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AMB Bakery

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Everything posted by AMB Bakery

  1. So yeah, Terumi has Hazama 2B at least. He does what I assume is like 2C or 3C afterwards. First super is a less floaty (on hit) houtenjin. Second super is probably just a better mizuchi (hope it's projectile invuln) that copies chipp's super animation. Third super looks like it causes enough hitstun to combo after? It looks like he recovers before they hit the ground. The initial special looks a bit slow, probably used for oki? Probably has a projectile nature or just a lot of active frames. Didn't have that much hitstun on regular ground hit.
  2. Sentinel DUMP = best move of the year, of all years.
  3. j.C Staff pls. I want lots of tsundere and crying.
  4. unstable businesses for everyone! So apparently this "Franklin" guy is like the PZ John of nerd shit in SA?
  5. Which of the Bullet players do crazy shit like raw 623C or j.623C in neutral? More of them please.
  6. Did you not watch this latest 2on2? This fucker did shit like airdash backwards with his back facing the opponent into j.C mash with no fear. I have faith in Noze, he just has to do as much cocaine as possible to be maximum crazy for the tournament ahead.
  7. 6A has 110% bonus proration (even though it's still 70 p1). I'd hope that it becomes useful in optimal combos. Shingeki no BlazBlue MAD fucking when
  8. Wow, I wish he wouldn't have played so lame against Shuu valk. There were like 6 different occasions where he did up-diagonal wind across the screen and proceeded to throw out far lobelia and pumpkin. I mean, it's fine, what the hell are you going to do vs Valk normals, but I know N-O is perfectly capable of doing lockdown + mix-up train on anybody. Oh well, it was a good stream.
  9. I'd say, out of Tahichi's block, either him, Dora, or Konbanwa GACKT desu (Film? or A92? I forget which one's which.) has the best chance of making it to the top of that block. As for Dogura's block, either him, Fenrichi, or Mitsurugi are my top 3. Dogura has shown before how he fairs vs. Fenrichi Jin, but I fear the worst if he has to go up vs. Mitsurugi. Thanks for the info, zeth. I just wanted to see what kind of games he plays.
  10. Do we have any info on Tahichi's experience with fighting games in the past? I really wonder what this guy was doing up until this point. Assuming his Tsubaki doesn't get its fucking face kicked in by Dogura's monster Azrael.
  11. BB is being handled by Kurushii http://www.dustloop.com/forums/showthread.php?14664-CP-General-Discussion&p=1496805&viewfull=1#post1496805
  12. Is that multi-dump throw combo the highest damage we've seen off 50% and UW? EDIT: Side note, I love these Azrael mirror gatherings because they just troll and astral each other. It's like 30 minutes of pure glee. It also shows that Azrael-Azrael is like a 7-3 match-up.
  13. Billy West for Amane John DiMaggio for Azrael Katey Sagal for Bullet Phil LaMarr for Kagura (or just Billy West again) Best voice cast decision
  14. How can you not see how best girl Hail is? he's so perfect...
  15. Somehow not quite as good but also even better than the last. I don't know how you do it. Are you even real?
  16. Welcome to the club, bitch~
  17. You are my new favorite person~
  18. CP + Blazblue = best combo my hero~
  19. Senchou is my hero~ He had 100 meter and did a valiant combo and ended with scud then just "linked" BHS as an unblockable set-up. http://www.youtube.com/watch?feature=player_detailpage&v=gC--OM6v_HM#t=105s Might have been a late tech, but I doubt it. Also, that whole set is hilarious because Senchou is just doing GP moves in neutral not giving a fuck. EDIT 2: This round is a perfect example of consecutive, successful mix-ups resulting in ridiculous meter gain. EDIT 3: This whole set is just Tahichi being alpha and blowing through four people. Another Azrael hero.
  20. Yeah, for some reason, if you hit an airborne opponent close enough with valiant (particularly after a successful j.C j.C j.C j.2C hornet sequence), you'll start passing under them. Oh well, I guess it just makes Azrael THE LOVE PHANTOM.
  21. His BnB's have been really linear since... CS1. And CS1 is where he had arguably the most freedom with his combos (chains). CS2 was just all 3 chains > Jakou link j.6D relaunch or as many 6C's as you could connect in the corner. CSE optimal combos are TK loop for literally every situation. And now in CP it's j.C, which was suboptimal in CS1 but is now optimal due to the way it prorates and the fact that meter gain in combos has been completely re-worked. Honestly, Hazama can gain meter more quickly through just a few successful consecutive mix-ups. Look at any video, he gets like 7 or 8 meter from a successful 6A (starter).
  22. Yeah, Growler is not the major factor in any case of why he has a good match-up vs someone with projectiles. He's forced on the defensive and at a general disadvantage on average when he uses it. Best case scenario is the initial hit connecting. If you get the projectile guard-point on a multi-hitting projectile, you're just locked down. Particularly in this match vs. Arakune he succeeds whenever he gets in proximity of Arakune. 2C and j.C seem to tag him for some reason. Mix-up vs. Arakune also helps, whether it be high-low or cross-up. If you can condition in neutral or just be aggressive, then it will help in this match-up. It helps that Dogura can naturally read so well. However, it still proves that Azrael can be scary in both pressure and neutral. My favorite recurring mix-up is 'catching' jumps with 5D. Curse is not good so long as the kune player holds the bugs back. Arakune is in control during curse no matter what usually, forcing the Azrael to be on-point with both growler and blocking. Outside of curse, Azrael in particular can abuse Arakune's weird air movement. Azrael just overall also has better normals and safer/better pressure at all times. If done correctly, you can aggress your way through the beginning of curse by either dodging bugs and whiff-punishing or throwing/throw-countering.
  23. There's 35F total recovery after the last projectile is absorbed. The first 16 of which are only projectile invuln. Even disregarding a direct punish, Rachel can get in because he's sitting still for a guaranteed 35 frames or more.
  24. I'm so glad that all of nico thought the same thing as when I first saw Es. EDIT: who was it that lost their shit at around 38:46 when Sugita revealed his drawing?
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