drzero7
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Are these universal combo or on some chars it doesnt work? i'm failing on the small characters like Carl. (the 5B,6B,214C, 2A,5B,3C,5D etc. the 3C whiffs)
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My day 1 scrub combo. Feel free to post some better stuff. no meter med screen B&B 5B, 2B, 5C, 3C, 214C, 214C no meter med screen 100% HP start Overdrive combo (i.e. good for first round immediate active flow) 5B, 5C, 6C, OD Cancel, 5C, 6C, 5D, 6B, A+B+C+D (3099 damage) EX stocked med screen (prep 214D) 5B, 2B, 5C, 6C, 623C (EX) jD, land, 5B, 2C, HJC, jBB, JC, J.BC-j2BBB (3232 damage) Corner no meter 5B, 5C, 3C, 214C, 214C, 5B,5C,2C, HJC, jBC, j2BB, jBB, JC, jBC, j2BBB (3070 damage) Crouching foe only med screen no meter 5B, 5C, 6C, 5D, 214B (hold and charge), 5B, 5C, 3C, 214C, 214C (3130 damage) regular grab, 5B, 5C, 2C, HJC, jB,B, jC, jBC,j2BBB Back Grab, 214B (Hold and charge) 5B, 5C, 3C, 214C,214C
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[CF] Jin Kisaragi Gameplay Discussion Thread (Pre-Release Date)
drzero7 replied to Dawn of Musou's topic in Jin Kisaragi
Can get 4.4K off 5B starter meterless in the corner What's the actual combo? on the demo, I tested and got this so far on corner with 5B starter 5B,5C,5D, 22C, 6C,6D, 5B,5C,2C,6C,623C, 5B,22C. (it's like 3.4K) -
Yo, loving her fire scythe YRC mixup, like 2K, c.S, 236K, YRC, IAD, air back dash, j.KPH, land, combo or more pressure if they actually blocked all that. or 2K, c.S, 236K, YRC, TK j236P (i.e. TK bubble) air dash, etc. I prefer close.S 236K YRC because if you do other moves like far.S or 5H, the blockstun is too long that the YRC timing would be longer wait (i.e. it'll come out as RC since you cancel during blockstun) You can also do 2K, c.S, 6P, 236K YRC but this puts the foe a bit farther and I want the foe close for the fire scythe. IMO, fire scythe is for YRC mix-up, her ice scythe is more for non YRC meterless mixups. IMO, her fire pillar is for YRC pressure not combos, like you can do a pressure string 5K, c.S, f.S, 5H, 236H YRC, more pressure. Not sure what use her new 6H is. Her 5H and jH definitely feels nerfed with less range. I also dont like her new 2H (miss her old 2H axe) I know it "launches" but you can only combo if you hit a croucher and do a crouch, 2S,2H or something. Not sure what I can use 2H other then pressure string, but I rather use 4S during pressure string. this is my 2 cents with a scrub Dizzy. Of course 214H YRC fish or knockdown 214K is good. Or just 214P YRC pressure.
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Y guys her 236K YRC is godlike good pressure, you can input the YRC as fast as you can and the flame sickle still comes out. Try this for pressure string mix up. training, have the opponent block everything 2K, c.S, 236K YRC (put a SLIGHT delay on the YRC input or you'll get a RC during block stun) IAD, air back dash j.H, land. This is a double cross up pressure setup that starts low, then cross up (because of 236K YRC IAD) then another cross up overhead because of back air dash jH.
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can anyone help me with the corner jK loops? like I do something like 2K,c.S,2S, 236K, 623S, 214S, 214P, jK, then Im not sure what to do?
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
drzero7 replied to Setsuna's topic in Misc Fighter Central
blast have different effects depending on which assist char you choose on that 2nd slot... OMG... now I need to figure out which one does what then -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
drzero7 replied to Setsuna's topic in Misc Fighter Central
Okay, a complete noob in the Ignition update. So what's up with selecting two assists? In the previous game, you select 1 assist, but now you select two and then one of the assist goes towards blast? Also at the end of each round, the players select something, what's the choices and how does that change in the next round? -
Nitroplus Blasterz: Heroines Infinite Duel
drzero7 replied to ivanchu77's topic in Misc Fighter Central
quick question. is this accurate with amazon? http://www.amazon.com/Nitroplus-Blasterz-Heroines-Infinite-Duel-PlayStation/dp/B014YE12CM/ sounds TOO good to be true that this game is coming in NA release on january. (If thats the case, I'll wait for one month) Or is this the usual Amazon with their BS release date thats incorrect. (i.e. random holder number) -
as a Sin player, I checked to see here what Im lacking against Faust mu, and as I thought, I believe Faust wins this matchup overall. (I knew it, Beak Driver gets murdered by Faust pretty easily) So I should use slide more to low profile under (But watch out for FDC j.K) Not too sure about Sin's air Beak Driver. Yeah it can beat bags and drills but I'm having prob with Faust' jH which I think Sin doesn't have any good answers unless Im missing something.
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as a beginning Sin player whos trying to learn all the MU, I think this is seriously on INos favor as a 6-4. (Seriously having prob with this mu) Beak Driver can kill notes but Chem Love totally shuts down beak driver AND Sin's slide doesn't go far enough to even punish it if done on max distance. But didnt think of air beak driver to shut down INo's approach, I guess I should do more of that to kill her air dash. I also find it hard to 6P I-No's incoming mix-ups since Sin's 6P comes out rather slow.
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thanks, but doesnt he have something more damaging? I thought he had something like 236K CH,623S,214S,214P, jS6H, land 5S,5H,6H, JC jump combo. I can do this on Ky pretty easy Ky but keep dropping on Sol (probably again, weight difference)
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wait, since when did Sin had a 236D move? And can anyone help me with 236K CH move combo?
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man, she's seriously reminding me of C.C. in Code Geass with that phat ass, lol.
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moved it hre since it belongs here thanks also 5b-5c-2c*-3c-5d-214d~c-2b-5c-2c-6c-214b(w)~c-2b-5c-2c-air ender [3636] 5b-5c-2c-3c-5d-214d~c-2b-5c-6c-623c-5b(1)-22c [3397] how do you combo 3C into 5D for Jin? isn't that impossible?
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thanks also 5b-5c-2c*-3c-5d-214d~c-2b-5c-2c-6c-214b(w)~c-2b-5c-2c-air ender [3636] 5b-5c-2c-3c-5d-214d~c-2b-5c-6c-623c-5b(1)-22c [3397] how do you combo 3C into 5D for Jin? isn't that impossible?
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Any advice for Jin's corner combo of 5B,5C,5D, 22C, 6C combo in corner, Like it seems you have to be REALLY be close to corner or else 22C will whiff from 5D, also sometimes I drop 6C after 5D, 22C.
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Call me a scrub, but how do you input the Infamous Faust FDC stuff? like FDC j2K for that instant fall or his FDC j2K into his jH stuff?
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yeah, I was about to say that his j.D can be blocked crouching. IMO, his openers. low attacks 2K probably his best low option other then his stance 2S Not that great IMO because I think his 2K have better speed 2D slow animation and too obvious. IMO only good for combos. BT 5K. I believe this is fastest low. But the range is not as good as his regular 2K I think overhead. j.K His best jump-in attack, his j.S and his j.HS have bad hitbox below his body. if j.K hits on a crouching foe, you can combo into j236H for a stance mix-up. On a deep jump-in on standing foe, you can j.KSP, land, and 5P into combo although this is very spacing dependant. (But I just go to his jK, j236H land into stance mix-ups) BT 5H. Mix this and his stance 5K for decent mix-up. cross-up 236H This doesn't cross-up when the foe is in corner. If the foe is in corner, do a 5H into 236H and it'll pull the foe towards you out of corner for a cross-up. Also, the YRC frame is huge on this. You can 236H, wait until you are behind him, then YRC into 2K for silly mix-ups. BT ground dash. He can go behind the foe on his stance dash. But he is not invincible during his dash at all. Also cannot go behind foe when they are in corner. j.D pretty difficult but you can angle it so it cross-up on his dive attack. j236H slow but this animation does hit behind him. Unblockable BT 214H, Launches when hit and staggers when blocked. although obvious but you can definitely make people afraid of pushing buttons and go for this.
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https://www.youtube.com/watch?v=OQIJJkDLbKs This is interesting. Every char in this game have kara throw, and you can throw tech with command grabs instead of another regular throw.
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https://www.youtube.com/watch?v=Dguigjm1yZQ UNIEL Byakuya guide is out
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https://www.youtube.com/watch?v=BJkDSEaNZZE UNIEL Nanase guide is out. Wait, Nanase's 66B is low and 66C is overhead?! Why is no one using this?!
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BTW, is there a counter hit starter combos in this game? (Like Blazblue and Guilty Gear.)
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K thank you. I was always shield guarding while jumping and blocked some stuff while can't block others. Wow, so it's very unsafe to jump in this game. No wonder this game feels more footzie based then most "anime fighters". (loose term) I guess you just jump for pressure of you see an opening (Or Merkava, who don't give a ****)
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This is IMO Easy: Gordeau, Waldstein, Hyde, Linne, Nanase, Orie, Carmine, Byakuya, Seth Middle: Merkava, Eltnum, Hilda (Just because her defense is so bad), Chaos, Akatsuki (He's easy to learn, it's the match-up that's really hard to learn for him) Hard: Vastista, Yuzuriha