So...
Con Anima...
Correct me if i'm wrong but this special is almost entirely not worth using because of it's slow walk-down and it's obvious break-ability being a throw. and yet there are some really hilarious things you can do with it if you actually catch someone i'm finding.
I'm wondering if, since this is a highly underused move if it might not be worth tossing into a sandwich pressure string. I realize the Stun will make it easy to break on reaction for good players after maybe 1 or two times being caught (at best) but ... this set up is just kind of hilarious.
Carl-Nirvana-Opponent
63214]D[ (Catch) -> 236B -> 632146C -> 8]D[ -> Clap trap
As they are caught in Con Anima's grab, Vivace to the other side of nirvana where they will be tossed down, and activate Cantata -before- nirvana finishes her throw. As they bounce up off the ground they will instantly eat the gear spinning. Wait a brief period and then activate 8D so instead of the gear's final hit sends them flying, they eat the shock wave. Assuming you were close to nirvanna when you vivace'd through her to use Cantata, you're set up at a good spacing to initiate a trap on some of the middle sized characters without re-launching them as the gear will toss them into the lowers side of the shockwave.. they wont be too high up to loop, and even without a loop this set up pulls off about 4k damage on it's own. i know it's really situational and catching someone in Anima is actually not easy.. but this is just really funny to watch people sit through.
If they do happen to break the anima, you'll just be at a distance from them with Nirvana directly next to you if you vivace'd as soon as it connected (and you should have enough time to see this and note waste your heat on the distortion), so i don't see this is being horrifically unsafe... but i'm not qualified to say that with 100% certainty lol.
Idk if it's worth practicing. But it was a fun little romp through training today..