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drzero7

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Everything posted by drzero7

  1. Sin, Dr Paradigm, and Valentine might be in the game as new chars but no Dizzy?!?!?!? *flips table* She better be in the console release or something!
  2. Yeah, definately feel the buffs I've been seeing in vids when I'm playtesting this char.
  3. BTW, new to BBCP Jin. Does 632146D (The arrow super) still does crap damage in combos like Extend? I remember in BBCSE, you either end your combo with Ice Fang or just don't use it at all except for his RC, EX moves in general.
  4. I do wish that Kokonoe's Astral is actually Magic related instead of just all science.
  5. http://www.youtube.com/watch?v=Y2sxke_7Yyk Don't know if this is the correct place to link this. A demo match between Kokonoe and Terumi.
  6. My first impression. Kagura is SLOW. But that's expected. He have a huge hitbox of an attack, if he had a fast walk/run speed with that, he'll be broke. Terumi looks broken in first impression. I hope I'm wrong but he seems to gain meter WAY TOO FAST. I know his Drive system is meter drain, (And he have like only 3 special and load of DD moves) but his meter drain system should be toned down like how Ragna's health drain system is. Kokonoe looks very fun, and also seems to be a high learning curve char. Reminds me of Carl and Rachel style because of alot of potential set-up plays.
  7. I haven't really played it. I just read some summery. So just spoil the thunderseal part for me.
  8. Hey, in the new trailer, the old Sol's Fireseal is INSIDE the new Fireseal?! I wonder if Sol upgraded it? And then would it be the similar case with Ky's Thunderseal?
  9. Anyone got any basic B&B combos for Slayer? I'm literally re-learning this whole char. Like combo after 236D? (I know 5H, 2H, into 236D works now) Or combo after 236H FRC? Or combo after the usual c.S, f.S, 236K RC follow-up combo? (After that I just used to finish it with H, 214+P,P or H, 2D, for now, I finish it with H, 2H, 2D) It seems combo after 214P,K is still the usual launcher + K2KK, JC, K2KD
  10. So all the gang's here except for dead/sealed chars and Ken huh. (It would have been interesting to seen a grown up Ken with like Koromaru assist or something.) Or maybe we can somehow have a Arisato and Shinjiro come out as fake-shadow versions or something. And man, they nerfed Narukmi alot. (But why did Chie got buffed on her meteors?)
  11. (FANBOY-GASM DEATH) Anyway, real talk, after getting THAT out of the system (Took 2 hours, literally) This game looks like either right after GGXXAC, or a reset storyline. If it's after GGXXAC, I hope the time skip isn't TOO BIG. (Like may better not have grown up) Also I hope ALL the cast make it in this game. Usually in a huge revamp in graphic, story, gameplay, etc. design like this, not ALL the chars make it in the initial release.
  12. Does anyone have the basic combos for Accent Core +R stuff?
  13. where can I find like Accent Core +R combo list and movelist changes for each char? Or is it too new that it's not updated yet in Dustloop?
  14. any clue of when is the USA release of Vita and PS3/Xbox? I'm almost tempted to just get the JPN PSN version. (I do have Japan PSN account, and know how to swap my vita to USA account to JPN account)
  15. That chart is after the patch? I really don't think Kliff got nerfed THAT BAD after the patch...
  16. For Kagari combos, I've been doing 2B5C(2)5D3B rekka. While in your combo vids it's mainly 2B5C(2)2B3B rekka. Doesn't using 5D does more damage then 2B? (I wish there was a damage calc in the training mode)
  17. Sorry for the typo, I mean, UNLOCK MG Hikaru. not unlike, lol
  18. okay then... How do u unlike MG Hikaru. For story mode, how do you get ending b What is the basic mechanic (is there alpha counter? Faultless defense? Rapid Cancel? Air tech/recovery? Ground tech? Ground roll? what does the B+C mode do? )
  19. http://wiki.livedoor.jp/chaoscode/ Can someone like translate this thing. Can't read wapanese, and if I google, translate, it's still not that clear. Like, I'm curious to know, WHICH of the 4 moves is good to add for each char? (Along with should I choose run or dash for each char)
  20. HK version is the best isnt it? I mean, it's english translated while for Japan version when they get it, won't be translated. Any place where I can see the combo listing and good move/frame data/etc. for this game for each char?
  21. is there like a translation or info site of what happens in Phase 0? Just want to know the info but... yeah, all in moonspeak.
  22. Well, we got Mu-12 down for this too with a 10k combo, lol. Now 21 to go. (I'm sure there will be variation where you don't start with a raw OD into Explosive stein starter.)
  23. http://www.youtube.com/watch?v=xOX_euRYSd8#t=5m29s It's an updated Amane's astral, including Nu-13, Mu-12, Izayoi
  24. yeah, I meant burst before the OD activate. But yeah, I guess it's a very easy burst bait. And now that I'm re-watching the vid, even without the Distortion Drive, Hakumen is already doing 6K damage before using his DD portion of the OD combo... I guess it's a lose-lose situation.
  25. So basically, if Hakuman have a full 8 star and a OD ready, Burst immediately after getting hit by TK Tsubaki. Got it.
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