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SkyKing

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Everything posted by SkyKing

  1. Looks like Bloom Trigger wall-splats instead of wall bouncing now. Might be a really small distance of activation since another combo ended in BT near the corner, but only knocked down. Also, it seems d.6C is much faster now.
  2. Well, in a way it isn't since you are actually able to do that attack after RB when normally any other attacks aren't possible without RC'ing. Yeah, I was reading something along the lines of Haida getting toned down in the jBBS.
  3. http://www.youtube.com/watch?v=wTpxQPpcVuE&feature=player_detailpage#t=61s You'll see it here when she does the first combo with RB > j.2C, then whiffs the next combo, and afterward hits a j.B > j.C > j.2C combo.
  4. Looks like they are really emphasizing less long combos that SMP could exploit, and hearing that this might also have the old CT combo system could also be a step in that direction. I'm just happy we have a j.2C that works as a follow-up to RB and as a stand-alone move. Looks like they shift the ranges of Optic Barrel so that A has B range and B has C range, so we still have utility in semi-zoning characters like Tager and Arakune. And they weren't kidding with 2D's arc height. I wonder what kinds of things we can apply with that move. Also, if that 6C(2) > 2D was only speculation, then it's confirmed in the vs. Azrael video. They do 6A > 6C(2) > 2D > SR midscreen. Looks like this will be what replaces old OpticA combos for now.
  5. People fishing for the Loch Ness monster up in here... They'll confirm or deny them when they want to. Much rather focus on what given to us right now.
  6. I think maybe they completely changed what Optic Barrel A is now. (new animation or something, perhaps?) Dash 6C loss is pretty big for those wall-carry combos, but in a way her neutral is a bit stronger now.
  7. A post in Noel jBBS. Dunno how legit these are. ノエル ・JD慣性削除 ・2Dの軌道がおかしい。二キャラ分飛び越えてる。2Dめくりはできない ・6B>6Cのガト削除 ・ダッシュ6C出来なく? マズル>2B>6C>BハイダーのBハイダーで受身取られる 壁はし 投げ>Bハイダー>dc>6Aで青 dc6Cは出来ない ・4Dヒット時浮く ・実質Aオプ削除 ・新技チャンバーショットは壁バンする ・リボブラ追加でダウン取れるように
  8. If what her Overdrive states is true and how her normal drive seems to be in the PV, I can see possibilities of her being able to connect CR moves off non-CH normals in neutral. The speed-up itself is already a big enough buff, but opening up her neutral game is gonna be crazy.
  9. Kinda like Makoto's "skirt", huh? Looks like she has comp~ I am looking forward to messing around with Bullet. Kinda reminds me of Shen Woo's style in a way with nothing but raw power behind her attacks. Also, I wonder if we can speculate more things based off of their emblems...
  10. Dammit, they managed to keep Noel's red strings intact... :< And here I was hoping that maybe she'd get a new j.B animation. Also, I don't see Mu as an Unlimited for Noel since the styles are completely different. I could see her as a non-story mode character so no one loses her as a main.
  11. Extend felt like CS1+ to me, especially as a Noel main lol. Anyway, I was thinking maybe some characters will get EX moves with special follow-up like Fafnir -> Tyrant Rave, and that's where the red background comes in. Also, I noticed Ragna's new scythe move doesn't cause KD on standing opponent, so maybe TK Scythe -> RC tricks.
  12. Noticed Hazama dashes forward before doing his 214D~B. Maybe a new way to get those move to come out?
  13. Just tested this on CSX, and as soon as the super flash goes off for Devoured By Darkness, the BK meter goes away. Just noticed Jin's low Ice Car/"Freeze Dipper" lol.
  14. Noel has a knockback special on the ground without going into Chain Revolver now. I'm happy with this addition already. Tsubaki's new distortion also has me intrigued.
  15. Stagger -> Roll those DP mashers. Also, I find people that burst right after getting punished after a whiffed DP hilarious.
  16. SkyKing PSN: OzShinji GMT: CST Location: San Antonio/TX/USA
  17. If anything, they should give it physical invuln since we have j.D as the projectile invuln. So how have people used it in CSX? The normal things I did with it in CS2 don't work anymore because of the startup time, so I never really use it except to troll around.
  18. I find Optic Barrel is one of the best tools Noel has against Lambda. You don't wanna spam them, but use them in spots to control spaces that Lambda wants to move to.
  19. Should hold something during one of the gatherings here then. The FGC here in town is actually lively, but mainly for Capcom games.
  20. Yeah, not like another BB game is gonna come out soon anyway. And even if it did, she'd still have the same ones as always. I'll say though, I don't mind them too much now. I actually want different color palettes for the next one, if they decide to make one.
  21. After 10 Same Move Prorate moves, the 11th doesn't add to that. Also, you're also in San Antonio? I only know of my bro and I, and the other group that goes to Austin frequently. And yeah, I'll be moving on to P4U specifically for after it's release. It's only natural for new things to replace older ones. And it's a new system. Gotten pretty tired of ArcSys continuing with the CS series and not moving on to a part 3.
  22. Yeah, I saw those. Pretty funny how loops were supposed to not exist for Noel anymore. Ah well, we has Haida again~!
  23. Noel really doesn't need them, but it does benefit her meter gain in the corner with the right starter. All in all, not really too bad.
  24. And in turn, BILLIONS of damage. Ehh, with that approach, it'd end up being GG with BB characters.
  25. >Noel can loop 6C >Calamity Trrigger >Fun... I can see that. ^__^ Ehh, nice having SMP combos, but Noel doesn't really need them. Having them pretty practical is nice, and cool meter building trick. I'd still like better normals for her, personally.
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