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Circuitous

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Everything posted by Circuitous

  1. It tied in with the "story" of the trailer, as did every other cut-in like it. I wouldn't be surprised if it re-appeared in story mode proper.
  2. I'd wager the more cinematic cut-ins during the supers were just for the trailer. Unless we're also speculating that groundslide attacks will trigger recovery cutscenes?
  3. Given the trailer's proclivity for cutscenes, I can't imagine why they wouldn't exploit that for IKs. Also why are we spitballin'? At least the execution arguments were tangentially related to Xrd, now it's in full speculation territory.
  4. Let the GG1 IK system die, please.
  5. Agreed. For anyone still wanting to argue: Bottle up all your thoughts on this topic and wait until we know how Xrd might play.
  6. Last I checked 5 frames isn't 3 frames, so... Fair enough.
  7. I think it's pretty reasonable to assert that a certain amount of balancing is reflected in their decision to give certain attacks certain commands. I doubt Potemkin Buster would still be a three-frame command throw if it had a 214 input instead of a 632146.
  8. No, not for every case. There are instances where an FRC is your only cancel option (command throws, usually), and there are cases where the FRC point is just before active frames and you actually want a regular RC, but end up whiffing instead by hitting it too early... Okay, granted, there aren't necessarily a LOT of cases like that, but they exist. In general, it's not a decision to RC or FRC - for a lot of attacks, they're entirely different approaches.
  9. The scenario you've presented has no bearing on the argument, as Ky's DP doesn't have an FRC window of "any frame." That's a fundamental change to a system mechanic, not an execution simplification.
  10. Frankly arguments over execution don't belong in Xrd's thread, either. Might make a new thread for it... at any rate it doesn't belong here.
  11. ...but UMvC3 *did* lower basic execution requirements... you seem to be misunderstanding the argument. Look at a game that's relatively easy to execute on a basic level. Let's say... Smash? Smash is good. At its most basic level, you're inputting moves with a button and a direction. That's a game with a low execution requirement for anything the game offers as an actual mechanic. It does no damage to the high level, it just makes the core easier to get into. Persona 4 Arena has extremely simple core mechanics, no moves more complicated than a quarter-circle, and it still has remarkable high level play. Easy FRCs wouldn't make good I-No combos any less amazing. It would just make it easier for a new player to make use of that powerful mechanic - actually making GOOD use of it is still on them.
  12. Chipp is either leading a knockoff Assassins' Guild or serving as Gabriel's bodyguard, assuming nothing happened in the interim.
  13. Curious, how do you know it's been in development for 5 years?
  14. eez pritty fahny. Gujob.
  15. Fireseal was never not a giant cigarette lighter, for the record.
  16. Overture-style cutscenes, yay. Overture-style dialogue, boo.
  17. also that Sol isn't built like a linebacker.
  18. There's definitely room for a mature Bridget design that's still androgynous.
  19. He was still on board for it, even if he didn't direct it (note: I'm not sure if he did or not, I'd have to double check). They're considered "gaiden" in that they're not part of the main Guilty Gear story (instead revolving around Dizzy's bounty and characters meeting based on that), but they're still partially canon, if only because not every possible ending/interaction could happen. So basically there's one "true" storyline, and a bunch of other alternate storylines. A lot like BlazBlue, except that all of BB's are considered canon since time loops let them all happen.
  20. That actually does look better slimmed down. I noticed, when it did the 360 camera sweep, that they seemed to thin out a bit. I think maybe it's just a trick of the "lens" making them seem so wide normally.
  21. No GG, BB, or ASW game has had clashes that push back outside of special intros. If you can find the video for their XX/#R special intro I think you'll see it's closer to this one. If memory serves, anyway.
  22. It'd almost be neat if it did have a full cutscene, but you could still RC it and continue to combo in cutscene mode. They've had to have been working on this for a while, possibly concurrent with +R. I doubt they'd throw away the GG we know just for a new engine. Either the Material Collection/Bible or in one of the Drama CDs, I couldn't tell you off-hand.
  23. Are there any that you can RC during their superflash?
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