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HolyOrderChipp

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Everything posted by HolyOrderChipp

  1. The problem is not the computer not teching, it's the beat counter not going black It is supposed to go black if your opponent could have teched but didn't, right? If so, why does it never turn black, even when I do techable combos?
  2. I'm playing the US version of AC, and the beat never seems to go black. For example, I go into training mode, and set teching on. The dummy techs. I set it to tech at say frame 30, and do a techable combo. (I was using tatami mat, j.S, which I could land almost every time in arcade mode, but almost never in practice.) The computer doesn't tech. The counter doesn't go black. Same thing happens when I set teching off. I looked in every options menu I could find, and there was no "Black Beat Option". Did they remove the black beat for the US console version? If so, why? I don't see how it could be anything but a plus. Is there some secret option or unlockable that lets me turn this on?
  3. I know it's possible to combo off of the 214 catches, but I don't know of any good combos after them. Can anyone tell me some easy ones? Also, is it easy to get at least 110 damage off of them? See, they dealt 110 damage in X2, and I'm not sure if you could follow up, but unless you can get significantly higher damage in AC with a followup combo, then it seems as if they've gotten worse. as a side note, what are some good combos off of Shiranami no Homura (The force break follow up to 623p)?
  4. What I'd like is not a move property change, or a new move, or anything of that sort. :bad: It's a command change. And we already got for Axl EX. Still, it might be overpowered. Can you guess what it is? No? Rensen as a quarter-circle command. Maybe even a half-circle. In fact, how about 632146S? The same command for Chemical Love, and Rensen can't be better than THAT now can it? And if you say that's a worse command, ask an I-No player if he would rather have CL be charged or 632146, and I think he'll choose to have a practical command for TKing and for poking. I think the case for 632146S is strong, because Rensen is comparable to CL in may ways. First, they're both long range pokes, are central to their characters and are used a ton in combos, and they both even have an FRC. I would love that command, because I could easily do it in way under the Mandatory 30F charge time for Rensen. It would also stop noobs spamming it. And, because it no longer raises guard bar it wouldn't be insanely good pressure. Maybe do this for Rashousen too? Still probably overpowered, because Rensen would be a ridiculous poke.
  5. I don't have AC yet, so I'm wondering if these combos still work, and also if they're worth the tension. I tested them in X2 today against testament, but I would assume they work on everyone. The beginning is the same for all three. Dashing 6k RC at highest point of 6k j.s c.s f.s hs. I either add on 236236k (188 Dmg), or 236s 236s (140 Dmg). I would think that after the 236s 236s I could RC again and do 6h 236p-h, because the first combo in the thread is just that, but minus the 6k RC j.k. You can do any air normal after dashing 6k RC, so long as you're high enough. One of my favorites is using j.d afterwards, because it looks quite cool and gives knockdown, but it's a horrific waste of tension. I guess all I really wanted to say was that 6k RC seems useful, but I'm not sure if it's worth the tension.
  6. Does the fact that these things were discovered early mean HOS is particularly easy to play? And, are AC characters so much more powerful than slash ones that people thought HOS would own just because they were playing characters as they would in slash?
  7. I have a simple question about the tiers. I've read that a while back, when the game was newer, HOS was always regarded as top tier. Now, everyone says he's mid-tier. My question is, what attributes made him seem high-tiered before, and what changed, either discoveries about other characters, or perceptions about HOS, that made him fall down so far? I'm just curious.
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