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Everything posted by grove03
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One thing you should remember about doing your sweep<5D in the corner is to not autopilot it!! Reason I say this is because some characters have wakeup air-unblockable reversals that will hit you out of the air if you mindlessly jump in after using 5D. Which is why you should, every now and then, confirm that izanagi puts them in blocking state before jumping in for a high/low mixup. But for the characters that don't have that option, go nuts!
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i'm not an xbl narukami =( Anyways GGs P.S. won't be on XBL for another 2 weeks or if Colpevole let's me mash online again lol.
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-4:47:10 not a true 5D setup, meaning you can jump out of it -4:48:17 not a good idea to omc>b lion after 5AAA due to proration meaning combo will be low damage. no point in getting your meter just to waste it, cause if that's the case, you should've just gone to your 5D oki -Careful with the DPs, especially when you don't have a burst and if the opponent knows to punish from the other side in case of ziodyne. use it if you are very certain it will hit such as punishing ALions and when the opponent has used all of their air movements and their last option is to fall straight down in your face. One way to make it sort of safe is by DP>CS during awakening. Few characters can punish it on block. In case you're thinking they can Super back or roll, once the opponent blocks the DP, their only option is to block, an answer to it can be CounterAssault, but I dont really see the benefits due to both characters already being placed in neutral. -Don't autopilot sweep>5D, most(if not all) characters have an answer to it. -4:45:05 CS>5D is not a true 5D setup. everyone can jump out of it, i guess you can use it until people realize it. But you can still get a safejump off of it by microdash>j.b -Most matches rely on you getting momentum from 5D. once you get someone in it, you don't want to let them out. Practice consistently getting this hit with one of many mixups, which should end to 2A+B>5D -the mirror match relies heavily on keeping your momentum as well as having a good neutral game. Also be sure to utilize his safejumps. It helps by eliminating some randomness from the opponent (aka most wakeup B+Ds, most supers, mashing) Hope this helps!
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I was never able to omc after a dp clash battle. need to check this out as well!!
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Yosuke I do have to agree that fighting a wild yosuke that's really hard to knock down can be frustrating, but once you do get that knock down, it's up to you to keep him there! So on to the match. Right at the start at 0:11, I notice you try to go for an oki after B lion>2C>sweep, luckily the yosuke didnt mash after he teched, but I do remember seeing that work somewhere else, maybe it might've been the 2a starter or maybe you could've done it without including the 2nd B. After that, yosuke begins to frollic around the screen and you are attempting to get him. I did see something interesting at 1:58, where 5C cleanly beats out yosuke's j.C, i think it could've been the positioning, if it beats it out everytime, looks like we found a free CH for this MU! Yosuke manages to take the 2nd round due to air glides and a few minor errors such as trying to hit him in the air right when he moonsaulted. Last match, something felt odd about that throw>omb in the corner. Throw is a really bad starter for omb, but you could've made the follow-up to the omb burst-safe. In fact, I think you were close enough to the corner to get a combo off of it without the omb, leading to yosuke throwing his burst at you anyways, except this time you would've had your burst as well. But you won the match. Overall good performance. Kanji Okay, first round, you did a good job ruling over kanji. nothing to say first round. However, things turn for the worst the next couple of rounds. everything was going alright until he grabbed you at 12:35. It's clear that after the first 2 escape attempts, you panicked and relied on your B+D. Try to refrain yourself from using B+D against kanji unless your 100% sure the B+D will connect (such as kanji's AA baits with j.C or his j.214a/b) It also looked like once kanji managed to block your oki, you had no way to continue pressure so that you guys went back to neutral. Once you land sweep on kanji, make your strings tight enough to not allow kanji to B+D through it. Elizabeth Your matches against this Liz went well. It didnt appear that you had trouble. I did like it that you canceled your clashed B+D into j.A's, which a lot of narukami's need to work on to avoid heavy damage if it clashed and whiffed. You did well in dodging thanatos and hitting him when he used 5D. Just make sure you kill your opponent when you have the chance, such as in the end when Liz did a bad burst. You could've followed up with 5C>omb>etc for an easier and quicker kill. Yosuke again Either its the same yosuke or a different yosuke, but it's still yosuke. First round was clear you dominated with your oki. The second round, however, you appeared to be impatient once some time has passed and both of you were still at almost full health. Yosuke managed to get away with alot of (in fact, you got hit 5 times, 4 of them being CH) CH damage all because you decided not to block. If you had chosen to block in a couple of spots, you would've gotten out of the corner and you would've given yourself time to go in and try to play your game. So, basically be patient and wait your turn. You managed to take the game with a VERY RISKY air B+D against his moonsault. A good way to beat out his moonsault, especially if he does it above your head or is in your jump range is to jump-throw him out of it. Only way for him to escape is to moonsault the opposite way, which usually leads to him doing kunais. Overall Against yosuke, you should start throwing him out of moonsaults if he is in range. Try to j.b his persona whenever he decides to j.D you. Your okizeme is good, you are consistent with you oki resets, and you have an okay neutral game. However, a major flaw I see in your gameplay is the moment they correctly block your mixup. Once they manage to block your oki, your follow-up pressure is weak (I've noticed this through all your matches, especially against kanji). most of your strings go as j.b>2a>2b>5b>5dd>dash-up 5a. You actually did this string a lot of times after they blocked you. A good way to keep the pressure going is to replace the 5b with a jump-cancel(JC)>j.b/2a. This allows you get a 2nd mixup in your strings. This would've greatly helped against Kanji. You should also consider using more mixups within your oki. I also noticed you did not AoA as much. Actually, you did try to AoA once, but it whiffed and you never went back to it again. His AoA is pretty good and you can get an oki setup in the corner with it. Even if you don't get the hit off AoA, you are not in CH-state. HOPE THIS HELPS!!
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Yup, if you commit to the j.b before the superflash for powercharge, you get a free CH. And if she chooses to do meteors on you 5D, you can still 5DD to hit her, wasting enough time for the meteors to be ineffective. Also, 5A>j.a>j.a>dp works for an anti-agneyastra tech. I just think that's easier to do cause I've always gotten hit on the followup of 2B.
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4:46:14 vs Agito(mirror match) Seems like you knew how to handle Agito's narukami, so there's not much to say. However, some thing to point out are at 4:48:30, you couldve killed him with 5C CH omb combo, if not, go for 2C fatal to rack up meter/damage. I did like seeing you punish sweep(blocked)>5D Another thing to note, consider omb instead of omc when it can win you the game 5:11:55 vs Nobodyexe (aigis) This match was a bit crazy. First, you need to block aigis better. There were times when you would get hit with even raw megidola in neutral. When you do block megidola,(IF YOU CAN) try to IB the last hit of megidola for a free punish. IB means you no longer get to deal with that "yomi" as they quoted (AKA DP/Throw mixup after megidola). If you can't IB the last hit, then pay attention to whether or not she will throw (aka be prepared to throw tech while blocking). One thing to add to blocking aigis is (IF YOU CAN) pay attention to her orgia meter. You can possibly use that to indicate when Aigis will go high during her orgia mode pressure. Be more patient when trying to get in on aigis, she can be a nut. Another thing to note is the lack of 5D okizeme in this match. Not being able to play your game is crucial part as to why a Narukami player loses. It basically shows that you had a hard time getting in throughout the match. At this time you had a chance to (5:15:37 couldve 5D there)get your opponent more in the okizeme. If you do manage to get your oki game going while she's in orgia mode, 9 times out of 10 most Aigis' will attempt to backdash to escape, so consider just running up 2B her. In your neutral game, consider working ex zio full screen to beat out her 2b every now and then 5:39:45 vs heroic legacy (akihiko) overall good. however, you ate some unnecessary fatals and CH damage. And consider your oki vs raw damage potential once again, especially against someone who can take a beating like akihiko. 6:04:32 vs king of bums (naoto) overall good, it was unfortunate that the naoto was unable to setup an smp. Just reconsider some of your damage for oki to ensure your game. I did see you tried to burst bait over at 06:06:08, you could've just C-slide>ziodyne for the kill, which the ziodyne will take care of the burst lol. 6:10:40 vs nobodyexe (aigis rematch) So you managed to get your rematch. Consider double jump over air dash as a means of approach. By double-jumping, you can block her 2B and gain another jump to get in (almost similar to blocking yukiko's fans). I did like that you showed that you can block aigis in this match. If you're going to use carslide, consider C slide more as opposed to D slide. C-slide grants safe-jump. only D-slide if you want damage/kill you attempt another burst bait(06:14:05) instead of baiting them off raw 2b, end the combo off D-slide while waiting to react with OMC, if they don't burst, you can still omc to continue your combo, which can also lead to another burst-bait/safe combo. Overall overall okay. throughout your matches, the biggest thing i see that may need to change is you deciding whether or not do go for oki or damage. When you go for damage, I do like that you've managed to always get your omc B-lion after D-slide, but the end result will be them air-teching and escaping your pressure. I do see consistency in your okizeme, however, you need to add in more mixups to keep the opponent thinking at all times(especially IAD mixups). You also need to add in more ways to lead into your okizeme, such as corner AoA or 2B CH. I also noticed that you like using his j.D as an oki, but 5D>>>j.D. If you have to decide between 5D or j.D, always go for 5D okizeme. (A simple, yet effective 5D oki off of corner AoA is 5B>2C>backdash>2A+B). Remember, damage is nice and all, but if you do not kill them, they can come back. Hope this helps! *I may go back to edit this if i missed anything.
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sorry for double post, but I really would like to see more vids from more people if you guys have it! #NARUKARMY
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Against Eishi's Elizabeth I'd say you did well overall, just a few questionable things, i think you know what I'm referring too (random zio ftw!). Anyways, that first round was Eishi's round, nothing to say, except most of the hits were from thanatos. Be patient with punishing thanatos, of course, best way to punish is to block 2C or jump backdash j.a her 5D, or even if you can see it's 5D, you can IAD and punish liz. If you're trying to hit thanatos, pay attention to liz's meter for the OMC. One thing to note about liz's maragidyne corner setup is that it can be mashed to beat it. Eishi get's the setup on you at 16:49 and 17:38, both times where had you neutral tech'd on time would've have been easy 5A/J.a escape. Last thing, you could've killed Eishi faster had you added a sweep after OMB 5D in the corner at the end, or by using your OMB earlier. You won the match, so good for you, just becareful of Thanatos swinging away. Against LK's Mitsuru LK is always a tough one. You need to be prepared to block constantly at the same time watching out for throws. He get's away with a good chunk of damage off his throws in your matches. You need to also constantly keep him in the 5D okizeme. A lot of the times I saw you either drop the oki or you went for damage, or you tried to go for damage while going for oki, but dropped it. If you had kept the oki game going, you would've probably taken a match. (26:53) Never 2C pressure against LK's mitsuru, he's not afraid to mash sweep against narukami pressure if he feels the opponent is not aware that 5B,5C,2C can be low-profiled with mitsuru's sweep. Throughout the match, there were times where LK dropped some confirms while you were in the air (25:34 and 28:26 to name a few). At time like that, it's sometimes a good decision to forward tech j.a mitsuru. 1) you'll be able to make it your turn by allowing you to start your oki. 2) you gain some of the screen by moving away from the corner (where mitsuru plays best). 3) you force the opponent not to autopilot by swinging aimlessly, by doing so can grant you a CH. Another thing to not, LK likes to use his j.b alot on your wakeup since it is cross slash safe. So be aware of mashing cross slash against mitsuru, as it is an easy way to bait a random CS. Against Chosen Ninja's Yukiko Chosen Ninja did his job, keeping you out the entire game. It looked like he knew the MU. Best way to approach Yukiko would be to jump/doublejump your way in and the occasional car slide your way (better if you meter to omc). She has no unblockable AA (least that i know of). Fans are usually in the screen, so if you manage to block a fan in the air, you can jump again to continue your approach. Reason you lost the game was because you were unable to continue your oki game. The times you DID get the sweep, he either blocked the mixup or you messed it up. Her only escape off the oki would be DP or roll, but you could still bait the DP by holding back on your jump-ins, leading to another oki. And random TK ziodyne at the end?? lol Overall tips Overall, it seems like you got better since I saw you at WB. It looked like you already had the oki in your mind, which is what lead to sometimes you autopiloting the setup and when the opponent would do something unexpecting (block/get hit/jump get hit) you dropped the oki. So next thing to practice on would be to change your oki on the spot if the setup you had in mind appears to not workout. Another thing you can do to level up would be to use his setups that have multiple setups such as empty jump>2A>2B>IAD 5DD or j.B(1)>2A>2B>IAD. You want to keep the opponent on their toes at ALL times. You should also look into using j.B(1)>AoA. Over at TSB, everytime i went for it, it always landed because people expected the 2A. Also, again, take advantage of your 2B(2), it gives you so much time to confirm things such as the opponent blocking to setup a crossup or getting hit to setup sweep. I did like that you were using more of the 5DD tech against throw baiting. I was also happy to seeing you confirm 2B CH to sweep for more oki. I also think you should work on burst-baiting. Some bursts in your matches were kind of predictable (to me at least), especially when Chosen Ninja bursted as you hit him while he was in negative penalty. Some random info, when you dp someone that is ground it and it NOT a CH,if they decide to air-tech and come down with j.a/j.b, if you see the air-tech, you can prepare yourself by mashing 2B as they fall and try to hit you (damage or possible CH which leads to sweep)
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to get the dash IAD after your 2A+B>5D, you need to microdash, jump-cancel instant airdash. One way i'd put it in notations would be 2A+B>5D>66956 j.A+C etc. Also, you don't usually have to airturn to get the IAD 2A part, some ppl are too distracted by izanagi to pay attention to you air-turning. in case you don't know what microdash is, it's basically dashing, but canceling the end frames so that you don't see or barely see your character run. By jump-canceling the microdash, you basically get a jump that has momentum and will allow you to land alot further away from your original position as oppose to just regular jumping. to get the IAD off the 2b, well 2b is jump-cancelable and all that is required would be a simple IAD or (2B>956>5DD) I'd say practice your IAD's and Microdashings to help you consistantly get them in matches. There are time's even now, where I manage to drop the IAD and get regular jump or double jump, but since it's narukami, you can still get an oki off of your messups lol. Hope this helps
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FR16 P4U pools! http://pastebin.com/Dw5TYUiS or you can go directly to it pool 1- http://www.finalround.org/pools.cfm?pgame_ID=31&ppool_ID=1 pool 2- http://www.finalround.org/pools.cfm?pgame_ID=31&ppool_ID=2 pool 3- http://www.finalround.org/pools.cfm?pgame_ID=31&ppool_ID=3 pool 4- http://www.finalround.org/pools.cfm?pgame_ID=31&ppool_ID=4 pool 5- http://www.finalround.org/pools.cfm?pgame_ID=31&ppool_ID=5 pool 6- http://www.finalround.org/pools.cfm?pgame_ID=31&ppool_ID=6 pool 7- http://www.finalround.org/pools.cfm?pgame_ID=31&ppool_ID=7 pool 8- http://www.finalround.org/pools.cfm?pgame_ID=31&ppool_ID=8
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GGs to blackstar, glirandly, and tectal. I have never faced a good labrys before. thanks for the MU exp. Welp, next time i'll be on netplay will be in May, back to school. GGs again to everyone i played to this week!
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GGs to Bx fenns and a really strong naoto(Roanyagyu ). reminds me of naochii's gameplay, aka very strong.
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I do, but dont expect me to play, i just wanna observe some matches while i rest up
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GGs to ppl that showed up randomly. I might hop on again later, maybe 11pm EST? need to take advantage of netplay while i still can! lol, ya i was wondering why the sudden lag. Yukiko is okay, but ya she does sort of roll over and die once narukami gets in and you have no resources. Stick with her, i like how you can do the maragi combos online. And i question why you tried to IK my safejump lol.
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I'm in shynsyn's room
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anyone wants to play? just got done with a lot of sets against a narukami.
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Oh ya, I'll be able to netplay for this week only, as I am back for my spring break. So if anyone wants netplay matches, I'm up for it. But i'll probably be on for like half an hour more i guess?? And if it lags, well then that sucks =/
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GGs Elochai. If you can block my mixups at least half the time, you should be ok with other narukamis. only way to truly practice against narukami would be offline sessions since Narukami gets away with a lot of things online, such as that B lion that ?hit you? in the end lol. I wanna try to make it to the next one, the 30th, but I don't know yet. And by idk yet i mean, method of transportation, train is ass.
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TBH it was pretty fun being a stream monster and seeing who has the potential to step up. So it wasn't all bad not being able to attend!
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Rokrew Arena has just concluded and Rokunaya has finally won his own tournament!! Click the link for the brackets: http://challonge.com/abwuiihv 1. Rokunaya (Yosuke) :GetEm: 2. Con (Akihiko) 3. My Friend (Narukami) 4. Zeal (Mitsuru) 5. RKl The505 (Elizabeth) 5. Riyo (Labrys) 7. Magician's Red/Achtzehn (Yukiko) 7. Airthrow (Naoto) 9. MarcoPolo (Chie)