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Loli Bacon

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Everything posted by Loli Bacon

  1. I'm down to play Arcana Heart or Persona, I guess. Not really feeling 1.1 right now; I don't want to relearn Kokobutts, might just play Platinum. I've been busy playing Project M recently; it's actually super good. Bought a CRT and everything for it.
  2. D= I used to go about even with HF back when it first came out!
  3. Everyone should be. Love Max!!!!! comes out on Thursday.
  4. Uguuu. Erik, wanna team up if there's team ranbats?
  5. For AH3LM, I'm shocked how the tiers just flipped around. Maori, Petra, Akane, Heart and Scharl in B? Whaaaaaaaaaaat!?
  6. Learn a basic bread and butter. From there, start trying to tack on extra hits in practice mode on your own without looking at a combo thread. Then, start looking at what your optimal combos are off which starters and learn those almost exclusively. From there, you'll pick things up on the fly as you play other people.
  7. I agree with Maho. Currently, players are letting her get away with too much stuff that is extremely punishable. We'll know for sure once people figure out how to properly play against her.
  8. Guys, we need to have Dokapon Kingdom money matches. It's the ultimate yomi.
  9. I didn't say it would be horrible, just not as useful as it is now. Then again, it's looking like nothing she currently has outside of 6A and 6C is staying. #RIP
  10. Dat bias at work. xD I think Plat deserves something like this too, though.
  11. But it floats now as well, couple with falling recovery + landing recovery, I don't think it will be a useful neutral tool compared to how it is now.
  12. You could play online with minimal lag and play normally, as if offline. Online tactics would be like doing blockstrings that are like, -3, but they end up being + on block due to lag, so you continue to do terrible things simply because they are working online and you're winning, rather than getting better. That's an example of netplay tactics. Purple throws are a huge problem online, and you'll see them far more often online than offline (almost never offline outside of TRM setups).
  13. Translate Koko stuff: - Backstep duration decreased from 24f -> 22f. Airborne duration decreased from 1-16 -> 1-14. Invuln decreased from 1~12 -> 1-7. - Negative penalty resistance increased from 2 -> 4 - Character Combo Rate decrease from 80% -> 70% - (not entirely sure on translation) While taking damage, Kokonoe's hitbox is bigger (is this accurate?) Source: ダメージ状態中のやられ判定 全体的に大きく。 - 5C cannot be jump cancelled on guard (may still be jump cancelled on hit). 5C can no longer be cancelled into 6A and 6B - 2C can no longer be cancelled into 6A and 6B. - 5B, 2B revolver action can only occur once. 5B/2B can no longer cancel into 6B. - 2B hurt box increased (up to the wrench). - 3C is now special cancellable. Second hit is now level 2 (is this correct?) Source: 3C 必殺技でキャンセル可能。2段目攻撃レベル2。 - j.B hitbox reduced. Easier to beat. - 6B can now be cancelled into 5C and 3C on the second hit. Charged 6B second hit level changed from 5 -> 3. On ground hit, it forces crouching. - j.C can be blocked crouching. Attack level down from 4 -> 3. - j.2C damage from 1000 -> 900. P1 90% -> 70%. Now staggers on ground hit instead of knocking down. Landing recovery is now 9f. SMP removed. (I think.) - (This one is odd, but I'll try my hand at it) Graviton gauge changed from depleting by 1 and restoring by 3 -> depleting by 2 and restoring by 6 each frame it's active. (gauge caps at 1500) - Activate no longer has a hit box unless they are already getting hit. - 236A: after hitting is more stiff (increased...? probably hits farther). When hit in the corner, untechable time decreased from 8f -> 5f - 236B P1 100% -> 75%. P2 70% -> 92% - 22C: When graviton is near Kokonoe, she'll teleport into the graviton. When far, she'll teleport in front of the graviton. Can no longer cross up in the corner. - 214X: Number of hits reduced from 6 -> 4. - 22B: When the opponent does not approach it, the attack won't go off. (is this accurate?). After the attack, icon will reappear for reuse after 30f. (same for A version) - 236C: Ice gun damage down from 100 -> 50. Gatling gun damage 70 -> 50 (overall damage 2500 -> 1671). Maximum hits 48 -> 40. - Super Ball: Flying portion (I think fireball launch) minimum damage reduced from 20% -> 10% - Overdrive Super Ball: Damage 210 x 18 (Normal version 270 x 12). P2 97% (normal is 95%). Hit stop 2F (normal is 3F). Minimum damage is 15% - Blackhole: During attack, Graviton does not recover gauge. Goes off screen in the corner. Works like normal mid-screen. After attack, heat gauge is on cooldown for 240F. - OD Blackhole: 1800 Damage. In the corner, works like Vanilla CP version. - New Super: Hiten Greed Crime: Will automatically combo when 236C connects if you have 50% heat. With Overdrive, damage goes up. More when I'm out of class.
  14. I wouldn't say it's wrong necessarily but it's not exactly correct either. It seems like you're more concerned with winning in online matches rather than getting better. You're giving yourself bad habits, all for the sake of trying to win online. Ever hear of Netplay tactics? I'd say if it's too laggy to play seriously and you find yourself considering this option, then there's no point in playing anyway and you should put down the controller.
  15. I honestly can't think of a single character with overall better defensive options (as a whole) than Azrael. Who in the game has the best defense, if not for Azrael?
  16. https://www.youtube.com/watch?v=_r5548n6DIs I'm dying oh my dear fuck help me.
  17. Sounds like a good excuse. It's the same reason the US didn't get a hard copy release of AH3.
  18. The more I play this game, the sadder I get that I won't be able to do anything in the next version.
  19. Litchi losing 4B > Itsuu is a huge nerf. That's quite literally 90% of her combos.
  20. That 4B nerf to Litchi's combos is disheartening.
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