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tataki

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Everything posted by tataki

  1. Umm a small editing fuckup. Too late to fix it and it's not crucial.
  2. Bump for great justice! Episode 18 is up.
  3. Can someone make an up to date organized system guide in engrish prease?
  4. What I'd like to see instead of one ambiguous matchup chart, is to get in touch with a top JP player for a character, and ask him about the matchups of his character. And maybe to add a comment or two about special matchups. Rinse repeat for as many top players as you can contact. Maybe it's just me but I like knowing the source for each piece of data...
  5. The matchup chart from some time ago summarized: S ZA A+ CH FA MI KL VE DI AX JA OR A- JO B+ BA RO SL ED IN AN BR TE KY PO SO MA AB B- JU
  6. No, doing combos of 1 1 1 1 1 1 1 1 1 1 1 with no hitstun decay for like 20 seconds is what made the matches drag.
  7. I have some more crazy ideas to test but I'm so tired... Will try them tomorrow. Kinda feel like compiling all the cool stuff we find into one music video.
  8. ... I meant in the actual mechanics of the game. Well that kinda helped. It's probably much simpler than it sounds if you just take all the baseball terms out of it...
  9. Can someone translate this into "fighting games"?
  10. Today I discovered something pretty crazy with Venom but I have to wait for my friend to bring back the capture card.
  11. I can probably share it with some of the character contributors and let people add side comments. It would be nice to have players of different characters give feedback.
  12. I need some beta testers for the FRC episode script, which is pretty much written now... Probably both newbies and veterans.
  13. I started calling them airdashers in recent years and it makes my life simpler. SF,CVS, ABK ,Aquapazza, Shim Koihime Musou="Oldschool", "ground based" Yeah, partly because people just want to lay off steam and not respond to the opening post, like you have just went into a completely unrelated topic with your post.
  14. Read the opening post as I mentioned it there already. :P
  15. Keep the thread about Xrd guys...
  16. It isn't. They basically buffed Venom's close AAing and nerfed his farther AAing. Gotta get in deep for that 6P>c.S>6K...
  17. I know it's used in DC FRC combos but I didn't think about using it in DC~teleport hmm...
  18. http://www.dustloop.com/wiki/index.php?title=Venom_%28GGACR%29#Ball_Formations Now that we have 4 more formations, for overall 9, which 1-2-3 ball formations of AC should still be used and which ones can be replaced with better ones using the oldschool returning ~D options? The other threads seem to be out dated so I'll also post stuff about AC formations. 1 ball setups The P~D ball looks interesting because its height is between P and S. It's high enough to be hit with a 5P instead of 2P (which means you go back to neutral 2 frames faster) but also low enough to still hit stuff like Ky/Robo slides. While you can just hit the S ball early to get the same height, the P~D ball's key position is stationary, allowing you to enjoy it even after you wait. TL;DR P~D can replace S ball for space control in some matchups. 2 ball setups P->K: Saw it being used against Ky. Rising j.P then airdash seems to cover 2 good angles and make the airdash much safer against both air to airs and grounded anti-airs. P->K~D: Fino's favorite anti-Eddie setup. He used it with rising/landing j.P/j.H. Jumping backwards with a rising j.H seemed like a good defensive maneuver. Both could not be returned back to Venom by Eddie's 214S. When Eddie was playing defensive, Venom put the formation, moved forward a bit and then hit the ball with 5P and summoned another ball quickly, creating 3 moving balls that covered the whole screen. You can also hit the lower ball with a 5P without moving forward, and then start summoning more balls (usually another P ball) and that causes the upper ball to collide with the active P ball while you are busy summoning. You can either 5P the P ball and cover the deadzone in the middle of the screen or do the whole setup again. Some more interesting tidbits about this setup: 5P hits the lower ball but 5S whiffs under it. Also hitting it with a 2H sends one ball straight and one ball upwards at a higher angle than you usually get with a 2H. [2]8D->H ball: This literally creates a wall for a short period of time, allowing you to probably build a big multi-ball setup. K ball(or is it K~D? I need to check)->[2]8H: Sends one of the balls backwards so it covers the sky right above you really well.
  19. Actually I have a ton of things to say about learning FRCs, I just need some peer review that's all.
  20. General tips I guess. Not going through all the existing FRCs specifically obviously...
  21. Slayer up. I've been thinking about making a special episode about FRC and how to learn to do them. I wonder who in the forum is knowledgeable enough in the game's technicalities to help with a subject like this...
  22. Ironically, the more you care, the worse you'll play. You should probably change your goal to improving at something you couldn't do as well previously and try to ignore the end result of the match. If playing ranked means you focus on a silly number instead of focusing on improving your play, then stop playing ranked.
  23. Can anyone share with me a purchased JP version so I can finally start recording the GB episodes left in +R and I'll deactivate the share as soon as NA gets the patch, hopefully within a week? My friends all want to wait for the patch and not buy it again so my only use for it now is for recording footage... Edit: NVM got a share. Back to production...
  24. Would it kill you to remake the gif to flash at a slower rate? Jeez...
  25. SMH at Kingdom Hearts Potemkin http://blogs.bgsu.edu/artc4130smithdb/files/2009/08/heartless2.jpg
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