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Circuitous

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Everything posted by Circuitous

  1. My assumption is that it's just a gun-shaped magical focus, like how fuuraiken/fuuenken are sword-shaped magical foci.
  2. I'm not stopping speculation, I'm reminding people that we'll have concrete info this weekend at TGS and once translations are done. If you want to make an educated guess, go ahead. For example: the green gauge probably means it's recharging.
  3. Nothing's been confirmed. We don't have a full translation yet. Please feel free to wait for the translation rather than guess.
  4. Doesn't feel very grindy to me, but I'm not that deep into it yet. Combat's fun and I'm way overleveled already.
  5. There were two English vocal CDs at one point. They were, uh... I don't recall if there were any Japanese vocals versions.
  6. Kokonoe confirmed as playable DLC character. http://img826.imageshack.us/img826/4577/45z0.png http://img547.imageshack.us/img547/2931/tfy0.png http://img9.imageshack.us/img9/6744/tuhk.png
  7. It should, and most of it is. That doesn't excuse a lot of the things I ended up deleting, however. Ah, so as to post more relevant info myself: I'm curious about CP's pricing. What are the prices in parentheses? It means "with tax," nevermind.
  8. ^ I understand your username and I'm not sure how I should feel about that.
  9. It'd be easier to know that if people quit posting useless bullshit. Plenty of infractions given out. 321 posts deleted. Every. Fucking. Time. A new character is released, we get this bullshit. How do you people expect anyone to get worthwhile info with the nonsense? Knock it the fuck off. If I come back to this thread tomorrow and have to do this again, I'll just ban the offending parties.
  10. The button config is already explained in detail on the Xrd website. It's the same as GGXX and onwards.
  11. I dug on google.jp to find info on it. All I know is it's made by a company called Dーlight (ディ・ライト) and as of June people were talking about it like a weird rumor. Apparently this is their website: http://d-light777.jp/index.html The full title is ギルティギア ヴァステッジXT (Guilty Gear Vastege? XT)
  12. Fighting games, especially in arcades, don't usually do that. ASW rarely patches games mid-version, and when they do they make it apparently.
  13. WELP. At least it's confirmed official-ish.
  14. I don't have to pick one. His existing design was plenty non-goofy. I don't even know why I'm bothering to respond to a post this stupid. I guess to call it stupid.
  15. Xrd's been in development for quite a while, supposedly. If the dates of the images are accurate, I'd think it's weird that they made some big changes in a relatively short amount of time. (Then again, the biggest changes were to Sol and Ky, who just look more like their old designs, so maybe it's not that weird.)
  16. There are a ton of differences even in the characters that match, but the shit that matches is so damned specific. Why would a simple cosplay guide give Millia a goofy license plate hat if she'd never had anything remotely like it before? This is actually really amazing.
  17. Fortunately this situation has also been resolved, and the devs will be receiving their funding. Wish PayPal would get their shit together so this would've never started, though.
  18. His new shorts do look goofy, though, especially with a long-sleeved shirt. They're like bike shorts.
  19. Just a few posts before that Suzaku mentioned that more details match up. That's why it was posted again. A lot of people are saying Axl's Xrd design is the same as his GG1 design, but really the only match is that he's wearing shorts.
  20. Do not link to fansubs. Beyond that it's probably fine.
  21. I did my best translating the notes on his dodge, but they're kind of spotty. No one's re-translated them since, unfortunately. I'll try and explain it again, maybe it'll make more sense without the brief wording I used in the frame data. When Kliff uses his dodge, several things happen. First, a small amount of Stun is applied to Kliff. I don't know how much, but I do know that doing nothing but dodging will eventually cause his portrait to flash. His current Stun is calculated and added to a counter. If this counter exceeds 80, he throws out his back immediately. This counter does not seem to decrease over time, but it does reset once he throws out his back. If Kliff did not throw out his back, but he has attempted to dodge four times this round, his current Stun level is rounded down to the nearest 25%. A random number is generated: Kliff has his modified Stun% chance of throwing out his back each time he dodges. This is the best I can come up with, based on empirical evidence and my understanding of the notes in his frame data. Speaking of which, here are the notes as listed in the mook. ぎっくり腰全体80 気絶値「先の先発動時の気絶耐久値」の1 4を上回るとぎっくり腰が一定確率で発生 気絶値25%~50%未満、50%以上75%未満、75%以上の三段階でぎっくり腰の発動確率 が上昇。
  22. Got a small Potemkin Skype group going. If you'd like to be invited, just reply with your Skype username or go ahead and add me as a contact. Skype name is Circuitous. Things I hope to achieve with this group: Combo and tech discussion, Matchup analysis, cooperation on Wiki editing efforts Socialization So yeah, if you're interested let me know.
  23. Let me know if you find anything good after the j.H. I think I once got c.S > 2S > Heat to work but I haven't since, so I'm not sure... I also posted up a working A.B.A combo in the OP, it's probably the easiest one I've done so far.
  24. c.S > 2S > 2H > HFB, j.P > j.K > jc.APB, f.S > 2S > 623H does about 50% on Axl for 25 meter and is pretty much free. He's so easy to follow-up APB on. Axl's got a weird combo of hurtbox/gravity that makes falling j.H followups really awkward, but I'ma keep at it for a bit. Edit: Got it! For Axl, you need to do HFB, j.P > j.K > jc.K > j.S > j.H |> stuff. The trick is to slightly delay the first j.P until he's in his "vertical" falling animation. This keeps him low enough for everything else to work. Don't delay the j.S.
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