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Circuitous

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Everything posted by Circuitous

  1. The Sol style was hit by a generic vB hack that replaced the top (or the whole board, depending on browser) with a "u g0t h4xd" message, so it's been disabled until we can repair or replace it.
  2. Very interesting glitch, and a nice video to demonstrate it. I don't think it's enough to warrant banning macros entirely, however. My scene has plenty of pad players, and expecting them to only use the face buttons is unrealistic. It should be enough to discourage this glitch's use - I'd like to think we're all respectable enough for that.
  3. You may want to make this thread in Match Finder instead, unless you're specifically seeking Australian netplayers. If so, there's merit enough to want a separate thread, so I say it's fine.
  4. Good point. ASW is also a publisher and has put out games that they did not develop, such as Chaos Code and Arcana Heart 3. Don't be too quick to judge, folks.
  5. Does Jesse still have a Blitzkampf board? I would totally play that shit.
  6. Bummer, man. Good luck with those.
  7. It's on the 14th.
  8. That was a nasty one.
  9. Every time I read this thread title I have to resist the urge to delete it as spam.
  10. Basically any old Potemkin impossible dust combo still works now, so referencing AC combos works fine. Don't spend a lot of meter on 6H starter, it prorates like shit now (but only as the first hit, because ASW's silly). Also, 2D > HFB FRC 5K is fucking ridiculous, considering it a staple combo makes my head hurt. Never once landed it. 2H HFB jump combos: you vary your options here based on character weight. Lightweights: HFB, sj.P > K > slight delay S > slight delay H, land shenanigans. Midweights are the same, just more Ps until they're at the right height. Heavyweighs: HFB, j.P > K > jc.K > slight delay S > slight delay H, land shenanigans. Only person I've really had trouble with now is May, can't get j.S to hit her at all. Too damn floaty. Maybe Kliff, too? He seems easier somehow, hurtbox is better I guess. On heavyweights you have the option to j.P > j.K > jc.APB. Even on lightweights you can just sj.APB (or at least it works on Jam), so you still have ways into APB. Speaking of Jam, best I've gotten so far is: c.S > 2S > 2H > HFB, sj.P > j.K > j.S > j.H |> c.S > 2S > Heat > Extend, for 227 damage. Just a pinch under 50%. If you time the j.H right you can prolly get 2H > Heat?
  11. The wiki didn't spring up until late AC. A #Reload wiki was never made on Dustloop.
  12. Hi. What? September 14th.
  13. BADC's at Arcade Legacy. 662 Cincinnati Mills Dr., Cincinnati. 2 weeks!
  14. His general damage got nerfed pretty hard in +R, and his good damage takes even more work to get. So if you're after big damage, Slayer might not be the way to go. Unless you like him! Then go nuts.
  15. Kept a few good posts, but the rest is just... for fuck's sake. This isn't a story discussion thread, or a meta story discussion thread, or anything to do with story in the slightest.
  16. The problem with fancier Dust combos is that while we have more ways to manipulate height, they just don't work the same way in Dust combos. Your character falls far differently in a homing jump. Now, you could probably do 5D homing jump FD j.S |> c.S into an air combo. I haven't tested it but I'm guessing it would work. But with 5D's proration...
  17. Using APB midscreen for corner carry isn't a terrible idea, especially on characters with meterless APB followups... unless you've fucked up your untech time and get nothing. Even just the APB is nice if it gets you to the corner, though.
  18. A lot of AC combos still work, so when in doubt just autopilot 2S > Heat. SUPER SICK AIR COMBOS It's all weight/height dependent, so you'll have to do some experimenting to know what to do in any given situation. A.B.A: c.S > 2S > 2H > Hammerfall Break, j.P > j.K > jc.K > j.S > j.H |> c.S > 2H > Heat Knuckle (187 / 196) Press your Ps and Ks quickly, slightly delay the j.H. She falls really fast so it's pretty easy! Axl: c.S > 2S > 2H > Hammerfall Break, j.P > j.K > jc.K > j.S > j.H |> ???? Delay the first j.P until he's in his vertical falling animation. Do the rest quickly until the H. Also, Axl is REALLY easy to followup on APB with - just do f.S > 2S > Heat. Great damage and way easier than falling j.H stuff. SUPER SICK GROUND COMBOS ... 2D > Hammerfall Break FRC, 5K > c.S > 2S > Heat. Hope you like hitting buttons!
  19. You're right, and that's become more apparent as I play on stick instead of the Vita pad. Also we absolutely need some new threads up. I guess I'll get some started today. Might need to get a new mod, raekw0n seems MIA.
  20. It's like 1am, give 'em a bit. At least let 'em eat some breakfast.
  21. Record the dummy holding up for a few seconds. When you're near the part you want to test, press playback. Far from a perfect solution, but it should work.
  22. You were cancelling it x frames into the move to get a specific effect. New RCs would still require you to hit it at exactly frame X to get the effect you want. There's no difference, except you're paying more meter. The increased meter cost and the ensuing balance headaches make this look like a downgrade from FRCs, not an upgrade. But they slow down time. Exact timing becomes irrelevant in the face of reality-warping powers.
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