Jump to content
Dustloop Forums

drzero7

Members
  • Posts

    216
  • Joined

  • Last visited

Everything posted by drzero7

  1. I can't get the daifunka combos. Am I doing something wrong? (Standing) 5A>5B>2B>6C>j.D>2B>Daifunka (can't figure this one out.) (Crouching) 5A>5B>2B>Daifunka (EDIT: Okay, this one, I'm just not executing fast enough. Although 5A5B6A,Daifunka is alot easier) Both cases daifunka misses after 2B. Am I doing something wrong?
  2. Finally seen some Bang vids, holy crap, we're back to CS1 Bang aren't we? I mean, instant 4x Seal combo (The damage is whatever, but I'm assuming it's his B&B since it gains all 4 seals plus insane amount of meter.) for perfect FRKZ set-up and his FRKZ combo does insane damage.
  3. from what I understand, all the previous 360 Blazblue games were US/JP compatable for the Japan release (But not for EUR. It's region locked there.) So by that history, I think for US gamers, it should not be a problem. Not paying a 60~70 buck game instead of US price of 40 is another thing.
  4. yeah, best bet for those items is ebay or pirated stuff if you want to see cheaper price.
  5. Man, Not trying to be rude, but is Makoto like low tier now? I don't see her matches at all. Did she get Rachel'D like BBCS1? (Seems like it from what I'm reading)
  6. So Jin is back to throw cancelable now? And for corner combo, I'm noticing no more DP loops but using 214A wall bounce combos.
  7. So Riannon is still the only S tier?
  8. so, kinda clueless, is this game out yet?
  9. so, it's still loketest only?
  10. Is it GO1 being a Melty Blood veteran that is kicking ass in that acho-vid or is Riannon that stupidly broken? And what does Yuki assist do? Custom combo links? It seems the popular chars are overall Riannon, Tamaki, Touka, and Karura.
  11. noob here. What makes the new Tsubaki so good compared to before? I think her charges actually charge a bit faster I think. (Mainly her new 5D) And her LV1 charge combos are alot more solid. (Like the new 214D into 2CC, IAD jCC combo thingy I always see JPN Tsubaki players do.)
  12. Really? In CS1, I used that gimmick on players and I can usually loop it about twice before I have to do something else. And so they DID get rid of some hitbox on Jin's DP, that explains why I miss it so much on crouchers. (I guess when it "hit them" they pushed a button instead of just crouching.) Again, thanks for more info about the new Jin. I do feel that this Jin is better then CS1 Jin who purely depended on corner IMO. Still annoyed that do to Sekkajin combo, that 5B have to hit pretty close to the foe, or else, just end it with regular Ice Car unless you have meter. Not sure myself if you do get any + frame advantage on 6A on hit. (Is 6A safe on block? I think it is according to my experience.)
  13. Ah, definately didn't know the frame trap of that. (Of 2C to 6C frametrap, or knockdown to backdash 6C, known about j236D to 6C reset, but I usually only use j236D on corner for combo extensions.) Is that a new CS2 frame trap? Definately will test it out. If I CAN land a 6C in corner, SWEETNESS. That's like at least 4K or something with no meter or CH on corner. And speaking of frame traps, does the 5C, 2D frame traps works in CS2 as well? Testing it out and it feels like his 2D comes out a bit slower or something. (Either that, or one of the two moves gained more block recovery stun.) And in general, what makes Jin "so good" that alot of pros are considering Jin top tier material compared to CS1. I mean, yes, he does more damage now because of his DP loop in corner, (But still isn't as high compared to other chars IMO.) j.D have increased "frozen state frame" that on certain combos, you can literally continue the combo after you froze them on mid-air and still continue on the ground without corner or meter use, (I find his new SJC air combo into jD, into land, and dash 5B, 3C, Ice Car is awesome!) his Ice Car in general are alot better, (214B knockdown is back! and ALOT faster execution so a simple 5BC 214B doesn't miss alot.) 5D is useful again. (But I feel his 2D is slower now, i.e. more activation frame, it can be my imagination.) But I really don't feel like he got broken set-ups or great mix-up/cross-up or even high priority moves that beats alot of stuff or something. (In fact, his DP loses out to alot of other DPs IMO, and I also think his 623B misses ALOT against croucher now, which BTW is the main DP type I depend on with Jin.) The only new mix-up he gained that I know of was 5B > 6A for overhead and 2C > 5C for a possible Fatal Counter set-up. Yeah, no idea what that means about 2D. But it's sad to read that 5C lost it's range. (My main zoning tool?!) But I guess I can now a bit more on 5D compared to CS1 now since it activates alot faster it seems. (Although according the frame data, alot more block recovery frames.)
  14. I guess I got my own question answered. 5C6C, 623C ender huh. So it would be something like? corner 5B[2]C, Sekkajin[8], 6C, 623B, 6C, 623C, 5AC, 632146C, 6C, 632146C, 5C, 6C, 623C? But in reality, can 6C even be hit on corner. That move is so slow that outside of combos, people will surely block it. IMO, 623B, although risky, is more reliable since it's a DP. And for corner grab. corner Grab, 6C, 623B, 6C, 623C, 5A, 5C,2C, 623C is the best combo right? (If I don't add in Supers that is.)
  15. I always go for 5A for the DP loop. (yeah, I'm a noob. lol) Anyway, question about Jin's combo. Corner 5B[2]C, Sekkajin[8], 6C, 623B, 6C, 623C, 5AC, 632146C, 632146C, Okay, so after 1 or 2 of the DD after the DP loop in corner, what's the best way to finish it so the foe will still be in corner and I still have the advantage? I usually just end it with 623C but that seems boring.
  16. Help a noob Plat player trying to improve. Any good Anti-air, DP other then the Bat? 6A doesn't seem to have any priority and 2C seems to have bad hitbox. THis is my biggest prob, dealing with foe's DPs and lockdowns. And good zoning, range attack other then items? (5B have range, but it seems slow or something because so many attacks beat it out. Other then Cat/Missile/Bomb,I have to go for 3C) I almost always have to use 5A instead of 5B. Good use for j2C? (looks like a good jump-in, but can't figure out a follow-up.) Are all of her meter combos RC based? Usually do a 5BC, 236B, RC, dash, 5C, jump combo, or near corner 5BC, 236B, RC, dash, 5C, 2C, 214C, jump combo (hammer loop if able)
  17. BBCS2 Jin Is Sekkajin the only way to combo starting with 5B into Launcher now? (Since it seems 5B,3C, OTG 2B,5C doesn't combo anymore) Well, not including if the foe was crouching or a CH 5C. Trying to do 5B, 5C, Sekkajin, 6C, DC, 5C, HJC, sj2C, jD, air dash, j2C, jC, land, 5B, 5C, 3C, 214B. But MAN, it's hard. (I see it in JPN vids all the time.) And I can't dash cancel Jin's grab. Is there a special notation, buffering, trick gimmick? (In corner, I don't need to dash cancel so it's not a prob, but not in corner, it is.)
  18. I still haven't see a good Mu-12, Makoto and valk. (unless I missed a vid somewhere) Anyone have a link, even if it's a link that's been posted already? (Mu-12, I've seen a bit, but all of them were kinda weak.) EDIT: Opps, just found a good valk vids in this forum. Thank you. And man, I didn't know Valk was nerfed compared to the console version which was vicious with insane offense. (But poor defense) So with Mu-12, Valk AND Platinum being weak in this game (at least for now), among the new chars, only Makoto is solid?
  19. Mu needs that knockdown for her D Set-up games which is her main gameplay strat. So ouch on her 3C being techable. That's a HUGE blow. And is it just me, or did Makoto got the nerf bat just like Rachel did?
  20. Valk's Kara Cancels are his wolf cancels your talking about right? So what CAN cancel into wolf form. for what I know 236A/B/C j214B 6C From what I'm reading, Valk's mix-ups are like Bang's bumper mix-ups without the bumpers but with wolf form. His low move 2B is slow IMO but I guess a 236B into Wolf cancel mix-up is the better high-low mix-up option for pressure from what I'm reading from your post.
  21. BTW, what are good zone, general strats with Valk? I can see hos 5B and 5C are good ranged pokes, (Wondering if Valk 5B is as good as Ragna's 5B, it got insane reach from what I can tell.) and use his wolf form to move around the screen fast since his human form is slow. (Also wolf form gives him mix-ups to instant overhead with [w]j.B or [w]236D for command grabs it seems)
  22. http://www.youtube.com/watch?v=CyyoX47NQk4 Mu-12 guide, Hopefully, it wasn't posted. Really good set-ups for sacrificing some damage for pressure/mindgame/traps etc.
  23. I'll probably will buy the AH3 port for PS3. And it seems Ask Sys will do justice where AH1 port failed miserably. (I mean, no VA for story in AH1... WTF)
  24. the vid is deleted.... ****!
  25. Why is there a timeloop in the first place anyway?
×
×
  • Create New...