Jump to content
Dustloop Forums

Wirya

Moderators
  • Posts

    708
  • Joined

  • Last visited

Everything posted by Wirya

  1. 2H takes care of VV? That sounds just wrong. 2H wins over low attacks, and VV clearly isn't one. I might test it to make myself really sure, though.
  2. Wirya

    Slayer AC strats

    Hmm, another reason to use mappa in real matches.
  3. Wirya

    Slayer AC strats

    I thought they made BDC not throw-invuln in Slash? Did they change it in AC?
  4. Wirya

    Slayer AC strats

    Instead of for catching backdash, I think 2S is way better for baiting shoryuken and such. Because it's main strength is it's priority.
  5. The latest posters have interesting unusual ideas, keep it up guys. Yeah dang, the wing looks quite creepy
  6. Yeah, watch for Ky's overheads. You may think 214K (Greed Sever) is too slow, but somehow it hits crouching people more than it should
  7. Wirya

    #R Zappa?

    I don't know in XX, but it's definitely doable in #R. The ghost got improved rather greatly in Slash. In #R it's not bad, but you can't really win matches with it. Much like Faust's pogo stance, in #R it's really nothing special, but it's a beast in Slash.
  8. @xJakartax : Three JC's? I think what you meant was : Grab > RC > 2S > 5K > JC > J.K > JC > J.K > J.S > J.HS I think it works on many characters, not just the light ones. But, yeah, if only it's reload
  9. Some surprise VV here and there should help in this match. Millia likes to stike unconventionally, and surprise VV hurts this type of character badly.
  10. Wirya

    #R Faust thread

    His anti-airs are still godly. 5K and 6P are great. Especially 6P, very important move. His pogo can be combo-ed into a pogo combo. Fun stuff. Damage sucks.
  11. The "Axe Effect" is gold, wonder why no one else had made it before? ^^ @ansem : no cheat code and no continues = fairly hard ^^
  12. LOL shit that "combo breaker" really made my day XD XD XD so guys, now we officially have a new slang for "combo breaker", don't we? XD XD
  13. Well, I succesfully did FDC on my lovely standard PS2 pad like all the times It's not so hard on a pad. It's way easier on a stick, of course, but to say it's really hard or near impossible on a pad would be overkill, IMO.
  14. Give her a new FB move which transform her into somekind of monster (she already has a lot of body part transforming moves so this new FB should suit her), has superarmor, big damage, comboable, poor recovery. Kinda like Judge Gauntlet.
  15. This is the handicap that's been around for so long : FOR CASUAL PLAY ONLY ^^
  16. @Wekk : Robo's 5D doesn't have an obvious-looking startup. Unlike Slayer's, for example.
  17. j.K after a JC isn't hard. You just have to get used to the animation of j.K.
  18. Why do some people keep saying something like "eventually it all comes down to each player's skill" in tier list thread? We ain't talking about the players but the characters, you know.
  19. LOL LOL LOL goddammit I can't stop laughing at that Zidane poster XD XD XD
  20. HAHAHAHAHAHAHAHAHAHAHA!!!! GOD YES! these are the funniest!!! XD XD XD
  21. @Hatred Edge : Maybe he meant Slayer?
  22. Don't forget to use Slayer's 5P
  23. I've got no working PS2 right now, so I can't test this myself. But if it's really good, I might add it to the Encyclopedia.
  24. Sounds like another stupid "feature" we must know. Please explain it
  25. The scalpel isn't that obvious-looking, so 6P-ing it isn't so easy. If you misreact, you will have to deal with 6P's long animation. IMO the best strategy is to bet everything on one big combo starter. Take risk, gamble what you've got, but don't let Faust read it.
×
×
  • Create New...