hold)>omb>5D>5B/(2B)>5DD>214B>2B/(5B)>j.C>J214A>5A>5C>2C>214B>214214C dm9520/9514 Back-To-Corner Collapsed: Cornered: FC 5AAA>delay j.236C>5B>5C>DC>5A>j.C>j.214A>2A>5C>2C>214B damage 3053 CH 5C DC>2B>5B>5C>236A>214D>OMC> dash 5C>IAD> j.A>j.C>j.214A>5A>5C>2C>214B damage 5141 Full-Screen Carry, there needs to be a gap between Corner and Yu.
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