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Everything posted by HolyOrderChipp
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Vids or it didn't happen. Seems a little implausible, but given that j.D sometimes has the untechability to knock down, I wouldn't rule it out. Getting off a Savage Fang instead seems more possible, but unless it's Level 3, it's probably not worth it, and even then, the combo you get afterward will probably deal crappy damage. Still, I'm all for more combos into Tyrant Rave.
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Getting hit a lot versus Order-Sol should equal death... Yes, he does terrible damage if he has no setup or resources, but if you let him get Level 3, a 5K or c.S can lead to 200 damage plus knockdown, and ridiculous shit like that. Though, if he's charging, he's not locking you down in the corner... Basically, if you have the opportunity, rush him down. If he has Level 3, any hit you take is going to be tons of pain. Even a 2K. Edit: Basically, saying that he deals terrible damage, or that you will get hit a lot and still have a chance, are pretty much false. As a side note about the awful damage off of lows thing, he can combo a 2D into an Overdrive, either for a Savage Fang followup combo, or just l3TR. Either will hurt a TON. (Of course, the enemy has to commit to this, but still.)
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[Accent Core] Sol Badguy General Discussion
HolyOrderChipp replied to Hatred Edge's topic in Sol Badguy
I'm finally going to break down and ask: What's a good visual or auditory cue for Gunflame FRC? -
Super Guilty Gear Bros. XX - The Midnight Brawl
HolyOrderChipp replied to Hayato182004's topic in Archive
I think that if OS is Falcon, Tyrant Rave Omega should be Falcon Punch. Rock It should be side B. Then BRP and SV should be assigned to up B and down B. Not sure which for which, though. Or something. But Tyrant Rave Omega should definitely be falcon punch. But there are probably better candidates for Falcon.- 29 replies
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Yeah, well... Folks here are always telling me that playing against the CPU makes you worse. I think that's true. 'Sides, you need more comp if you have no one but the CPU to play against.
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The reward of SV is not worth the risk divided by the chance of success. End of story. Also, WUT, MS Paint Adventures is amazing. But you know that, because you've got Ace Dick in your avatar. Finally, reaVer, you're right about not being a good competitive player if you crack under pressure... But then, you crack under pressure. (I love owning reaVer. So damn much fun.)
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Lol reaVer you're such a scrub. "I play against CPU Baiken." At first I didn't feel good about the reaVer-bashing, but I seem to have jumped on the bandwagon. Oh well. (His response: "It was tournament pressure! KZO did it! I only use SV anyways, so it doesn't matter!")
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To keep somewhat on the Japan subject, in a bunch of the vids I've seen, the Japanese drop combos, especially dust loops off of corner throws. Dunno why this is.
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Whatever you say, learning a 1F timing is hard shit. Doing a reversal move is 2F. This new timing is the frame after that window. Also, moving from high to low or vice-versa is a different kind of input than a button press. I would think getting that down to 1F would be harder than a button press. Also, as has been stated, the timing can be changed. Lastly, it's learning a 1F timing to turn getting comboed into getting trapped in Eddie pressure in one matchup. Yeah, that's totally worth my time.
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A question I might ask is if one need beat a DAA. Now, against a good opponent, the player will only do it when it's worth spending 50% on that pressure escape. But, ask yourself: Does the advantage the opponent gains by using DAAs to escape outweigh the missed pressure opportunities when you wrongly bait a DAA? You also have to factor in punishes, of course. But still. DAAs are very expensive. My instinct is to just accept the fact that my opponent will occasionally blow 50% to escape pressure. However, if I played against opponents with very good pressure, I would probably feel differently.
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I concur with DOAIsBetter. We want the second! Shoto, you're the man! Tutorials like this are what players really need! The only other ones I've seen that are this good are: LM_Akira's HOS combo guides, that one Sol video on Youtube, and that pair of Testament ones. Also, while the combo one was awesome, it did lack the most basic combos, like 5K, c.S, 5H, 2D, Rensen. I love the soundtrack to that one. (But I thought the album had a lot of better songs, like Out Of The Shadows.)
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I have to agree with MissedFRC. The theoryfighter is interesting, but not terribly useful. You claim people are going to do this, but I really doubt it. If you can't do shit like this in your matches, reaVer, then sit down and be quiet. Also, CCs are pretty quick, last I checked. I certainly don't have the reflexes to react to one versus a cancel into something else quickly enough to take advantage of the CC.
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The question is how to punish a blocked 236K followup. Should I be using 5P into 2S, etc? Rensen? It is possible to get a B-loop if I block the flying followup in the corner?
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So, any way to deal with his YoYo OD? (The one where the bicycling bear cranks your guard gauge or rapes your life bar.) Should I just block? Also, what about 236K? I'm thinking I might be able to get a counter off before the spinning followup, but it feels like I should be able to punish with some long-range poke... Also, what throw and 214P combos give good damage plus knockdown?
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Well, YOU can get way more than 200... I've been thinking of investing in a stick... I might just do so soon. Any idea why the macro has a delay? (Damn, I'll have to relearn Robo 5H FRC and Slayer 6P FRC on stick!)
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But it's still a 2F window... And it's not so near the beginning... It's when his arms are already at their most extended behind him point... Oh, and there are at least four easier FRCs: Robo 5H (Four frames, really quick) Tesu 6H (Five frames, as the scythe is on the ground. Can be done visually.) HOS AC FRC (Six frames!) Slayer 6P (First three active frames. Dunno why it's so easy for me.) Also, three favorite buttons? I'm on pad, man. L1 FTW.
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Wait, what? Don't you only get one FRC attempt per move?
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So, I'm addicted to HOS jump-in pressure. I tend to do j.H, j.D, dj.H, dj.D, l1BRP. Basically, a dust loop on block. And then I do c.S, 5H, jump, etc. How much frame advantage can I get from a j.D or an air BRP? And might it be better to do j.H, j.D, or even just j.H, then ground pressure?
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Oh, learning the FRC on hit is more than enough work... I'll pay the price for a whiffed Benten.
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Guilty Gear FAQ Thread - Ask your questions here!
HolyOrderChipp replied to Kairi's topic in Guilty Gear General
So, I have a widescreen TV. When I've played GG on it, it's been stretched compared to on a regular TV. Is there a way to get Accent Core not to stretch on a widescreen TV? (PS2, not Wii, of course.) -
Um, then you're a god?
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It's just so hard to be that precise... And I don't seem to get more precise as I practice. Sometimes, I can do an FRC a bunch of times in a row, but then I magically lose the ability a few moments later. When I was trying Benten FRC a week or two ago, I could do it really well for a while, then barely at all. And I seem to NEVER get Rensen FRC. I think the sound is screwing me up. I'll latch onto the auditory cue, and I can either do it far from the sound, or on the sound, but not just close to the sound. At least my other main, HOS, doesn't depend on FRCs much... And AC FRC is six frames... Probably, I'm just too impatient. I'll keep at Benten FRC, though. Once I've learned one, I hope it gets easier... I thought maybe I was just bad at this, but if it took others months to get their first FRC down consistently, then off I go to training mode! Oh, how it will be worth it for a safe dragon punch that leads to 200 damage in the corner!
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Will the IAD loop work on Dizzy or Baiken? My friend plays both of those, and if it won't work on them, I won't bother. (I KNOW Buri's too short. I won't even try on him.)
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I-No players are rightfully showoffy... Anyone who can HCL FRC air dash has bragging rights... And gets to use them whenever, to talk about his/her character. Everything an I-No says has the subtext: "I can do HCL6FCR6 and you can't!"
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I tried this, with no luck. How are you mashing? S-H and 4-6? Any specific rhythm or timing? If I could fully mash GV, I might pick up Sol again... (I'm on pad, though, so maybe that's the problem. But still, this is damn annoying... I hate it when I mash as hard as I can and get four hits...)