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SkyKing

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Everything posted by SkyKing

  1. Stagger -> Roll those DP mashers. Also, I find people that burst right after getting punished after a whiffed DP hilarious.
  2. SkyKing PSN: OzShinji GMT: CST Location: San Antonio/TX/USA
  3. If anything, they should give it physical invuln since we have j.D as the projectile invuln. So how have people used it in CSX? The normal things I did with it in CS2 don't work anymore because of the startup time, so I never really use it except to troll around.
  4. I find Optic Barrel is one of the best tools Noel has against Lambda. You don't wanna spam them, but use them in spots to control spaces that Lambda wants to move to.
  5. Should hold something during one of the gatherings here then. The FGC here in town is actually lively, but mainly for Capcom games.
  6. Yeah, not like another BB game is gonna come out soon anyway. And even if it did, she'd still have the same ones as always. I'll say though, I don't mind them too much now. I actually want different color palettes for the next one, if they decide to make one.
  7. After 10 Same Move Prorate moves, the 11th doesn't add to that. Also, you're also in San Antonio? I only know of my bro and I, and the other group that goes to Austin frequently. And yeah, I'll be moving on to P4U specifically for after it's release. It's only natural for new things to replace older ones. And it's a new system. Gotten pretty tired of ArcSys continuing with the CS series and not moving on to a part 3.
  8. Yeah, I saw those. Pretty funny how loops were supposed to not exist for Noel anymore. Ah well, we has Haida again~!
  9. Noel really doesn't need them, but it does benefit her meter gain in the corner with the right starter. All in all, not really too bad.
  10. And in turn, BILLIONS of damage. Ehh, with that approach, it'd end up being GG with BB characters.
  11. >Noel can loop 6C >Calamity Trrigger >Fun... I can see that. ^__^ Ehh, nice having SMP combos, but Noel doesn't really need them. Having them pretty practical is nice, and cool meter building trick. I'd still like better normals for her, personally.
  12. You can try feints and fakes against D-happy Hakumens. If they don't understand how to pressure Noel and just rely on D, then something as simple as running up to them and stopping can illicit a reaction from them.
  13. Doing well for just picking her, I'd say. Not much drive spamming, with the exception of the 4Ds at the end of rounds. Also, Hakumen's a bit weirder to play against since he has a button reversal, so standard mix-ups and cross-up don't apply to him as much as other characters.
  14. I think you have some work to do with regarding how you pressure people, block/hit-comfirming, and how it seems that you panic or auto-pilot near the end of rounds. First off, you can try to vary your blockstrings in order to give your opponent different looks. I noticed that most of you tend to go into an A > B > C > 3C type of string and not much else. Pick up stagger pressure, and change up your gatlings by messing with the timing of your attacks or ending in places like 5B or 2B. If you string incorrectly, characters with DPs can punish a good read. Also, ending in something with fast recovery allows you the chance to block something if they try to mash out of your pressure. Hit-confirm just comes with reaction, but you can actually hone this a bit if you do things that expect a certain result. Things like anti-air 6A, or a spaced CH 5C are things I like to know I can confirm with high certainty. Also, along with hit-confirming, you should work on finishing your combos. Last thing, I noticed that near the end of rounds, you went to being too passive and went for 4D guesses and Thors. If you contibue to apply pressure as you normally do, those 4D and Thor opportunities will come around. Especially since you kept yourself at full-screen the majority of those times, it's easy for people to see what limited options Noel has then.
  15. Don't be like me and not use drives~!
  16. I find it hilarious when you start a match by doing a 5A/2A > 6B string. Since it's only the beginning of the match, people tend to be respectful and go for the safest defense, which is prime-time to open up with an overhead. Kinda throws them for a loop too, since it's not a typical "feeling out" type of thing to do. Also, M.D., I see you tend to end your drive strings in AT, which might be out of habit. You should vary your drive options when you do get an incorrect read and see if you can react accordingly depending on the situation you have. Sometimes, even just forcing yourself to stop be just letting her reload can surprise your opponent since they tend to look for Noel to continue with the string or end it with OB or AT. Also, I think you should just finish the combo in the corner rather than dropping it at the d.5C. It's just about the same positioning and you tack on a bit more damage.
  17. I've learned to have 2D ready against Litchi's j.2D cross-up. If you hit, you can confirm into a small combo. If not or if she doesn't use it, use d.4D, Optic Barrel or Assault Through, or even drive pressure, depending on the situation she gives you. Also, Litchi is one of those characters I really won't use a CA against. Her spacing and strings make it easily baitable.
  18. Rachel players won't resort to chair as much anymore because the risk reward isn't worth it at all. If they need to, they will block all day and IB for the meter needed to CA as well as refilling her wind meter if she's overextended herself. Playing against Rachel really feels like a turn-based battle in a way, since she can lock you down or keep you out well with wind and/or heat, but then has that opening when she doesn't have the wind needed to do big combos or pressure. Also, I find it better to play around with the Rachel's 6A reactions to see when she wants to use it rather than using risky options to try and beat it out. Noel doesn't have a very good air-to-ground game as it is, and Rachel's 6A has been buffed, so better to be safe. Eating that CH 6A gives her way too much time to confirm it into a 3-4k combo, and most of the time with wind, screen position, and a pumpkin or frog to worry about for oki.
  19. And hold the pass button.
  20. So yeah, I've come to the conclusion that my CSX Ragna is prety lulz (read: bad). GGs to everyone I played.
  21. Except at what most of the others would love to do...body Noel for free. T.T
  22. He was watching me play. >:3 GGs though. I noticed you used up a lot of your nails too fast or what I thought were w/o much thought. I was DP'ing through most of those that I knew weren't spaced right. I wonder how my Noel would have done... xD
  23. To anyone who played against a Noel under Gli's account this past week, GGs to you guys. Seems that's how I'll get my games in now, as I'm mostly playing RPGs when I'm on my own account.
  24. Kinda late, but GGs to the people I played in Kurushii's stream right after Plebian's Playground. I was using Glirandly's account since he played right after me. Still working out the kinks with CSX Noel lol.
  25. I don't mind playing you either. I'm still in the process of learning the matchups myself, the mirror included. You just gotta find that comfort one for yourself in how much you want to be aggressive and defensive.
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