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grove03

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Everything posted by grove03

  1. RIP me, gold expired today, and less than a month before i go back to school, so I'm not sure when i'll return to netplay. hope anyone who still plays keeps playing
  2. -Combo into sweep is the most basic way to start Yu's oki pressure. However, there are other ways such as landing 2B CH as an Anti-air or meeting them air to air and landing a CH and following up with sweep as the opponent descends. Landing his 2C and B-lion (214B) can also give you a free sweep, depending if its the first hit or the proration of a combo is low enough. -If you can't end your combo into sweep because you used 5C, then you can always followup with C-swift strike and get yourself either to continue the combo if you're close to the corner or get a safe-jump. -Basic Oki every Yu player should be able to do are: 1) sweep>5D>(jump forward)j.b>(land)roll>5DD (cross up)>etc. 2) sweep>5D> empty jump 2A>etc. The next may be a little difficult to land, but you'll still get a cross up with the 5DD. 3)sweep>5D>(jump forward) j.b> (JC forward) j.a>5DD>etc. the [j.b>JC forward j.a] is the fuzzy guard mixup, with which if they block j.b and then attempt to block crouching, the opponents animation will remain standing and get hit with j.a. These are just a few, Yu has alot of options to choose from for his oki. If you want to see more, i suggest looking at VRraiden's oki vid at :https://www.youtube.com/watch?v=z1a8-E-MIIc Many different ways to open up the opponent, although they may look similar.
  3. umm 5D and 2D?? i think you meant 5B and 2B. -Anyways, the central thing about Yu is having good neutral with him, as well as being able to keep the opponent in the vortex (his 2A+B>5D). Using his Sword dive to get in on people is super risky, i suggest just sticking to airdash j.bs. If airdashing doesnt work at times, then its ok to let the opponent to approach you because Yu does have 2b to Anti-air most characters. -Huge combos aren't really needed, except for when you can kill the opponent or manage to land/punish with 5C, because that can lead to 6k+ damage. In general, starting with most other normals will only probably net you about 3k-5k? damage, which will allow the opponent to air tech and leave. -As a beginner, work on neutral and keeping the opponent in the 5D oki. You really need only about 3 different mixups to take rounds/matches with Yu, in time you can then upgrade your mixups to make it harder to block, learn throw bait setups, burst safe combos/mixups, etc. Damage can come later once you feel confident in the neutral game.
  4. Triple Ziodyne combos >>>>>> Triple Cross slash Combos =D
  5. No need to really apologize, since you do this for free an all. But will probably not make it to the next two. Training for EVO! But of course i'll catch the archives.
  6. if you just got on, there's an irc for the participants at mibbit.com, channel: #PersonaXBLTournament1
  7. btw, what's the update on this? sorry if i didn't catch the announcement on stream
  8. signed up. should be there, unless last minute stuff comes up
  9. GG biscuits and as for tv lag, just play on a freaking CRT!!
  10. i'm pretty sure ppl are gonna signup an hour before it begins or the deadline.
  11. apparently ranked has it's own small population of players that never go to player matches (aka a mitsuru, few chies, few narukamis, few akihikos, few kanjis). If you want to find ranked matches, i suggest using that time to open up training mode while you wait.
  12. GGs to booyashaki?? and other ppl i faced against on ranked! Me on psn is like once in a blue moon due to a friend letting me netplay lol
  13. GGs to everyone who joined ciddypoo, i do like that fact that you are improving more in the keep-away game rybuster, please try not mashing anything out of 5D oki, IIRC, what you could do every now and then if i dont call it out is DP>powercharge, but other then that you kinda have to block the mess thats coming your way.
  14. Should be able to attend to this, unless something comes up leog03 (Grover) NJ, East Coast Yu Narukami (hope the lag doesnt play a huge factor)
  15. Found the pools via Jebailey's twitter: https://twitter.com/CEOJebailey/status/337281880527364096 http://ufgtus.files.wordpress.com/2010/11/rptmasterpooldirectory3.pdf
  16. Wow, each pool is almost full, so don't know if this will change completely due to on-site registration, but here are the pools for those wondering who's in what pool! P4U UFGT pools --------------- C1 (15 people) |benopls C.O.R.N. | AXIS DJ Huoshen GR|Midnight Hispanic Hammer Lazy Alchemist MasterWholigans No Alias nobodyexe Omex Perfidious Sinn Shingin Sloshy STF|Kurumster UFGT|BT|Kerahime~<3 D1 (16 people) AIAB Kyoku Animefreak Danke Diq Grayson FVF CasualCore Grublet Mo the Hawk Shinsyn SoT Luis Vile STF|baceTHPS SwellAsHell The Bullet TiZ UFGT|BananaKen wiredgod Zero E Lopez E1 (16 people) 50 Agito Bapk13 Grant Ixian Kobayashi Lord Knight ludwig van Nagorbman Nel Ocean papermarkis ProgrammedWorld tehcourage UFGT|BT|Shiohime~<3 UFGT|King of the Bums G1 (16 people) Adiuro ArcadeShockReynald ChosenNinja Enkai Fire and Knifes HoW | Dave O HRGS|Miller HyperMarth Jambit Matthias Miracleknight PizzaThief Samson UFGT/IPG J-Money V4 Zerashi
  17. Offer was open yesterday, but i'm sure we can hold it again after tourney. I'll post the time later
  18. Room 409 is open for p4u if anyone is interested!
  19. If anyone wants games in now, i have a room open, probably be on for another 2 hours maybe?
  20. Well, seeing as the game was recently released in EU, I'd say your Narukami showing was ok. I'm assuming most of your decisions made were based off of lack of MU knowledge and what not. Had the game been released at the same time as everywhere else, well then I would've been very picky and point out almost everything wrong. But, again, it's not bad and i can see great improvement as time passes. Now let's begin discussing what could be fixed on your level. -First off, Neutral game seems ok. Be aware that Chie's 2A can low profile a lot of narukami's normals (5A,5B,C Zio). Be aware as time passes Chie will knock you down and put you in her mixup at every given opportunity. ~In your neutral game, you seem to rely a lot on his B lion. The move is plus(+3), like agito said, which gives you time to go in and apply pressure. However, during your matches, I noticed chie managed to CH throw you a number of times. This usually isn't suppose to happen. Best way to stop this is by dash-in 5A, it will meaty her throw and you'll get a CH out of it. ~Also, B-lion can be reacted to by the opponents B+D or it can easily be blocked. Reframe from over-using it. Instead, try out his AoA (5A+B), but use it sparingly as well. You should also use OMC in your game in order to prevent unwanted punishes such as when the opponent blocks 214D, 214C, 214A, AoA, or ziodyne. It can save you from losing the round or game. ~Narukami's j.B and 2B are great normals to use. They have great range, hits twice, and easy to confirm off of. Not to mention, if you do get a CH off either attacks, the CH state applies to both hits. I also suggest on using both hits to give you time to decide what your next attack should be, especially if it Counter-Hits on the first attack. ~You should learn Narukami's safejump setups (which are easy to do). One safejump you can begin to use is off of a grounded CH B+D. What you do is once you land the hit and once you land, you simple hold up and j.B them as they recover. If the opponent attempts to do anything outside of block, you will either Counter-hit them or you will block. There are more, but you should begin to apply this one first. His safejumps work on everyone EXCEPT the following: Teddie, Yosuke, Kanji -Narukami srongly focuses on his 5D oki game. Learning how to mix up your opponent off of it will greatly help. Along with learning mixups, you will need to learn how to get the opponent BACK into the 5D oki game once you land it the first time which is basically putting them in an endless vortex. Watch the vid Agito linked, it shows good examples. Within your matches I saw you apply it every now and then, but you lacked the mixup potential needed to make him a dangerous character. Once you landed your sweep, you usually waited for the hitconfirm (waiting is fine, but you waited too long. It also looked like you were hesitating to do anything) and then rushed in with A-lion at the exact same time you use 5DD. You are (usually) supposed to be jumping in while the opponent is blocking 5D and hit them high or low and use 5DD to help extend damage. If they managed to block your approach, the 5DD is also a way to help get you another mixup. -Narukami doesn't necessarily get huge damage within his neutral game, but he does get damage using resources(OMC,OMB, Cross-up CS) and when he lands his 5C CH, 214B FC or 2C FC. Best way to learn this is by digging through the forums (a lot of examples should be in the DL wiki) and applying them in training mode. However, I do have to say that his oki game is much better than wanting combos with damage, for the most part. If you really insist on learning damaging combos, I suggest learning to use 214D>OMC>214B>etc, he gets pretty good damage off of this and can get some 5D oki off of specific setups. - "Learn to block AoAs" This will always be a problem with Chie's AoA (since its the fastest in the game outside of Akihiko with gust lvls) And its not just her AoA, you need to recognize what moves the cast have that are highs and which are lows, such as Chie's Skullcracker (Which always hits high then low). Again, this is more of a lack of knowledge of what the characters can do. You'll learn this in time. -His IK can ACTUALLY punish a few raw supers. So its not 100% trollish. Hopefully I didn't miss anything =/ Hope this helps!!
  21. Ya, I'm nominating Diarmuid to play someone. His Naoto is really solid and can be scary at times. If you want a grasp against the Naoto MU, you should get games in with him.
  22. oops, forgot to mention character, you should also categorize it by region for connection purposes. I'm in EC (NJ, Narukami) IIRC Miller483 should be MW (MI, Yosuke) Zealous5000- EC (NJ, Yukiko) Shinsyn - MW (IL, Narukami) VR-Raiden- EC (VA, Narukami) Tectal should be in EC Blackstar should be in EC (NY) Yes06kin should be in PNW or WC (WA) Rybuster should be in EC (NJ) not sure about everyone else.
  23. I'll be up for it in the future. For specific matchups, i say first gather everyone available in a list (like ehrik did) and then we can go about picking who we want to see fight who.
  24. Could've sworn i covered that in my first post about waiting to let 5D confirm before going in. Anyways, you guys are going off topic now, stahp! if you want to discuss mitsuru things, there's a forum in the MU thread.
  25. ???????????? Aren't you forgetting to say good-bye to izanagi as bufudyne obliterates him away??? Not to mention mitsurus will most likely omc bufudyne to gain back pressure, but that's a different story!
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