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SkyKing

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Everything posted by SkyKing

  1. Dustloop ID: SkyKing PSN ID: OzShinji XBL ID: SkyKing Oz (Glirandly shares the account, so you might get a Yukiko playing as well) Region: Southwest/San Antonio, TX Time Available: Random, don't really have a set time Decided to start playing Chie since Naoto is hell in the mind~
  2. Hmmm, guess that's why I don't play that many people from here at all. Well, whatevs, I like being in the shadows.
  3. People send messages!?
  4. LostSoul plays Mitsuru. Still seeing shades of his Plat in his style of play. I'm always on Gli's account whenever I get to play all the good people since no one seems to want in whenever I'm on my main PSN account lol. Also, GG's for the past couple days to everyone I got to play during Gli's sessions. My Naoto's still ass, and since everyone decided to use Color 3, I'm gonna move to using the May color.
  5. So if 5C > 5D works, then that's reason enough to be offensive. All you need is that fear of getting tagged by a 5A or 2A into a string that connects to CR from standing instead of Chamber Shot that resets full-screen neutral. Also, since all CR starters are buffed during OD, then that's a chance to land even sneakier frame traps than before, especially if 5D keeps the crazy counter hit stun that it's always had. Idk, from what I see, it's definitely scerams defense at first, but depending on the way it comes out, seeing nasty D-strings during OD is gonna be scary to play against.
  6. I'm wondering if there's gonna be a way to combo RB > j.2C > Thor. Also, with emphasis on smaller combos like in CT, I can see some uses with Thor. Most likely we're gonna lose a majority of the staple combos we had in CS. And with if we do get SR invuln., it's gonna be CT crazy again!
  7. Ehhh, some things don't ever change. Noel army dwindling, and I personally don't mind too much lol.
  8. Hate that they changed Noel's astral to be a counter. Loses even more uses than her previous one. Also, going wait out this new Noel hypetrain and watching how many people are gonna jump off because she still plays like Noel. Not that I mind... :D
  9. GGs to whoever I played today. Was not a good day for me in the least lol.
  10. If you're aware of it, then you can beat it. Most of these netplay tactics follow some sort of pattern, no matter who the player is. Also, real talk, I have yet to hit an SMP combo mid-match during my netplay runs. Maybe I'm doing it wrong. :/
  11. Yo man, least it ain't 57% like mine is lol.
  12. GGs to anyone I ran into on Ranked today. Actually though about trying to win with nothing but traps sometimes just to mess around.
  13. I'm probably the only one who is fine with new 2D. At least that's one less move scrubs will mash. Always gotta be on the lookout for that.
  14. Funny thing, I had a win streak going, and then the next match was a Rank Down one. @__@ Also, Yukiko is pretty zoing, but she has some nice hitboxes for somewhat close combat. She's not RTSD for sure, but with Agi tricks she can be in there. Just don't take it too far.
  15. Yeah, and it doens't help that Naoto's R-Action isn't all that great either. I was planning on playing a hit-and-run style with her, but it's really hard to do so when the hitting part happens to you more than it does to the other guy lol. I'm sticking with her anyway. I like her style, but everyone else can derp out wins better. Also, GGs to anyone I've played these past two days. I've had my shares of straight losses (I think something like 8-10 in a row in a couple of spurts :/).
  16. I've done this a good amount of times, with some nice results. I can see people picking up on this tactic pretty soon, but it still funny thing to throw out there every now and then. I also like how it sets up another mix-up since the landing seems to be at about the same time they can tech. Found myself using D Megido > stuff afterwards myself.
  17. I think most of Naoto's normals are lulzy-tier. Somehow though, people like running into naked 2Cs. I don't mind the extra Fate counters it gives me.
  18. It'd be even better if those > +1 block frames were from specific CR moves trololol. I do think 2C needs to go back to +3 though. And on Chamber Shot, I don't see it being + at all since it seems like it's our basic BnB ender. Who knows? Maybe they'll give us something like Bang 623B shenanigans... :x
  19. Yeah, it was. I was there all 3 days with my brother. He was the Yukiko blowing everyone up, and I was there every now and then with my Red Naoto doing more blowing up if he wasn't there. Most of the people there were new to the anime fighter, so it was fun explaining how stuff worked in P4A and just getting to know the new crowd of interests in general.
  20. People never look at themselves as the problem to fix and find something else to blame for their shortcomings, and in turn don't learn. I've experienced this first-hand with my community which is Capcom-heavy, and someone complained about auto-combos, and this mythical 300+ hit combo that someone's kid did in training mode lol. They should look into the game first and understand what they are getting into before judging it. As for myself, I'm really happy with the exposure the game has created, as the convention I was at this past weekend has many people interested in picking it up. It is a lot faster than BB, but also you need some skill to beat out the ease of the game that some can abuse when just picking up the game. I see it as good practice to bait things, as everyone can rip out a DP or burst in P4U. I'll admit too that I'll abuse auto-combos in the beginning and ends of matches specifically when I need the meter, I know the combo will kill, or silence-comfirm since I play Naoto.
  21. Depends on how the FC Chamber Shot works, if it does get Fatal status. If it midscreen wallbounces, then it'll be crazy good. I'd imagine the P1 on it would be really good to. But alas, only speculation so far.
  22. Personal preferences, I guess. I only used it sparingly outside of combos, as I felt it broke my momentum during pressure.
  23. Chamber Shot is fine. Personally, I didn't use OpticA much outside of combos. I found myself filling in the space that it could use instead with a 5C to fish for counter hits.
  24. I'm liking the new 2D change from the aspect of limiting the derp that she had in drive choices. I think this new one might give us an alternate way of getting in through reads if the hitbox on the way down allows for it.
  25. It's a Crush Trigger of some sort since a chunk of meter was used to do the move. I'm gonna guess it's for Chamber Shot.
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