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tataki

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Everything posted by tataki

  1. Turnouts are too small. Any game that gets big numbers gets in easily. And when I say big I mean at least 500 expected at EVO, which no airdasher has.
  2. This week it all ends... RIP you will be missed, Guilty Bits.
  3. This blew up faster than I thought. People are thirsty.
  4. http://www.youtube.com/watch?v=a7llTGq7ctU FLOOD THEM!!
  5. Do they have a twitter account or facebook page? I'd like to initiate another flooding campaign, considering the big success of the previous one. http://www.youtube.com/watch?v=s9P45nYUlxg Edit: NVM found everything I need. I'll make a video on Saturday.
  6. http://www.youtube.com/watch?v=LqYupY43714&feature=c4-overview&list=UUL45vmk8Jx3Pa3q0xUbZWtw
  7. P4U2 does not suffer from lack of polish. They wanted to make the game "crazy" and they did.
  8. http://www.dustloop.com/forums/showthread.php?18709-Kokonoe-or-Brokonoe&p=1590399&viewfull=1#post1590399 Hey what do you know I was right- You CAN predict what ASW will do based on past routines...
  9. I guess I could use some really great experts for Blazblue and Persona specifically.
  10. For a character guide, not a system guide.
  11. Next question: Let's say you classify the content in Guilty Bits as purely "beginner" content. Other than combos, what type of content would be added as "intermediate" content?
  12. Next question: Let's say you classify the content in Guilty Bits as purely "beginner" content. Other than combos, what type of content would be added as "intermediate" content?
  13. I still think I gave the bare minimum required. I didn't dump any info just for the sake of dumping it. Most of the content was actually cut, so that each vid won't be half hour long. With that said, I kinda get your point about not being obvious enough with showing the bigger picture at times, and it's already addressed in BlazBits, but just remember that we don't want to impose a specific playstyle "this is how the character is played" because there's enough room for somewhat different ways to play each character, at least at the nuance level.
  14. We are designing a completely new & improved format for BlazBits. Every thing you think Guilty Bits was missing please let us know ASAP.
  15. We are designing a completely new & improved format for BlazBits. Every thing you think Guilty Bits was missing please let us know ASAP.
  16. Episode 24 http://www.youtube.com/watch?v=TzSG6VRw_j0
  17. Is this regarding GG or other games? DPs are overall much stronger in BB and P4U compared to GG, for many reasons.
  18. Everything will make perfect sense at the end so don't worry
  19. Episode 1: https://www.youtube.com/watch?v=HWfk3tOJjaQ Episode list: (Subject to change) 2. ************* *** ************ 3. ******** **** ***** ******* 4. ***** ****** part 1 5. ***** ****** part 2 6. ******** part 1 7. ******** part 2 8. ******, ******* *** ***** ********** 9. ******** *** ******* 10. ***** ***** 11. ****** ***** 12. *** ****** *********,*************, ******** *** ********* FAQ: Q: But wait, what about Guilty Bits? A: The remaining 3 episodes will be done prior to AA episode 1. Q: But wait, what about Blazbits? A: We are planning to launch the indiegogo campaign near BBCP's North American release date, around the end of March 2014. The status of the campaign will not affect Airdash Academy in any way. Airdash Academy is a smaller project but a more important one, since it covers a whole genre rather than a single title, while BlazBits is a huge side project that will only be produced if there's enough demand for it. Q: What is Airdash Academy about? A: The series is all about fundamental aspects and general understanding of how these types of games work, and some other technicalities that we think people should be aware of. Basically the lessons we learned from years of experience in these games will be explained as clearly as possible in a series of short videos. Q: I watched an episode and I don't feel like I learned something new. A: The series is going to help people catch up and so we'll cover many different topics. Some of which you may have already known, and some of which may be hard to grasp. Just be patient and let us present everything slowly, and dedicate some time to try to understand the concepts presented, even watching the video once won't be enough to fully grasp what's going on. Q: What if I don't want to watch the opening at the start of each episode? A: Then skip ahead 35 seconds. The opening is NOT meant for people who systematically watch the whole series, but for that random person who happened to come across a random episode. First impression is important, and on YouTube regardless of which episode you came across, we have roughly 10 seconds to spark your interest and get you to watch the rest, and this is how we are going to do it. Q: My English is not very good. Can you make this in other languages as well? A: While we can't promise anything in that aspect, we learned our lessons from Guilty Bits and will not only simplify the English as much as possible, but we'll also put the script in written form on the screen, to make it easier to understand compared to just the vocal narration.
  20. You paid full price to get it one year in advance. Let's say Xrd comes out tomorrow for 60$ and you know that a year from now it will cost 20$. Are you going to wait a whole year while watching us enjoying the game and get better at it? Or maybe you'll understand that you are paying to get the game right here and now, and be glad that a year later, a lower price tag will be able to attract new people who would have been hesitant to try the game otherwise.
  21. Because videogames evolve and get better, or maybe you want to stick with BBCT? So by giving you a discount one is being a money grubber? You guys are too cheap if you think *fighting games* are screwing you over. How about actual pay to win games like Magic the Gathering and LoL? Those models are way more successful despite shitting on the concept of fair competition, and you should be glad fighting games keep their competitive integrity.
  22. While it won't solve your current problem, I think it's a good standard to enforce in all the future games, even Xrd and P4U2 and the next BB, should a scenario like this arise again. You can't have an excuse if you know a console exclusive will not be tournament legal before you even get your hands on a game.
  23. IMO ban all console characters, for being console characters, until ASW puts them in the arcade version, which they will eventually, probably this year, because characters cost a lot to create so they'll be used later to attract people to the newer arcade balance patch. ASW doesn't care about releasing experimental, unpolished, beta version material for the fan service home version, which is something they have always done in GG and BB, because for them the arcade version is where the serious business and the tournaments are. I'd rather play the "standard" version of the game rather than sacrifice western tournaments on the altar of their beta test. As soon as they put them in the arcade, regardless if they changed them or not, then you can make them legal again. To me this feels like pre-GGAC+R Justice and Kliff, EX, black and gold characters. Regardless of who is too strong and who isn't, no arcade=no tournament play. Debating if a character is too strong can go on forever, but the console exclusivity rule saves everyone the headache and is the most fair. If an arcade character is too strong, it's EVERYONE's problem and ASW will fix it because it harms the JP arcade scene (which is the best authority to discover who is really strong to begin with) but if a console exclusive is too strong, ASW has no reason to give a shit about some small western tournament scene.
  24. Cheer up guys http://oi41.tinypic.com/j0l4wy.jpg
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