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Everything posted by Circuitous
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[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
Except, as a guard crush, you have to do additional work to properly capitalize on the situation. Simply calling it an unblockable is blatantly wrong. -
[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
They cause a guard crush, they're not unblockable. -
[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
Seems to be the case, yes. Also I invite translators to post in the new translation thread to avoid the information getting lost here. -
THIS THREAD IS NOT FOR DISCUSSION. PLEASE POST ONLY TRANSLATIONS, CLARIFICATIONS, OR ADDITIONAL LOKETEST INFO HERE. USE THIS THREAD FOR DISCUSSION INSTEAD. FAILURE TO HEED THESE WARNINGS WILL RESULT IN AT LEAST AN INFRACTION. A compilation of what we have so far. Loketest Information Running at Akihabara Hey. Monday, August 6th - Sunday, August 12th. Videos Playlist of Day 1 and Day 3 recordings. System Gold Bursts have been removed, replaced with Overdrive. Green Bursts work as before. Crush Trigger: Pressing A+B during certain attacks will break your opponent's guard (unless they're using Barrier). This costs 25% Heat. You can tech by holding a button, similar to P4A. When doing combos with Same Move Proration, a notification is shown on the screen. Overdrive Builds up over time, activated with ABCD. Increases attack power(?) and grants character-specific benefits. Duration depends on your health. Freezes the timer when used. Overdrive Descriptions Ragna: Blood Kain Idea - Jin: Frost End - Yukianesa attacks freeze the opponent. Noel: Chain Quasar - Increases speed of Drive moves. Rachel: Elf Lied - Wind Meter charges faster. Taokaka: Almost Becoming Two - Tager: Voltic Field - Forces magnetism on opponent. Litchi: Daisharin - Move the staff with Direction + D. Arakune: Crimson Depths - Curse meter doesn't drain while active. Bang: Furinkazan - Carl: Synchro High Speed - Nirvana is strengthened. Hakumen: Kishin - Magatama charge faster, can cancel D attacks into Specials, cannot Crush Trigger. Tsubaki: Second Install - Install Gauge automatically charges. Hazama: Jormangund - Drive attacks are stronger, gains Life Steal ring. Makoto: Galaxian Impact - All Drive moves are Level 3. Valkenhayn: Endlos Volf - Wolf Gauge charges much faster. Platinum: Magical Heart Catch - Unlimited use of current item. Relius: Maxima Dance - Ignis gauge recharges faster. Amane: Cyclone - All Drive attacks are max level. Bullet: Heat the Beat - Permanent "Heat Up" state while active. Azrael: Mind Colosseo - All attacks act act as though they'd hit weak points. Character Changes Ragna New Move: Blood Scythe 214D, also in air. Changed Move: Dead Spike Input is now 236D. Jin Changed Move: Sekkajin Input is now 22C, has followups. New Move: Hizansen j.214C New Move: Hizangeki j.214D Changed Move: Hiyoku Getsumei Can be performed in the air. 236B and 236C removed 214A removed 623A removed Noel New Move: XVII: Chamber Shot 236C New Move: Revolver Blast > Additional Attack j.2C after Revolver Blast Rachel New Move: Beelze Lotus (ベルゼ similar to ベルゼブブ or Beelzebub) 22A/j.22A New Move: Barel Lotus (uncertain kana) 22B/j.22B Taokaka New Move: Cat Spirit Encore! B after 236A/C New Move: Unison "Nyaibu" (uncertain kana ニャいぶ) j.236236D Tager New Move: Air Driver j.360C New Move: Grand Punish j.63214A Changed Move: Spark Bolt Can be performed with 623D Litchi New Move: Kanchan 421C[e] New Move: Chankan 41236A > D New Move: Chinroutou 632146A Arakune New Move: Permutation,n,r 22A/B/C, j.22A/B/C New Move: a±b 41236A, j.41236A in curse Bang Changed Move: Steel Rain 41236A, no longer a distortion New Move: Retsu Sora Musasabi no Jutsu (rough translation: Splitting Flying Squirrel Technique) j.22A New Move: Shishigami Ninpou no Gekiougi: Gekiman Ku Shippu Geki (rough translation: Shishigami-style Absolute Technique: blah blah blah i'll come up with something later) 236236D with 4 seals Carl New Move: Con Tenerezza 46]D[ Hakumen New Move: Agito j.214A, takes up 1 mag Tsubaki Changed Move: Sanctus Veritas (214X) Only B and D versions can be performed Changed Move: Sanctum Decus (22X) Only B and D versions can be performed Changed Move: Benedictus Rex (623X) Only C and D versions can be performed Changed Move: Aequum Eleison (j.236X) Only A and D versions can be performed New Move: Shingi: Yami wo Ugatsu Agari [4]6C/D New Move: Shinsa: Mu he Izanau Kusari 63214C New Move: Shinpatsu: Chi wo Hofuru Yaiba 632146B Hazama New Move: Jakatsu 214D >> 66/44 (dash) New Move: Orochi Burensou 632146D after Jasetsu (214D) or Jakatsu (214D >> 66/44) Makoto New Move: Cosmic Ray 214A > D, able to charge [*]New Move: Lander Blow [*]214A > C > D, able to charge [*]Changed Move: Shooting Star [*]Able to perform standalone using 236D Valkenhayn [*]Changed Move: Rasen Wolf [*]Now performed with lever direction + D Platinum [*]New Move: Happy Magicka [*]41236C Relius [*]New Move: Gad Leis [*]41236B [*]Changed Move: Id Naiads [*]Can perform off of ground Id Lauger [*]New Move: Geara Lugia [*]22A/B/C New Characters Amane Drive: Spiral Amane's drive attacks turn his cloth into a drill, into which he can use to attack his opponent. Heavily implied in the command list that there is a level system with it. Overdrive: Cyclone Amane's drive attacks are upgraded to their final level. Special Moves [*]Ninpu Sengeki: Hariken [*]236D [*]Ninpu Sengeki: Hariken > Additional Attack [*]A/B/C after Hariken [*]Juken Dageki: Gekiren [*]623C [*]Choujuu Rengeki: Raibu [*]236C [*]Tensou Rakugeki: Gosei [*]j.236C [*]Choujin Kaihii: Zettou [*]236A/B or 214A/B Distortion Drives [*]Kyouryuu Tokkou: Seijuu Rensoukyaku [*]632146C [*]Kaizoku Senkou: Goukai Rasen Renpa [*]632146D Bullet Drive: Lockon Bullet's drive attacks allow her to quickly rush at her opponent and grab them, provided that she is close enough to the opponent. A "heat" system is implied with the drive attacks. Overdrive: Heat the Beat Bullet is temporarily in an infinite "Heat Up" state. Special Moves [*]Wadcut: Engage [*]236D [*]Restricted in "Heat Up" [*]Flint Shooter [*]236A, able to charge [*]Cutting Shear [*]623B [*]Explode: Engage [*]623B > 22D [*]Restricted in "Heat Up" [*]Miquelet Capture [*]63214C [*]Piercing: Engage [*]63214C > 236D [*]Restricted in "Heat Up" [*]Snaphance Fist [*]623C, j.623C [*]Flechette: Engage [*]623C/j.236C > 623D [*]Restricted in "Heat Up" [*]Afterburner [*]214D, able to charge Distortion Drives [*]Rage Aggressor [*]2363214C [*]Serpentine Assault [*]720A [*]Frangible: Engage [*]720A > 720D [*]Restricted in "Heat Up" [*]Blackout [*]720A > 720D > 1080D [*]Uses another 50 heat Azrael Drive: The Terra Azrael's drive attacks reveal weak points on the opponent when they hit the opponent. Overdrive: Mind Colosseo Azrael's drive attacks now reveal weak points even on block. Special Moves [*]Gustaf Buster [*]236A [*]Tiger Magnum [*]236C [*]Cobra Spike [*]236C > 46C [*]Leopard Launcher [*]236C > 46C > 6C [*]Growler Field [*]214B, able to charge [*]Phalanx Cannon [*]214B (hit) > 236B [*]Sentinel Dump [*]623C or 22C on downed opponent [*]Valiant Crush [*]236D, able to charge [*]Valiant Charger [*]236D (hit weak point) > 6 (hold right) [*]Hornet Bunker [*]214D, able to charge [*]Hornet Chaser [*]214D (hit weak point) > 8 (hold up) Distortion Drives [*]Blackhawk Stinger [*]236236D [*]Scud Punishment [*]214214D
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[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
Crimson Depths: 烙印状態を維持し続けます Seems like it prevents the curse meter from draining. And some of you guys need to work on your katakana. -
[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
It'll get done when people capable of doing it get around to it, you don't need to ask. -
[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
You've seen ~10 seconds of footage and half of a super... -
[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
I wouldn't expect anything until at least noon Japan time, and that's assuming people are right on top of things with reports. -
[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
Obviously they'll all be charge characters. BlazBlue: Charge Playstyle imo -
[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
It was the "anime is different vs. common sense" thread. Sure maybe one of them will be a charge character, why the fuck not. -
[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
A lot of big-name Capcom players (that didn't start with SF4 or Marvel) either played or still play anime games. -
[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
We HAVE a separate thread for news and info. It's been a sticky for nearly two years. The good info will go there and once the hype dies down a bit we'll quietly close this thread and move on. Until then, get hype. -
[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
No. -
[CP] News & Gameplay Discussion (Old)
Circuitous replied to kosmos badgirl's topic in BlazBlue Gameplay
Let it rock. If you have anything of value to contribute [loketest info, actual posted gameplay information (NOT SPECULATION), etc.] post in in the BB News Thread. -
Patch is already coming along, according to reports. Hopefully 360 owners won't have to wait too long.
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atdsutm's art (can contain NSFW) [Open for Commissions]
Circuitous replied to atdsutm's topic in Zepp Museum
Sunset. -
Hipster doesn't do hitboxes, we had a special viewer for that. The images are mostly pretty huge though.
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You're doing the world a great service. Hope you can get some good info out of it.
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It being a Persona game actually explains a lot of this.
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Because Naoto's sprite has an intentionally boyish face.
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Actually it seems Dantarion is on to something with regards to getting the frame data right out of the character scripts, similar to how we got the hitboxes. Hopefully that pans out.
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And they put it in the mook. This group dropped the ball, I guess.
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[except we normally get that data from mooks]
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Can't say I know anything about them. Zinac got the BB hitbox viewer to read P4A's data, you might try him.