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Mascarpone

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Everything posted by Mascarpone

  1. ^ Problem I am currently having ; ---;
  2. Wow AB and i forgot all about it. No time off. that sucks quite allot for me ; - ;
  3. Honestly I just mash C after j.2C and it works for the most part c.c professional? no. effective? yes.
  4. one thing that is very important to remember is that you need to have [D] buffered before u do the 22]D[ in the combo, otherwise nirvana takes too long to activate and will appear on the wrong side. I had this problem for a very long time with most of my summoning combos. IDK if that helps, but in general it's good to always remember that nirvanna comes faster when she's active :O. also it's actually not as fast as u might think. You might be trying to do it TOO quickly. Which will hurt allot in the long run.
  5. this is CS discussion c.c CT discussion is another thread entirly. so you can 3C under Haku's 4C? Is it safe on whiff? I know 3C has garbage recovery time so that would be the only big concern i would have. Also on the CH6B thing, u can even do that in CT c.c I actually try to do something like that from time to time although my execution is poor. CH6B in general gives u allot of options because it pops them up quite allot and they fall very slowly o_O. I'm more surprised no one's tried this before really :O Does using Volante in that loop actually count for anything more than fancy points? Better proration? anything? I dont know the numbers very well =S
  6. is it? good. I need to get my hands on CS Btw i'm curious, Does Carl's 3C pass under Hakumen's .. is it 4C? the obnoxious poke. And if it does, is there practical application for doing this or is it just stupidly unsafe.
  7. over head invincibility, can I have it? would have been a much more useful AA than 6A [/dreaming]
  8. maine -> NY = long as butt trip =|
  9. That is just frustrating to watch =|
  10. but still counts as a reset? :o that's pretty absurd lol
  11. How long are they locked in position from cantabile exactly? are they even locked or is it just massive mind games
  12. One reset trick I've seen in a few videos, and i'm not sure how solid this actually is, but during a standard sandwich loop on what would normally be a 6]D[ > jc > J.C I've seen them do 6]D[ > jc > Low to the ground Air Dash > j.B -> ground stuff for a reset.
  13. what just happened i feel like i walked in at the end of a movie.
  14. That's not really new per se :O but yeah 6]D[ counter hit is beastly.
  15. the only thing i could see this being usefull for, is that the combo blue-beats before the last 8 D, so you COULD set it up like a tech trap to try and get an air reset i guess. but yeah what stark said. kinda random BS
  16. Even if it's not timed to be unblockable the mix up is beautiful
  17. Good players will stop falling for that by the 2nd attempt lol...
  18. Hey new-ish person! even if you "suck" it's always fun to come play with us crazy people D: where doust thou hale from stranger? and regardless of where u should come to whatever get together is held next. I DO NOT WANT TO BE THE ONLY GUY WHO DRIVES CRAZY DISTANCES FOR PLAYING GAMES D:!
  19. I don't think i would Call it a bug really, it's lack of foresight on the developer's part. It's more like an Exploit i suppose. As stark said, It was not the intention of the developers for it to be used in such a way, but it technically isn't a bug because they DID intend for 8]D[ to be air unblockable and they DID design Carl with looping in mind, it's just that this PARTICULAR loop was something they did not foresee, and as CS has demonstrated with it's removal, they did not want. However I would not call it a bug because technically speaking it is not a programming error. It is an Exploit. P.S. Kyle i hate to be "that guy" but this is gonna drive me crazy. Hinder means "gets in the way of." (sorry malapropisms irk me XD)
  20. So anima is only untechable on green throw? that was the detail i was missing?
  21. I do not see the point of forcing green throw in this particular scenario since the the throw break leads into an unblockable reset. If anything you'd want them to keep trying to throw break would you not..? Or did i miss something about the properties of a purple Vs. green throw in relation to proration / untechable time?
  22. Well even if damage does prorate, doesn't anima deal about 900 unprorated damage to begin with? that alone makes anything a hell of allot beefier My only worry about this is that we might have another throw loop scenario on our hands... Reset off Anima over and over or eat nasty combo. It's not AS bad but i dont like the idea of "the one combo" happening again XD edit: we should probably also move this over to combo discussion.
  23. oh my goodness :O especialy with anima's new untechable properties (with the air launch, they did keep that from the loc tests right? u cant air tech after the grab?) this makes for devastating set ups o_o...
  24. I think this also highlights something we should have in our matchup threads in general. In addition to discussion i think it might be wise to take from all this and have a generalized list of Do's, Don'ts and look out fors on the main post. Sort of like the Carl Starter Guide but for match up data. I think by giving a simple and approachable starting point (as opposed to having to dig through each thread) we can give a better foundation for actual match up experience to build on. edit: maybe even a separate thread?
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