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Everything posted by Skyheartxia
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please don't try and dictate how someone enjoys their experience. if you get kicked from a room due to lag, it may be because that person does not enjoy games with lag in them. simply ignore and move on to play with others. Some people dislike lag more than others and are more strict about it. but there are hundreds of people who play, im sure you can find people who wont do that.
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he has some pretty hilarious ways to get in on her. getting in fast is good but forcing her to use swords midscreen to kill teleport ball is also a great option
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Skyheartxia replied to Hecatom's topic in Under Night In Birth
Carmine: 20 - Demon Angel WOW thats edgier than Gordeaus Dante palette. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Skyheartxia replied to Hecatom's topic in Under Night In Birth
i still think 'successful black' is the funniest Yuzuriha palette -
[Xrd] News & (Theoretical) Gameplay Discussion
Skyheartxia replied to Shinjin's topic in Guilty Gear General
i love blitz shield trading so much lol. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Skyheartxia replied to Hecatom's topic in Under Night In Birth
'Black Punishment' -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Skyheartxia replied to Hecatom's topic in Under Night In Birth
i prefer it when grim reaper gets completely denied, a la; http://puu.sh/8BmIt.webm -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Skyheartxia replied to Hecatom's topic in Under Night In Birth
you can punish moves using it much more effectively as it seems to work through blockstun. also if you're wald, block > CS out of blockstun > EX cmd grab is beautiful and great -
im convinced hakumen's feet have magnets which go straight to peoples hands when they input grabs. im just like...what.
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every time i see someone who's actually managed to get good with liz, i always think they're some sort of masochist. this comes to mind. "i use my own techniques to punish myself." Liz general
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Skyheartxia replied to Hecatom's topic in Under Night In Birth
the leaderboards for UNiEL just using an all search. its a rough average. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Skyheartxia replied to Hecatom's topic in Under Night In Birth
of the ~independent anime fighting games that aren't ASW~ its strong. 3.5k active players is pretty good. Probably the only one more than it is Dengeki atm. -
[Xrd] News & (Theoretical) Gameplay Discussion
Skyheartxia replied to Shinjin's topic in Guilty Gear General
"Yoyo Kirby(MA)" lmao SRK please, thats Ruu. there are more ones that made me sigh but still i think thats the worst. -
they were only shown once, on the Yukiko match. they then proceeded to get knocked out by Sho team. ;w; whole thing will be uploaded on acho YT
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yeah id definitely say they could have potential, but i expect them to die to the narukarmy.
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I wouldnt say expect too much, cause non-tokyo/osaka usually doesnt breed big name players, and theyre from rather far away!
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its the ol' pre-arc revo thing. people turn up...but its very selective.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Skyheartxia replied to Hecatom's topic in Under Night In Birth
what ...i don't... what? -
Honestly quite surprised. and ONE yukari is pretty :x but it's pre-arc so obviously this is a tiny tiny fraction of the players.
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This has been warranted for about 3+ months so i guess ill get down to it. (note: i will add shadows for reference once i find a good quality video where the bedman isnt OBSCURING IT LIKE HECK. its hard.) Seals and You: Bed Bits Bedman's seals are an integral part of his character and gameplan. These seals, which are created from using a special move (236X) can be used to replicate that move as a mid hitting projectile which will come from the seal as a shadow. These shadows benefit bedman's pressure, oki, neutral and combos somewhat. Here's what the seals look like/where they come from. Task A seal: Your most common seal you'll be throwing out, which comes from Task A (236P). The deja vu version which comes from the seal (214P) is used in neutral heavily as it's a fast, quick extra projectile on the screen. Not really useful as a starter because low hitstun/heavy proration, but if it does hit, it gives you the chance to get in. Placement of these is paramount; they dont really cover too much of the screen so using them effectively to control space is needed. (Note: if Task A [236P] clashes with a projectile or is hit by your opponent; YOU WILL STILL GET THE SEAL.) Task A prime seal: This seal comes from Task A Prime (236K), the teleport head throw. One of your most valuable tools for getting in because of the hit/guarrd teleport... the seal isnt anywhere as good. Do note that this seal looks exactly like task A's seal except with half the face obscured by a dash-esque animation, and as both can be on screen, you need to remember how to differentiate. The deja vu shadow (214K) isn't as good as its Task A counterpart, as it has the same startup/animation as 236K, which is longer than 236P. However, you can use this to catch opponents off guard in neutral and bait them. Task B seal: This seal comes from the spinning top special, Task B (236S). As 236S is more of a move used in combos rather than neutral (being unsafe on whiff might be the reason, also having better options too), this seal's use is pretty simple. If you use 236S in a ground combo, use deja vu (214S) as oki to begin your pressure. Its a fast, multi hitting projectile, so...just do it. It doesn't really give you the time to get fancy with airdashes and mixup, so go for standard mixup > Task C. With the air version, if its low enough to hit a standing opponent, it makes mixup just that little more confusing. If it's not, it's best left up there as an anti-air/air neutral deterrent until you need to use Task B in a combo again/ or have to commit to a bait. Task C seal: Arguably one of the most important seals. Can be used as an anti-air rarely too. This seal is a pretty simple one to explain; when you hit with Task C and get a knockdown either from a random Task C (236H) in neutral, deja vu this (214H) and get free oki and mixup. Devastating to the opponent in the corner, this is where you want your air combos to take you and end with Task C and get this. Not only does the shadow version from the seal look alarmingly like an overhead but hits mid (cause projectiles), it also can be YRC'd for even more disgusting mixup. This is your game plan optimized; Combo > corner carry > Task C ender > hope you have meter to YRC deja vu the seal > get the best mixup into a combo ending with Task C and repeat. because the shadow from this seal takes the same arc as Task C, knowing the distance/hitboxes of Task C and Deja Vu are essential points to Bedman's game.
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oh god. uh...i havent translated this one like i did the Xrd one but http://www.a-cho.com/ac/201401_06/p4u20140506_rule.html
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from what i can see, a lot of Liz players come from small arcades which probably dont have streams. i wouldnt be surprised if there were a bunch of them just slowly coming out the woodwork, theres a lot of 600-500 psrs from small arcades yeah.
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Hokouta: 誇唄@やる気勢 (name and card) PSR: 661 from East Sea region. Sanzensekai: 三千世界 (name and card) PSR: 650 from Nara region. Hiyuki: HIYUKI【Magicant】(name and card) PSR: 654 from Hokuriku region. Sanzen is the only one above 50% winrate, but thats because he has 300 games on that card. other two floating around 40% at 1.8~2.2k games. hope this helps!
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Skyheartxia replied to Hecatom's topic in Under Night In Birth
big one is really cool. got the nice melty cabs he makes Hilda pretty sad, too. -
[Xrd] News & (Theoretical) Gameplay Discussion
Skyheartxia replied to Shinjin's topic in Guilty Gear General
oh i had a sneaky suspicion it coulda been Ruu for second, i was asking for pink because he uses pink cause it looks like kirby haha, i havent actually see the god ram footage yet, is it that good? =o