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Everything posted by SkyKing
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You can try feints and fakes against D-happy Hakumens. If they don't understand how to pressure Noel and just rely on D, then something as simple as running up to them and stopping can illicit a reaction from them.
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Doing well for just picking her, I'd say. Not much drive spamming, with the exception of the 4Ds at the end of rounds. Also, Hakumen's a bit weirder to play against since he has a button reversal, so standard mix-ups and cross-up don't apply to him as much as other characters.
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I think you have some work to do with regarding how you pressure people, block/hit-comfirming, and how it seems that you panic or auto-pilot near the end of rounds. First off, you can try to vary your blockstrings in order to give your opponent different looks. I noticed that most of you tend to go into an A > B > C > 3C type of string and not much else. Pick up stagger pressure, and change up your gatlings by messing with the timing of your attacks or ending in places like 5B or 2B. If you string incorrectly, characters with DPs can punish a good read. Also, ending in something with fast recovery allows you the chance to block something if they try to mash out of your pressure. Hit-confirm just comes with reaction, but you can actually hone this a bit if you do things that expect a certain result. Things like anti-air 6A, or a spaced CH 5C are things I like to know I can confirm with high certainty. Also, along with hit-confirming, you should work on finishing your combos. Last thing, I noticed that near the end of rounds, you went to being too passive and went for 4D guesses and Thors. If you contibue to apply pressure as you normally do, those 4D and Thor opportunities will come around. Especially since you kept yourself at full-screen the majority of those times, it's easy for people to see what limited options Noel has then.
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Don't be like me and not use drives~!
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I find it hilarious when you start a match by doing a 5A/2A > 6B string. Since it's only the beginning of the match, people tend to be respectful and go for the safest defense, which is prime-time to open up with an overhead. Kinda throws them for a loop too, since it's not a typical "feeling out" type of thing to do. Also, M.D., I see you tend to end your drive strings in AT, which might be out of habit. You should vary your drive options when you do get an incorrect read and see if you can react accordingly depending on the situation you have. Sometimes, even just forcing yourself to stop be just letting her reload can surprise your opponent since they tend to look for Noel to continue with the string or end it with OB or AT. Also, I think you should just finish the combo in the corner rather than dropping it at the d.5C. It's just about the same positioning and you tack on a bit more damage.
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I've learned to have 2D ready against Litchi's j.2D cross-up. If you hit, you can confirm into a small combo. If not or if she doesn't use it, use d.4D, Optic Barrel or Assault Through, or even drive pressure, depending on the situation she gives you. Also, Litchi is one of those characters I really won't use a CA against. Her spacing and strings make it easily baitable.
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Rachel players won't resort to chair as much anymore because the risk reward isn't worth it at all. If they need to, they will block all day and IB for the meter needed to CA as well as refilling her wind meter if she's overextended herself. Playing against Rachel really feels like a turn-based battle in a way, since she can lock you down or keep you out well with wind and/or heat, but then has that opening when she doesn't have the wind needed to do big combos or pressure. Also, I find it better to play around with the Rachel's 6A reactions to see when she wants to use it rather than using risky options to try and beat it out. Noel doesn't have a very good air-to-ground game as it is, and Rachel's 6A has been buffed, so better to be safe. Eating that CH 6A gives her way too much time to confirm it into a 3-4k combo, and most of the time with wind, screen position, and a pumpkin or frog to worry about for oki.
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And hold the pass button.
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So yeah, I've come to the conclusion that my CSX Ragna is prety lulz (read: bad). GGs to everyone I played.
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Except at what most of the others would love to do...body Noel for free. T.T
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He was watching me play. >:3 GGs though. I noticed you used up a lot of your nails too fast or what I thought were w/o much thought. I was DP'ing through most of those that I knew weren't spaced right. I wonder how my Noel would have done... xD
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To anyone who played against a Noel under Gli's account this past week, GGs to you guys. Seems that's how I'll get my games in now, as I'm mostly playing RPGs when I'm on my own account.
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Kinda late, but GGs to the people I played in Kurushii's stream right after Plebian's Playground. I was using Glirandly's account since he played right after me. Still working out the kinks with CSX Noel lol.
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I don't mind playing you either. I'm still in the process of learning the matchups myself, the mirror included. You just gotta find that comfort one for yourself in how much you want to be aggressive and defensive.
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Learn her stagger points for frame traps, and read their movement after you finish a blockstring to see how you can tags them with max ranged normals or even a drive if they get insanely predictable. Also, Noel's not too bad picking up combos from a CH from an aerial opponent, so you can really scare some people if your abare is on point. She is mostly 2k+ when you play neutrals, but they do add up, and her oki game off an intentionally dropped combo after d.5C is decent to start playing a bit of mindgames.
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I've always gone Type-B, since I see her drive as a semi-special move rather than just another attack. ABC D
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Stylish, fo' sho'. Just something I won't ever do mid-match lol.
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Match Up Ranking: To Be Discussed Recommended Playstyle: To Be Discussed Your Best Tools: To Be Discussed General Strategy: To Be Discussed Has A DP?: Corona Upper (623C) Has A DP With Heat?: Particle Flare (236236D) Things To Look Out For: To Be Discussed
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Match Up Ranking: To Be Discussed Recommended Playstyle: To Be Discussed Your Best Tools:To Be Discussed General Strategy: To Be Discussed Has A DP?: Tsubame Gaeshi ([m]623D) Has A DP With Heat?: None Things To Look Out For: To Be Discussed
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Yo man, as long as there is support for BB, everyone's opinion is welcome!
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TBH, I haven't been watching as many videos as I used to for BB, probably because of burnout from CS2, so I took a break from FGs in general. KOF coming out didn't help things, as I like KOF more than anything else since it was the first FG I got into seriously. I do have ideas, but not having the game put a damper on things, as I can't practice my spacing and all the other tidbits of the game. Combos aren't that hard to learn.
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Get ready for some Day 1 stuff from me. :D
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I'm pretty free in CSX right now, meaning I've never touch the game yet lol.
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KOF ^__^ Well, probably Ougon Musou Kyoku X if we are talking about import titles.
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lol wow, I didn't even hear of this thread until someone in Skype told me about it. And if Gli did, I must've forgot.