This is the combo thread, when combos are discovered, post them here. I will update the proper section as combos are posted
NOTATIONS
[table]Move Name Command Other names
Raging Lion 214A/B xxx
Swift Strike 214C/D Slide
Zio 236C/D xxx
Brave and Daring 236A/B Yumou
Big Gamble B+D DP
All out Attack 5A+B AoA
Throw 4/6C+D Grab
Shiden Issen 236236A/B/A+B Shiden, Issen
Ziodyne 236236C/D/C+D xxx
Cross Slash 214214C/D/C+D XSlash, CS
Raijin Enbu 214214A+B... Secret Super
(High) Jump Cancel 7 or 8 or 9 during the move (HJC) or (JC)
(Back) Dash Cancel 44 or 66 during the move (BDC) or (DC)
One More Cancel A+B+C during the move OMC
One More Burst A+C+D during the move OMB
Instant Air Dash 956 ( ) IAD
Counter Hit xxx CH
Fatal Counter xxx FC
[/table]
Notations that include an asterisk (*) mean that the normal/special is optional
236A is easier to combo after a CH confirm or a crouch confirm
236A will drop on standing confirms if spaced and will drop on a heavily spaced crouch confirm.
For now, assume damage is from non-CH value, unless it is stated at the start by CH or FC!
Safejumps
Collapsed: Safejumps:
CH DP>neutral jump> j.B
etc>Sweep>C-slide> 669 or neutral jump>j.B
etc>214B> 214[b or neutral jump]>j.B
etc>(air confirm)> 236A>214
Throw or 236B> 669> j.b
sweep> delay 214
C-CS> 669> j.b, will lose to fast reversals
etc> j.214A > jump> j.b
SHADOW ONLY: air confirm 5AAA> very slight delay jump j.b
Midscreen
Collapsed: Midscreen:
2A>2B>5B>5C>236A>214C> dash jump for safejump, damage :1527
notes: 2a needs to be point blank
2A>5AA>2B>5B>2AB>214C> dash jump for safejump, damage : 1250
notes: 2a needs to be point blank, consider spacing and adjust accordingly
5AA> 2B>5B> 5C> 214D, Damage:1846
j.B> 5AAA (JC)> j.C> j.214A> 5A> 5C> 2C> 214B, Damage:2551
Notes: Can only be done on starting position or near to the corner.
2B> 5C> j.BB (JC)> j.B> j.C> j.214B, Damage:2185
CH 5C DC> 5A*>2A*>5AAA> j.C> j.214A damage: ~2500 +28/29m gain
CH 2B> 5C> IAD j.A> j.2B> 5C > j.B(1)> j.BB> j.B> j.C> j.214B, Damage:2648
CH 5C IAD> j.BB> 662B>5C>5B>2AB>214C Damage: 3043
Standing confirm
AoA~C> j.BB (JC)> j.A> j.B> j.C> j.214B, Damage:2861
CH Throw> dash 5C> delay IAD j.A> delay j.C> j.214A> 5A> 5C> 2C> 214B, Damage:2976
Notes: Can only be done on P1 starting position or near to the corner. 50% Meter
2B 5C *236A 214D OMC 5B 5C j.2B j.B j.C j.214B damage: 3501
5B 5C *236A 214D OMC 3214B 2B 5B 5C j.BB j.B j.C j.BD damage: 3895
5B> 5C> 214D (OMC)> 5C> delay IAD j.A> delay j.C> j.214A> 5A> 5C> 2C> 214B, Damage:3782
Notes: Can only be done on P1 starting position or near to the corner.
CH 5C DC> 2B>5B>5C>236A>214D>OMC>214B>5B>j.C>214A>5A>5C>2C>214B, damage 5190
75%
5B>5C>214CD>DP(1)> B-issen> 662b> j.C>j.214A>5A>5C>2C>214B Damage: 4366
CORNER
Collapsed: Corner:
2A>5AAA>j.C>j.214A damage 1302, +25m gain
2A>2A>2B>5C>5B>2AB>214C> Safejump, damage :1527
2A>2B>5C>5B>2AB>214C>5A>5C>2C>214B Damage : 2377
j.B> 5AAA> j.C>j.214A>5A>5C>2C>214B damage: 2551, +40m gain
(j.B)> dash 5B>2B>5C>5B>2AB>214C>5A>5C>2C>214B, Damage: 2981
(j.B)> dash 5C>2B>5B> 5C>236A> 214C> 5A> 5C> 2C> 214B, Damage:3182
*crouch confirm combo
AoA~D (DC)> 5C> IAD j.BB> 5C> j.214A> 2B> 5C> 2C> 214B, Damage:3680
Throw> 5B> j.C> j.214A> 5A> 5C> 2C> 214B, Damage:2691
Airthrow> j.2B> 5C> 2C> 214B, Damage:2937
236B>2B>JC>J214A>5A>5C>2C>214B(delay) Damage: 2673
236B>fastest 5C>IAD j.A> j.C>J214A>5A>5C>2C>214B(delay) Damage 2866
CH 2B> 5C> delay IAD j.A> delay j.C> j.214A> 2B> 5C> 2C> 214B, Damage:3174
CH 5C DC> 2B>5C>5B>2B>5C>5B>2AB>2AB>214C>5A>5C>2C>214B, damage :4215
FC 2C (BDC or DC)>5B*> 5C>DC> 5AAAA>2A>5C>2C>214B, damage: 3663/3569, meter gain +45/+44
FC 2C (BDC or DC)> 5B> 5C> IAD j.BB> 5C> j.214A> 2B> 5C> 2C> 214B, Damage:4034
FC 2C> 214B>5B>5C>IAD j.2B>5B>5C>tk A-lion> 2A>5C>2C>delay 214B. damage 4127
FC 2C (BDC or DC) 5C> IAD j.2b> 5B>slight delay 5C> IAD j.2B> 5B>5C>j.214A>2a>5C>2C>214B damage: 4210 50%
5B> 5C> 236A> 214D (OMC)> j.C> j.214A> 2B> 5C> 2C> 214B, Damage:3844
5B> 5C>236A> 214D (OMC)> 214B> 2B> j.C> j.214A> 5A> 5C> 2C> 214B, Damage:4111 50% OMB
5C>236A>214D>Burst>5D>66B>5DD>TK214A>5A>5C>2C>214B>2B>5C>236A>DP>236236B. damage 6363
5C>236A>214D>OMB>214B>5B>5C>iad j.A>j.C>j.214A>5A>5C>2C>214B>DP(1)>236235B damage 6316
5C> 236A> 214D> omb> 214b> 5B>5C> iad j.A> j.C> j.214A> 5A>5C>2C>backdash> dash 5C> sj.b(2)> j.BD > C-ziodyne damage 6516 100%
5B>5C>214D> B-issen>omc> 5D> 2B>5B>5DD>214B>5B>5C>2C>214B damage 5088
5C>214D> B-issen>omc> 5D> 2B>5B>5DD>214B>5B>j.C>j.214A>5A>5C>2C>214B damage 6383
100% OMB
5c>236a>214d>236236b>OMB>214b>5c>IAD j.a>(delay)j.c>j.214a>5a>5c>2c>214b>DP(1)>236236B damage: 7266
CH 5c>236a>214d>236236b>OMB>214b>5b>5c>IAD j.a>(delay)j.c>j.214a>5a>5c>2c>214b>DP(1)>236236B damage:7433
5c>236a>214d>236236b>OMB>5D>2B>5DD>214B>5B>5C>2C>214B>DP(1)>236236B damage: 7479 150% OMB
5B 5C>214D>C-CS> A-Issen> OMB>5D>2B>5DD>214B>5B>5C>2C>214B>C-CS damage:7914
5C>236A>214D>C-CS> A-Issen> OMB>214B>5C IAD j.A> j.C>j.214A>5A>5C>2C>214B>C-CS damage:9233
5C>236A>214D>214214C>236236A (S-Hold)>omb>5D>5B/(2B)>5DD>214B>2B/(5B)>j.C>J214A>5A>5C>2C>214B>214214C dm9520/9514
Back-To-Corner
Collapsed: Cornered:
FC 5AAA>delay j.236C>5B>5C>DC>5A>j.C>j.214A>2A>5C>2C>214B damage 3053
CH 5C DC>2B>5B>5C>236A>214D>OMC> dash 5C>IAD> j.A>j.C>j.214A>5A>5C>2C>214B damage 5141
Full-Screen Carry, there needs to be a gap between Corner and Yu.