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Circuitous

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Everything posted by Circuitous

  1. You needed a burst to even do an Astral, let alone chain into one.
  2. Weirdly enough I didn't play any of the DBZ games, so I didn't think of them. Played the other two, though.
  3. So it's a mix of Cho Aniki Bakuretsu Rantouden and Psychic Force with a Touhou twist. Kinda sucks if you were hoping for a return to form, but this looks interesting enough.
  4. Hammerfall isn't too bad. It travels farther (if the increased maximum startup is to be believed), still hits hard, and it wasn't safe on block anyway. 6K canceling into 2D is great imo. If I had a nickel for every time I landed 6K but whiffed 2H... Granted, the damage potential is lower, but reliable knockdown is nice. Also, I didn't note this because it wasn't in the mook (though it was in the second loketest notes), but Heat Knuckle gains less Tension now. The bulk of it got moved to Extend. Unfortunately there's no Tension or Guard Bar info in the frame data we have, so I can't say for sure where it's at now.
  5. So here's what changed. X -> Y means the value changed from X to Y 5P: 13f untechable time. Don't ask me, that's what it says. 5K: 90% initial prorate. 6K: 23 -> 40 damage. 85% -> 80% initial prorate. Cancels into 2D. 6H: 50% initial prorate. Wallbounces on hit, still 25f untech time. 1.5 -> 0.75 dizzy modifier. 5D: 29f -> 31f startup. DAA: 50% forced prorate, no longer wallbounces. 2P: Hits low, 80% initial prorate. 2K: 90% initial prorate. 2S: 14f -> 13f startup. 2D: Special cancelable, 80% forced prorate. j.S: 13f -> 14f startup. Ground bounce and knockdown on CH (ground: no forced untech time, air: 60f untech time). Air hit plummets opponent and knocks down, untechable for 25f. j.D: air hit untechable for 40f (I think). Mega Fist I: Knocks down on hit. Additional FRC point at 16-17f. Recovery landing+8 -> landing+13. Static difference -4f -> -9f. Slide Head: 22f -> 23f startup. FRC point 26f-28f. Knockdown is regular knockdown. Hammerfall: Level 5 -> Level 4. 19-27f -> 19-35f startup. 33f -> 27f recovery. -16f -> -18f Static Difference. Ground hit untechable for 22f. FRC point is 1f after active frames. Hammerfall Break: FRC point 3f-10f. Potemkin Buster: 140 -> 160 damage. No FRC. Can act 12f after toss (I think). Heat Knuckle: 0, 15x2, 28 -> 0, 15x2, 40 damage. FRC point 24f-25f on whiff only. Heat Extend: 57f -> 80f untechable time. Judge Gauntlet: 85% initial prorate. Input P in 6f-24f to cancel, cancel animation is 14f. Air Buster: FRC point 9f-11f after throw. Magnum Opera: 98f -> 68f activation time. During activation, 9-60f invincible above the knee. 9f-28f strike invincible.
  6. Yeah, in Versus pressing Select/Back will back you out to the main menu.
  7. Thanks for that info Tae, got it worked out in a few minutes. Got some +R frame data for Potemkin here, gonna get to work on it now. Wonder if there'll be any surprises...
  8. The online character select is your input delay warning.
  9. Nope, no full list. Could probably scrounge something off jBBS, or just wait for the mook to come in. I think it releases today.
  10. Why did you send me 3 PMs about this? =\ I'll see if I can find them.
  11. Even on stick 632146 can be iffy if you're not careful. Use input display in practice mode to see what you might be missing. If it looks like everything's there, maybe you're just not doing it fast enough.
  12. hey remember when I said this thread wasn't for wishlisting or speculation? That's actually still true! Not sure how you guys forgot so easily.
  13. Supposedly the PS2 version ran faster, but I can't really say for sure. If no one's split up the thread by the time I get back tonight, I'll take care of it. orz
  14. Ranbats at Arcade Legacy tomorrow, we'll have AC+ 360 setups. I'll have a PS2 setup as well, if we need a backup or people want to compare game feel.
  15. In that it is variable delay and, like BB/P4, turns into complete shit on a single packet drop, yeah, it's worse. Of course it's worse. I don't even understand how anyone could question it. Frankly I'm kind of amazed anyone can play on it at all, they must be running some sort of lag compensation on top of it. Goodness knows. But it's probably fine in Japan, so
  16. http://www.dustloop.com/wiki/index.php?title=Potemkin_(GGAC)#Strategy
  17. 1v1 is the max, but this is the PC netplay thread.
  18. Good stuff Teyah, thanks a lot.
  19. It'll be worse most likely. Play people close to you that you have a good connection with or it'll be bad, that's just facts. Edit: then again Koogy's playing Biscuits (NV <-> NY) and he says it feels fine and can react to overheads, so who knows! You'll still wanna stay within the continent, though.
  20. Digital Watches said everything that needs to be said, guys. You can stop.
  21. We were hoping they'd learned their lesson, I suppose. Foolishness on our parts!
  22. sobu If you can make it to Cincinnati this Saturday, I'll be running our second ranbat tournament for AC some time that night, probably around 7pm. Casuals all day, too. Plus P4A, Marvel, VF5, Tag2, Martial Masters, and whatever else you wanna play. Brought to you by Arcade Legacy and Team Aru.
  23. No, we would not.
  24. If by "they" you mean ASW, they've never really done anything like this before, and it's not really common, especially with Japanese developers. You should be able to get every version on the same day regardless of region - if you're on XBL. US and EU PSN have an unknown delay in addition to the Japanese PSN delay.
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