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Circuitous

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Everything posted by Circuitous

  1. With an FRC on frames 3-64.
  2. Check Carl/Litchi boards or the translation thread, info should be posted there.
  3. It's already available, but just the one color for now.
  4. Inputs give a better impression of timing than just "here's the combo have fun" but they're not strictly necessary.
  5. Okay, merged the DLC/Patch thread with this one, since we're not really at a point where that requires its own discussion yet. Also cleaned up a few silly/speculative posts. If yours was one of them, sorry. Be less silly next time. Also I wanna clarify what this board and thread are for, and help people to avoid getting infractions/deleted posts unnecessarily. This board is for the discussion of Persona 4 Arena and its gameplay. This thread is a slight exception, in that discussing the game itself, its community, and other "meta" topics is also acceptable. If you want to discuss P4A's story, that goes in this Zepp Museum thread. It doesn't go here. Hopefully this clarifies things.
  6. If by "everyone" you mean "just Circ, unless they're questioning why he cares," it's because I failed to realize he has APB loops in AC, as I'd never seen them done.
  7. While discussion of DLC/free characters and disc releases/patches is relevant, it's not worth starting fights over. If you can't be civil, don't post. For the rest of you, I dunno, try to be less silly.
  8. Turn on inputs, and put slightly longer gaps between combos.
  9. Matchups won't be on the wiki. You'd either have to grossly oversimplify it to make it fit, or get entirely too long-winded to cover it properly. At any rate, if the boards are any indication, no one here knows how to fight anyone. If you do decide to write matchup advice, please post it properly, at least.
  10. It's linked at the bottom of this page, the text before it makes me think it's fanfiction.
  11. Got an example of a situation where it doesn't work?
  12. To reiterate: the wiki page should be a basic guide with all the core information. Anything specific to a certain matchup or that is extremely detailed belongs on the forums. If you're not sure, default to leaving it on the forums.
  13. It's definitely a nice change of pace! I encourage anyone who thinks they have something worth sharing to contribute, even if I come off as a bit totalitarian about the whole thing. I know not all of the info I added is perfect, so any clarification or additions there are certainly welcome. We can always do clean up later if things don't look right.
  14. I'll let you finish doing what you're doing, then I'll see if I can't clean it up some more. If you don't like my changes we'll just revert it. With enough people hammering at it we'll eventually find something we like.
  15. Like I said, the format is better for a short list of optimal combos. Meaning you don't have to dig through a sea of damage values to see the kind of combos you want to do, since all the combos listed will be ideal. Besides which, who sorts through combos based on damage, and then looks for anything but the highest? If that's your primary search target, why even list anything else? As far as additional notes below the combo: not all combos need them, but some have tricky timings or things to be aware of that would be overwhelming if it were all on the same line as the combo itself.
  16. I removed the hidden text because it fucked up the formatting elsewhere. Maybe we could just not have a wall of text? A lot of the information seems repeated or only a slight change from what appears above it. Maybe writing from a different angle (your options > what it covers, vs. what they do > your options) will help save space?
  17. Also we have a new thread. It's about wiki editing! As far as damage in front of combos goes... it looks okay? But I question how useful it actually is. My personal opinion as to what the general flow of a combo's notation should be is: [situation] Attacks > into > attacks, plus > a > few |> more. - Requires XX%, XXXX damage, gains XX%. Additional notes regarding timing or alternate routes for position. This works better for a short list of optimal combos, but it's too wordy for an exhaustive list.
  18. Please don't do any of that. At the very least don't do the colors part. There's plenty of room on the page to provide notes on the combos, including damage and meter, without adding clutter or forcing the user to remember a color code with no in-game significance. Edit: your formatting might actually kill me. Don't stop adding info just, y'know, try to make it look halfway decent.
  19. Hey, use this thread to discuss plans for editing the wiki, or to critique edits already made. Some notes on formatting Indent paragraphs by putting a colon ( : ) before the first character. Add more colons for additional indentation. Create lists using asterisks ( * ). Add more asterisks for sub-lists. Preview your changes. If it looks ugly, fix it. Combo Notation > denotes a gatling (a cancel between normals) , denotes a link (where a normal fully recovers, then the next attack is performed) xx denotes a special cancel (where a normal is canceled into a special move, or a special is canceled into a super) (#) after an attack means you should cancel the attack after that many hits (example: 236236A(2) OMC 214214C) For OMCs and OMBs, don't use any other indicator between them (see above example)
  20. P4A uses hitstun decay to limit combos, so more/harder hits = less untechable time on everything. 236C's height shouldn't be relevant, since Kanji doesn't start moving until after the slam regardless.
  21. Skipping intros is kinda shitty, but unless you're playing 1-bar, the round intro is generally long enough for the game to smooth out. If it takes longer than that, you're not gonna get a good match anyway.
  22. I like that one.
  23. And we're now done discussing fetishes and outfits for the remainder of the thread.
  24. It means you're a netplay scrub.
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