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Everything posted by Anne
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Pick up with 2B instead of 2A. Yes, you get a safejump by just jumping with they tech, you can usually just hold up and it works. You can also yous boost j.B or trijump j.B or cross up tri jump j.C to create a DP safe mix up. It's all in the timing.
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[Xrd] News & (Theoretical) Gameplay Discussion
Anne replied to Shinjin's topic in Guilty Gear General
Stop bickering about it or we just won't have an Xrd thread for a little bit~ -
(10/05/14) P4U2 EU Netplay Tournament @ 10AM EST
Anne replied to MastaToken's topic in P4A Online Play
You best believe intros/stages affect netplay. The best we can do is let you pick your song, sorry! -
That's pretty good pressure for P4U, stagger/grab that if it's over respected turns into a set up. Like, I think Rise is actually pretty good with her pressure and set ups, I just think people are looking for more reward in spots where they should be just locking people down. And note oki is actually really stupid good. I want note oki > fish the majority of the time.
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Yeah that's bad lol You don't want to trade that meter and put yourself at risk or back in neutral.
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I think you forgot the part where Rise has to recover.
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Eh, I just think it's pretty weak reasoning. Unblocks will have their moments, just not as much as people are apparently wanting. I'm more curious as to where delayed laser set ups and the optimal outputs are going to go. Her gatlings are actually super godlike, up there with the best in the game. Not enough attention on that, forcing somebody to block, then just using gatlings to force respect then woops Rise hit you.
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Not really, if a shadow character berserks you, you're probably dead anyways. They get enough meter to usually have 50 by the time you have the set up, and they'll take the 50 to get out of your set up and then start whatever they want on you. Charms nice but it's not a huge amount vs shadows. Not a significant advantage over shadows specifically, not seeing it.
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I just feel the need to point out all these "unblockable" set ups don't work if your opponent has 50 meter, period. Like REALLY need to point that out as something, because not enough people are thinking about it.
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The dummy should tech if you have it set up right. The tech timing is the issue. Also after Idk where you guys are doing 66C so that you need fireball confirms, but cool I guess? I can see if they stand up before it hits and usually just do what I need to, and in the corner autopiloting FF is actually okay.
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I just set the dummy as Merkava and practice recording the set up as the dummy. The dummy is weird about teching though so it can be kinda hard.
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Sunday nights are bad for me now, I have school on Mondays D:
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Pretty sure you have to get 10 more wins than losses to go to the next square, same as the others.
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j.2C is too slow to be used like that ;; Pretty sure j.A still has first hit overhead but I could be wrong, I'll doublecheck later. Yeah j.A is totally still first hit overhead.
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This combo existed in vanilla actually, except it was 5AA > mode change instead of chaining to 2C.
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She's very similar, except her movement options almost quadrupled. You should really practice mode switching and moving around with flight, those are massive and will carry over big time.
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You need to input the 214A or they end up further away and it's basically just luck if you'll hit it. Manually inputting 214A leaves you closer and the combo infinitely more consistent and easy.
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It's the same move. Only difference is CH untech time is shorter, but it's still reasonable to confirm most properly spaced ones.
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Double post but I want the forum to light up. Here's another basic bombo video. Between the two vids out, you should have every combo route you need to get started until the OP gets filled up with what we know as optimal throughout the week. https://www.youtube.com/watch?v=Xdg0p-MMB_s
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Results from the GG Rivergate 8/30 Tournament: GGXXAC+R 1st ROFL 2nd Papstr 3rd Jackie Chandler 4th Naimat 5th Ryan 6th DarkRangerEX 7th Billy UNiEL 1: M'Ellis 2: DarkRangerEX 3: Papstr 4: Jackie Chandler 5: Naimat 5: Zeth 7: Billy 7: ROFL P4AU 1: M'Ellis 2: Jackie Chandler 3: Naimat 4: Billy 5: DarkRangerEX 5: Papstr 7: DTX 7: Ryan 9: ROFL BBCP 1: Jackie Chandler 2: DarkRangerEX 3: Naimat 4: M'Ellis 5: ROFL 5: Billy 7: Papstr 7: Ryan 9: Zeth 9: DTX Thanks to everybody who made it out <3
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Timing. Do the jump cancel very early, then delay the j.B and j.2B a bit. It's easier to do 2A instead of 2B right there, but it can make the rest inconsistent. If you can't do the mode change combos from 5A (they're quite a bit tougher) I recommend just doing 5AAAA > airdash > j.2B then doing mode change > safejump.
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It's all about fun and getting better, so don't fret about it ^_^
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Some basic combos for starting out: https://www.youtube.com/watch?v=PJkUv1mftfY&feature=youtu.be
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Mode change confirms are more strict, movement is slightly altered, can't autopilot strings, need to really optimize damage compared to vanilla etc. She's better overall, but it'll take a bit more practice and neutral focus to do well with her.
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Asking for gameshares here isn't allowed ^_^