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Everything posted by SkyKing
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GGs to ShinSyn and Omecross. I'm such a fraud Naoto player lol.
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If it's off the j.2C on standing, I don't see how you'd be able to follow it up with anything without having to RC. The recoil puts too much space and keeps her airborne for a bit longer, so timing may not allow it.
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BB would be fine too, at least for me it would.
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Litchi was definitely airborne there. It looked like she was going for a j.A or j.B there when she got tagged by Noel's j.2C. I'm guessing that it does only increase hitstun on CH while keeping the same amount of time on the ground the same.
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GGs Delta and The84panda. I'm still as bad as I was before I stopped playing.
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Last I heard, Noel was said to be low-tier, but in no way useless. She still has really nice damage, and she looks a bit more rounded out. Drive isn't as spammable (i.e. 4D's invuln change), but she still has her answers with drive. So play smart with her.
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I know there have been other people uploading videos aside from those two, possibly because the hype for CP was strong enough to make others more active in seeking info/videos/news. Jourdal has another account up already which he's been gradually rebuilding with content. http://www.youtube.com/jourdal2012
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I'll chalk that up to Noel being Noel doing Noel things. I wouldn't mind if they paid more attention to that move. Also, might need to check the video thread for any of the clips that have been removed due to Jourdal's account going down.
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6D wasn't really used for anything except for a really gimmicky mix-up. 5D was notorious in CS1, and then heavily toned down afterwards, since it was pretty much an answer to most things. To me, it seems like 6D is faster than ever, so it might be useful. If anything, I believe it's something that might be okay to delve into a bit more, especially their properties after OD.
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I'm still interested in where 5D and 6D are gonna fit in all this reversal talk. I'm curious in her OD popping properties, specifically with it's said increased drive properties. I'm kind of picturing a CvS2 N-Groove-like use. Also, Tsubaki's gonna win again by the end of everything.
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You'd be a fool to not see Noel's reversal options in CP. Wait...that's how it's always been... And we've been in the 5k and over club many times before. Silly "normal" characters users.
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I'd think it would still keep the pull since d.2D does the same thing while retaining the old arc.
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So 4D still looking like a boss move. Also, 2D and d.2D having different arcs/distances is gonna be kinda fun to mess with. I know I liked new 2D the moment I saw it.
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I noticed that CH 5C starters so damaging! Looking like CH 5C > 6B > 5D on crouching confirms for 6k, and CH 5C > 214A on standing for 5.7k. We really have to pay attention to stand/crouch confirms as well as spacing in order to proceed with the correct combo paths instead of auto-piloting them like before.
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I'm also liking that 22 into 2B untech punish. Pretty sure we can do that even now, but since it's gonna be harder to use 22~C mid-combo, it seems like the go-to corner ender if you don't have meter or want to save it.
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Went ahead and posted Jourdal's upload of the YT version in the video thread. Might just be me not paying attention to the changes thread, but didn't know that d.6A pops airborne now. Also, looks like they did manage to combo a 214A without meter by doing d.6C > d.4D > d.6C from a 6B starter.
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There's an SA scene? First I've heard of it.
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Azrael's fault for having an awesome dash.
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It should work on everything except projectiles, similarly to Hakumen's Astral.
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Hmmm, I missed that one. Just wanna see it more to see how it might pan out for her pressure. Must be some secret they know of if they aren't using it much.
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IIRC, you can't gatling into a normal you've used once already, so you wouldn't be able to 5B > 6A > 5B, unless they gave her something like Rachel's 5B > 6A x n. Also, unless they changed to ranges of 5B or 6A, I still don't trust doing them mid-string unless you're extremely close. I really don't like using 6A too much since whiffing = free punish.
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I'd think that if they are there, they wouldn't used much because the situations those moves would normally be used at would have better/safer alternatives. I'm willing to guess that a max-ranged 5B will cause a follow-up 6A to whiff because of the range on the move, so 5B > 5C would be the default option. It's also the go-to combo for anti-air confirms for the j.C >j.D follow-up, so there really isn't a reason to risk 5B > 6A on block. Also, I think I saw in an earlier video where 6C > 6B was used to allow Noel to 22C in a combo. They might not realize it that they have it, kinda like me with 5C > 6B in Extend. It's one of those tricky gatlings.
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Kind of surprised at the vs. Relius and vs. Makoto matchup numbers
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Nice meeting ya~! Hopefully, we can get a few more peeps to play, and that ranbat series in town follows through.
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[CP] News & Gameplay Discussion (Old)
SkyKing replied to kosmos badgirl's topic in BlazBlue Gameplay
Yeah, Bullet's reminding me a lot of the way Labrys plays, which is pretty much to annoy you until you get Max Level, then put the hurt. Good thing Bullet doesn't have Red Axe super.